http://dbd.game/killswitch
A hidden nerf to survivors that no one is talking about?
Am I just doing it wrong or is it near impossible to do a 360 with the new character movement in PTB? Not sure if this is a bug or a feature but if it is a feature, it does kind of blow a bit.
Comments
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Finally cleaning up the horrible looking ankle breaking turns. Besides that only works on new killers and players on systems with slower turning. (Pc has instant 180 capability, console doesn't)
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Uuuh, are you serious? Don't talk like 360 is a game mechanic that was "nerfed". It's just a dumb tech to troll and make new Killers miss hits, it's useless against good Killers. This shouldn't even be a thing.
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I'm dead serious... LOL. It's not just a "dumb tech to troll and make new killers miss hits". It actually takes a fair bit of skill to do properly. Not to mention, it's fun as hell to attempt even thought it doesn't work all the time. It creates memorable moments like in this video.
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I agree, that's funny, but my point stands the same.
If you're healthy, you're better to take the hit and use the burst of speed to get more far away from the Killer, if you try to 360, 90% of the times you will fail and waste most of the speed you get, then will probably rely on Dead Hard to reach a pallet/window.
But if you're Injured and with no other choise, why not right? Also let's be honest it doesn't require any skill, anyone who plays Killer will know how lunge for Killer works, so you just need to press WASD/WDSA or just simply turn your joystick.
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The PTB has been closed for weeks, and you’re.... bringing this up now?
I.e. on what grounds are you claiming this if it’s not currently able to be tested?
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I'm experienced and sometimes they still get me with 360's. Been playing this for years. It doesn't work most of the time but some of them still succeed with it . Plus if you're going to argue it shouldn't be a thing we could also argue lingering hitboxes shouldn't be a thing and neither should instantly turning to hit the person trying to 360 you.
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360's are not a gameplay mechanic, they're a movement advantage. some people can't do them very well where as others are masters of them.
It is not a survivor nerf.
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console killers just stepped straight backwards and swung anyways once they got used to it
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Exactly cause following the turn wasn't possible for some. Seems like players have had to compensate with play styles for a number of features.
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just saying it's not like console players are all handicapped or naive lol, they'll figure things out.
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That's what I'm saying , not only that but 360 are still possible, you just can't spin like you're a helicopter about to take off now
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Well many players have noted this when the ptb was out but it wasn't really addressed so that's why I'm bringing this up now.
Well those are the ones that are effective. Slow 360's just get you hit.
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Do you have a clip of what they did in the PTB?
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I don't personally have a clip but streamers like Bronx have tested it out on stream and you can't do fast 360's with flicks anymore (unless I and others are doing something wrong).
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360s should not even be a thing to begin with. The killer has to outsmart survivors in order to close the distance allowing the killer to get the hit. That's the intended game design.
Wiggling and spinning to mess with the amazing aim dressing (which seems to be a bigger issue on console) is not intended.
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