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Will the Ds and OoO Nerfs kill this game?
Comments
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Salty tears, i love it. After the ruin nerf, then mori and undying, you deserved it.
The perk was mediocre anyway, i used it two or three times and changed it to kindred again.
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My friend, you are the MINORITY of players who hate this change, which those players honestly are the ones who depended on DS a little too much. You can play and win without it! Streamers do it all the time, I do it all the time. The perk is a CRUTCH take it off. Instead of depending on it, play smart! Be observant after being unhooked, pay attention to what the killer could be doing, and get healed by a teamm8 if possible (as a heal from a teamm8 wont turn off DS) stop wanting to be able to play braindead and actually play using your brain!
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You could already do that.. just don’t try to hit the skill check with DS and you can save it for your next hook
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lmao no, but it will make a lot of survivors who use DS as a crutch leave if they can't git gud
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So you are planning to leave the game because on perk was nerfed. Actually it wasn't really nerfed because if you used for anti tunnel it still serves that purpose. If you used it for abusive purposes, then I'm sorry but in that case this is a healthy change.
You say it's not a strong perk, this was true about old ruin, undying etc. I believe this change is very healthy for the game.
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You mean like killer Mains who don't stop to tunnel then crying to the Devs, so they Nerf it? Like everytime? Pallets, Perks, Maps etc???
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There are a lot of times when a killer picks up a survivor and gets hit with DS even though the killer wasn't tunneling. For example, if you hook someone else and happen to find the first survivor you hooked. Tell me, is that tunneling?
Pallets were nerfed because it was literally straight up dumb and unfair, the survivors literally teleported to the other side of the pallet before the Clown update.
I can't remember that many survivor perks that were nerfed except for BT. The old BT made survivors brainlessly save others on a hook with no fear, it protected both instead of the one on the hook. Now, it is better since it works infinitely, but it only takes effect on the hooked survivor.
The infinite on many maps were also ridiculously stupid, are you actually upset by all of these changes? It was literally unfair for killers. Your comment is a bit unclear so sorry if I come off as overly aggressive, but you seem to be upset that all of these were changed for the better to be more balanced.
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...
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Mimimi
Your exemple is unclear so I can't say anything.
I don't see what was unfair about pallets before Clown, tell me what you mean here.
Oh my... Every exhaution perk, Ds like 5 Times, MoM, BT, BL like 2 times, plunderes, the new one which allow to open a chest more then ones or some add ons ....instaheals, BNP, toolboxes heavy.
Infinits are not a big Deal because good Killers know how to deal with it. And it makes sure that on the map is always something to Loop, which is the best part of the Game.
And wow more "balence" for KiLlERs but now survivor have No Fun anymore... Nice :P
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Whenever I read these bait posts I feel like I'm Gordon Ramsey. I just keep thinking to myself:
"Unbelievable."
You're delusional!"
You're in ######### denial!'
"Wake Up!"
Ds will stay the exact same, except now it won't punish killers who don't tunnel. How is this change a bad thing?
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Mimimi
It's funny because you say everyone is bait but every comment YOU make is nothing more than bait.
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Back 4 Blood is a totally different kind of game. In a totally different genre. Not sure why you are even bringing that up in terms of dead by Daylight.
B4B is not going to scratch the DBD itch. There's a reason why I'm still playing DBD alongside games like Deep Rock Galactic, Killing Floor 2 and Vermintide 2. It's because it scratches a completely different itch.
As for the nerfs, they are nnecessary for the health of teh game. Things that are too powerful that they are used by 90% of player need to be nerfed for the overall health of the game. Not that OOO falls in that category but DS does. But OOO is a problematic perk that wasn't well thought out when it was made. Nerfing it is the correct decision.
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Hmm, i think the changes came about because of the long survivor queue times some experienced, because fewer people wanted to play killer after the ruin, then mori, and now undying change.
With the change of something unbalanced survivor sided, some people might consider playing killer again, leading to shorter queue times for survivors.
If you want to quit, do it, because fewer survivors lead to shorter survivor queue times also.
I think the DS change went a little over the top and could be taken down a notch, but the OoO was only relevant in games where the survivors had heavy advantages anyway (swf), so the OoO change should have that much weight actually.
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If I were to guess it is because SWF abuse OoO regularly, and DS was never intended to let you do objectives in the Killer's face? :) Now DS is clearly defined as an anti-tunnel Perk, and quite effective for you to run away to safety. OoO is actually now an entirely different Perk that doesn't doom the user for the benefit of a SWF, or allow a SWF to take multiple copies of it to have eyes on the Killer at all times. It merely allows the Survivor to be able to see the Killer when the Killer can see him/her and perhaps get a clue into what Perks the Killer is running. If anything it is a better, and in some ways more powerful, Perk than it was before. It just can't be abused by a SWF in the same way.
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Actually you can still get the old OoO after the nerf :P. But its going to be quite hard.
Step 1: Use OoO and MoM.
Step 2: Waste you time getting MoM stacks.
Step 3: Use your MoM protection hit without getting downed.
Step 4: Heal your self.
Step 5: Well done, now the killer sees you and you see them if 16 meters apart.
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How am I a bait master? Because I want the game to be fair? Unlike you I actually try to be reasonable and fair to both sides. Meanwhile, the only thing I have ever seen you do is ######### and moan about every killer related thing in this game. Why do you think everyone calls you a bait master? Because everything you say is insanely survivor biased.
Decisive Strike was a problem. It punished killers who didn't deserve it; that was it's biggest issue. Since the day it was created it has always been unfair in one way another, and now it has finally got what it had coming. Ds will still stop tunneling, but it will no longer be abuse-able. Let's not forget that Ruin+Undying got nerfed, it's only fair that Ds and OoO also get nerfed.
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It was never said to be specifically anti-tunnel. It doesn't even serve that purpose well and it for sure won't now. How is doing the objective abusive? Killers can play the game normally but survivors can't?
Killers can abuse it now for the reasons I mentioned. The perk will be so bad it won't be used, therefore It is definitely not a healthy change when you lose a perk for doing the objective and when there is no obsessions everyone will be tunneled. It's only healthy for killers, to make the game even easier for them where 4K bloodbaths are the norm.
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Watching this Demo guy commit forum sudoku is a pretty wild ride.
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My example: A blight hooks Meg, and then zooms to a nearby gen downing a dweet. When he dashes to the generator, Meg is unhooked with DS active for the next minute. The blight then hooks dwight, this process takes about 24 seconds. The blight then goes to another generator and happens to find Meg hiding around, he then downs her easily and picks her up, but is hit by DS. Tell me, is this tunneling?
You are telling me you don't see how teleporting on the other side of a pallet was unfair for killers? Probably because the killer would be robbed of a hit they should have gotten.
DS was hardly changed each time they "nerfed" it until they added the part where you were unhooked. The current DS is stronger than the old one since it has no counterplay.
Insta heals, the old BNP, toolboxes, and the exhaustion nerfs were VERY good. It was a nerf, but it made the game more balanced. If 4 survivors used the BNPs, they could LITERALLY do 3 gens in less than a minute if they used it properly no matter the killer. Please tell me how MoM was balanced btw since you still seem a bit upset by its nerf. BT was changed for the better in case you didn't read my reasoning in my last comment. You also didn't tell me how BNPs or insta heals were fair, please do I would love to hear your reasoning for that.
Also, BL was nerfed because it was stupidly powerful on Haddonfield especially.
Infinite were still a problem for even the good killers (except nurse). The best killer player in DBD playing a killer like Wraith would catch the survivor running an infinite only after all gens were done. All maps always have something to work with, you just have to be good to find and use it. Take lery's for example, most survivors have no idea the special spot on the map where there are always guaranteed pallets and strong windows. Infinites were still a problem for good killers (except nurse) especially if the survivor running them was good.
You seem to be upset that you can't rely on anything but your skill now, especially after the DS change I would assume. Survivor is still very fun, I don't know what you are talking about. Also, does survivor fun HAVE to come at expense of the killer's fun? Because that is what old Mom, BT, Bl, BNP toolboxes, and infinites did.
I will wait on your well-written response and arguments. However, you seem like a bait-poster.
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Bold of you to assume survivors can get at least 3 protection hits in a match lol
but seriously, I am pretty sure this won't be a problem.
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But hey...that game will NEVER have nerfs or balance changes....according to the salt fueled time machine, anyway.
Complaining about DLC being changed in a live game is about as far away from rational as you can get in terms of gaming.
Gotta say, though, I was waiting a while for their "survivor bubble" to pop, and I guess DS was what did it - it was an amusing read, at least.
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Someone depended on DS a little too much lol, finally realizing how much it carried you?
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ds change is not balance they just help tunnel - camp kids, why no fix gen speed?, surv now will just dont do nothing afraid do gen -totem - heal ? bc deactivate it ds is now like selfcare wasting time nothing more
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If there are people who rely on a perk to enjoy this game... that's sad.
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Jesus, you killed him outside of a match.
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You should really think through some of these posts; they don't go away. This one is going to haunt you in very short order. If I was a shallow, spiteful fellow, I might quote and bring this one up every time you make a future prediction. DS is clearly going to continue to get used. The chief value in DS has not gone away, not in the least. If you feel its main function was to do objectives in the Killer's face, you have an odd way of looking at this game.
People will take it for exactly the same reasons they start taking it now, i.e. to stun the Killer if/when he tunnels them off the first hook. Predicting this Perk is never going to get used and is now going to be bad is demonstrably false, and downright funny. You have left yourself open to have this thrown in your face in every single future post you make where you claim something is going to have this effect. I can see it now....
"Riiiiiight... aren't you that guy/gal that said DS was never going to get used?"
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If there are people who rely on a camp - tunnel to enjoy this game... that'sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo sad.
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I see where you’re coming from and yes, it’s not fun to be camped or tunneled or to do either, but as the Developers said during the Q&A, it’s a strategy used to put pressure on Survivors. I wish tunneling and camping didn’t exist, but it happens. Decisive Strike was the answer to it, but it was too powerful, especially with Unbreakable, to the point it wasn’t even used defensively as a counter to tunneling, but aggressively.
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So you say it was useful cause you could DS-d the killer within 60 sec almost in case of any action?
I’m sorry if it sound harsh, but if you didn’t use the anti tunnel part of DS and that’s what you needed to win.. then maybe you relied on this perk too much. The perk won’t be useless, you just can’t play cocky anymore and it will punish killer if he tunnels you. Why should be the killer punished because you go for an unhook right after unhook or you jump on a gen right after unhook? Killer can’t do his objective neither he can’t hook u again without punishment, it’s a fair trade off.
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To the original post and title. No I don't think it will kill this game at all just like every time something is changed people will find something new to latch onto. I never used DS personally though it would have been handy in a rare few games the new proposed version would do the same as in these instances I'm talking about I was targeted straight from off the hook.
From being a killer and seeing 3-4x DS every game they do not use it in this manner they use it to unhook in my face, work on gens in my face and act very aggressive knowing they have it. That is the problem with DS not the perks settings but the way the player base is using it. Same with OoO I only ever see it in a SWF group and playing killer it's just annoying to see. OoO users in my games don't just glace up to see where I am at times for info they keep it up 24/7 and often are teabagging with it to try and lure me over. (I ignore this and take out the rest of their team forcing them to come to me) So overall I feel these proposed changes are there because of how the player base uses them.
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rly are strategy? gen is not strategy?, why devs nerf toolbox? why they nerf instal heal and not nerf noed + hope? only killer have stradegy??? you gonna be kiding me i waste more that 7 k hours in this game i waste 5 h per day in this game 70 % are camp - tunnel and worts is more are red rank baby killers that crying about ds and br so i ques next is br time?
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No just toxic team builds that make killers evaluate why they play
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"How is doing the objective abusive?" followed by "Killers can abuse it now for the reasons I mentioned."
So killers who's objective is to kill, chosing to do their goal with option through tunneling can somehow abuse the new DS even when it's still survivors choice to disable their DS.
You're basically writing a double standart here. Survivors should be able to progress their objective without any hinderances but killers doing their objective should get punished.
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Survivors always using these perks to win would kill the game, i'd say Survivor nerfs are needed
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I’m sorry, but I’m gonna have to disagree with you on that. Decisive Strike will still be used after the nerf comes to the game and I believe it’ll still be relative to the meta. There’s just no doubt about it, it’s still very much a useful perk, just not one you can be cocky and abusable with.
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<sigh> Why are you lying to us? Do you think it lends weight to your arguments? You are claiming, if I understand the post above correctly, to have seven thousand hours invested in this game, and that you play five hours a day. That would put you up there with the Superstars like Otz, Monto, Stalky Boi, etc. *Hell for all I know those guys (probably Otz) have 15K in the game. What is funny about this lie is that it makes you sound like the worst Player ever. If you have those kinds of hours invested, and still suck (getting tunneled and camped out of existence 70% of the time) I suggest another hobby. You clearly aren't cut out for Dead by Daylight. I'm not even sure you are cut out for video games. So what do you want us to believe, that you are a liar or the WORST Player ever? Neither seems flattering.
This is a suggestion to you and a public service announcement to everyone else who believes, incorrectly, that claiming to be a long time Player adds weight to your arguments... it does not. It just makes you sound dishonest or unintelligent. Be honest. Support your assertions with evidence and logic. That is the only thing which is going to win over hearts and minds. For example, I'm relatively new. I started playing last year around August or September. I'm not really sure to be honest. I have logged a lot of hours in the game, and I have managed to make it to Rank-1 as Killer and Rank-4 as Survivor (so far). Does my opinion matter because of that? No, not in the slightest. There are people playing here that have been here since the game was released, make my hours and accomplishments look tame, and even they must support their assertions with evidence and logic to convince anyone of anything. Do you see where I'm going with this?
So, why don't you start over? Stop lying to us. Be honest and state your peace. We might not agree with you, but at least we won't immediately write you off as a lying little weasel.
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I think the change to DS will hurt solo queue, just because you'll probably have a teammate every so often that opts to do nothing to keep their DS up.
But both of these changes hurt SWF squads and toxic play a lot and will most likely reduce a lot of the frustrations with playing killer, which is great.
I do wish they would make Borrowed Time activate based on killer proximity rather than terror radius though so that I can just ditch DS altogether. The fact that it doesn't activate when the oblivious or undetectable status effects are in play is really silly.
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im lying ? hahah baby how im 18 devotion then? go waste more that 5 h per day you will see how much there camp - tunnel kids bc they chase you more that 3 gen or bc they are just toxic, i ques you are camp - tunnel killer then ok baby hahah, thay are Superstars? bc playing game? hahahahahhahahahahahaahahahahhaahhaahahahahahahahhahah
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B&C and PGTW both reward the killer for making progress on their objective whereas DS rewards survivors for getting caught or failing their objective. It makes no sense to complain about those perks.
2nd DS can be used 4 times in a match, because each of the 4 survivors can bring it. It's dishonest to bring up the number of times a killer perk can be used at most and not do the same for the survivor perk. Not to mention a killer is likely not getting a chance to use every pop in a match nor is B&C always going to be showing survivors auras.
And Tinkerer itself doesn't stop survivors from finishing gens nor does the perk itself provide any form of regression on that near completed gen. Meaning it's very possible to finish the gen despite attracting the killer's attention.
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5 sec stun by from each Survivor, which could potentially be 20 seconds. At that point, as a Killer, you’ve lost the game most likely because each second count. And by abusable, I mean do a Generator in front of the Killer, playing aggressively towards the Killer, and just be obnoxious and cocky with it because, with the help of Borrowed Time, it puts Killers in a “Damned if you do, damned if you don’t “ situation.
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And don’t even get me started on the synergy with Unbreakable.
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Just keep right on digging that hole for yourself. I'm willing to accept that you are telling the truth if you want to admit to being the worst Dead by Daylight Player ever. :) I mean it can only be one or the other, right? I don't have nearly the hours you are claiming, and I don't get camped or tunneled 70% of the time. Remember, most of us can do basic math. You are claiming that of the seven thousand hours you have logged that you have been tunneled and camped four thousand nine hundred hours. If you want to embrace being THAT BAD why should I argue with you. How is it other people aren't spending 70% of their time being camped on a hook? Seriously, that is the kind of metrics a potato Player enjoys while they are still learning the game.
I just find it hilarious that you would rather be known as the WORST Player in the game than admit that you you are exaggerating. :) Or perhaps you really are that bad. If so, please take the following video to heart:
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Damn, lured him into a trap and finished him. Well played.
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Some of the posts in this thread are simply head-shaking -- it's legitmately hard to tell who's actually just trolling and who isn't at times (the OP's post history suggests 100% troll, but others, it's hard to tell, lol).
I play 50/50 (or close enough to it). As a survivor, I ALWAYS run DS in EVERY match. When I get to use it, 95% of the time, it works as it should -- I'm getting tunneled off of the hook (sometimes, my rescuer is taking a protection hit or is right there, and the killer ignores them to focus on me) and it buys me another chance to get away. That won't be changing in the future with these changes. There are times I use it offensively, which is NOT what the perk should be, and that's what's getting changed. If I lose my DS because I rush back to a gen to finish it after being unhooked instead of going to safety somewhere, that's on ME for taking the chance.
I played last night for well over four hours as part of a 3 and 4-person SWF for most of the night. I actually had to use DS only a couple of times, because we didn't run into tunnelers. None of the upcoming changes would have affected my usage of the perk, because I use it to protect myself and not in an offensive manner.
The only thing I think is overkill is the healing part -- I think you should be able to heal yourself and not have it deactivate (and if someone else healing you keeps it active, then that's a good thing). But everything else that's being tossed? Do a gen, break a totem, run to unhook in the killer's face right after you were hooked? That's on YOU as a survivor to weigh if the risk (getting downed again immediately) is worth the reward (finishing the last gen, rescuing someone on death hook, breaking that Ruin totem). That's balanced.
This isn't going to be "killing" the game, and based on the survivor lobby times I face, anyone who quits as a result isn't going to be doing anything but helping the wait times for people to play. As so many players have said about the Undying nerf -- stating that it'll separate the good killers from the ones being carried by a "crutch" -- this may do the same for separating truly good survivors/teams from ones being carried by DS/UB X4.
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my eng is not soo good maybe i explain wrong anuway im not gonna waste time so much anumore in this game, im play solo i mean my teamates get campet-tunnel almost every match i dont care i escape or die im playing for fun, ds is punish killer tunneling? now is punish surv doing gen - totem, its waste time now, im sure they will nerf br time too bc killers crying about it too
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Why are you earnestly responding to a post that you acknowledged is bait?
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I'm just saying its a possibility.
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Fair enough. I'm willing to accept that there is a language barrier and cut you some slack. If you aren't enjoying the game, take a break. It is only natural to do so. What I'm going to say next is going to sound a little harsh, but I believe in tough love. If you are getting tunneled and camped that much, you need to adjust your play style. The only thing all those different Killers have in common is YOU. The quickest way to get better at playing DbD (or any game) is to own your problems. Control the things you can control and accept that there are things you could be doing better. Watch videos on Youtube that instruct you on how to Loop (there are some very good ones). Try different strategies. Experiment. Whatever you are doing right now is clearly not working. The numbers you are giving us are not normal. I do want to help you, and everyone like you. My pet peeve is exaggeration, so I came down on you hard. I am a firm believer in being honest and direct, and I think you can overcome this issue because it is not a universal issue.
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This guy is known for being one of the most survivor biased people around and a bit of a troll. I suggest people just ignore it.
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i know how loop i know what im doing i hate when killer tunnel someone im doing all what i can for help him but devs just help these tupe killers and that is bad for dbd healt if you think game will not die ok i hope you are right, i see game die that playing 30 k + players why bc devs dont listen community, im leaving now bye and take care and stay safe all
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