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Flip flop buff

Chilli_man2400
Chilli_man2400 Member Posts: 2,949

Do you agree with my buff to Flip Flop?

While in the dying state, 95% of your Recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 85/90/95% total wiggle progression.

Flip flop buff 20 votes

Yes
20%
Toxicity23Leonardo1itaGay_Police_Deptpiggygooik 4 votes
No
50%
TapeKnotDimekKeezoBeHasUCornHubThicc_Boi_MyersMadLordJackBigbubbabam270Azxx93NoOneKnowsNova 10 votes
Mixed
30%
Seiko300HoodiedWishIcouldmainQwQwKarao_KexSymantha 6 votes

Comments

  • Thicc_Boi_Myers
    Thicc_Boi_Myers Member Posts: 52
    edited February 2021
    No

    good idea but way too high for maximum wiggle progress. 75% at most and make it so you recover faster on the ground.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,949

    I made it that way because it’s annoying how when you use the perk there’s no point cause there’s so many hooks around the area plus this perk would be used more often if it got this buff.

  • BeHasU
    BeHasU Member Posts: 830
    No

    95% is too much, pair it with unbreakable and the killer won't be able to leave you on the ground for 10 seconds. This is gonnabe rough in a SWF. Let's say your teammate is around with a flashlight, the killer will try to scare them away so he won't get blinded while you are recovering til 95% (i believe its like ~18 seconds with unbreakable).

  • Keezo
    Keezo Member Posts: 454
    No

    Literally just better Unbreakable, if you're not next to a hook, which you wont be, since you can just move away then recover, you physically cant be hooked

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited February 2021
    No

    As it stands, current flip flop can make you very easily unhookable if the killer, you know, actually snowballs at some point. That's not healthy at all, there should be as little interference with hooking as possible or else the game will end up being 4-person bleedouts every trial.