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Should No Mither get buffed or reworked?
No Mither is an interesting perk to me in concept but you just give up sooo much for so little. I was wondering if people think it needs changed at all.
Id personally want to add a big bloodpoint bonus with it for people who survive with it since its basically hard mode with minimal benefits. I think it would encourage people to try it more and would make the sacrifices it demands much more worth it.
Should No Mither get buffed or reworked? 75 votes
Comments
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Needs reworked
Rework... you put your whole team in danger with this perk. No perk should work like this.
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Needs reworked
It's just a poorly designed perk that has no proper use outside of using it for the memes. Hopefully it'll get a rework soon.
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Needs buffed
Monstrous shrine feels like the killer equivalent to me. Id love for both to be revisited and made worth using (although monstrous shrine has slightly more use)
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Needs reworked
No Mither is probably the most one-sided survivor perk in the game, with the risk being high and the reward being little.
I honestly don't think there's much they can buff to make it even slightly better, so I personally would prefer an entire rework.
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Needs buffed
No Mither does not need a Rework IMO. It is meant to be a hard-mode.
What I would buff:
- No Blood Orbs against Oni-->Yeah, a team of 4 No Mithers can remove his power, but this will never happen. And if, he is a M1-Killer, but against a bunch of Onehits... But if someone takes No Mither, this is basically a wet dream for every Oni-Player, the team already has a constant Onehit-Survivor, but mass-production of Blood Orbs should not add to this.
- 100% Injured Reduction-->Easy, 100% Injured Sound Reduction so that you are not forced to use Iron Will. You cannot go on Chases that much with No Mither, so you need to be stealthy, but since it only reduces grunts of pain by 50%, you need Iron Will. 100% reduction would free up one Perk Slot
- Bonus BPs-->I dont know how many and where exactly, but I would say 100% in Boldness and 100% in Altruism sounds quite nice (with No Mither being an altruistic Perk)
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Needs reworked
I'm with ya on that bloodpoint bonus. Run it with WGLF & we'll be getting as many points as a killer usually does.
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I think it would be great if they added +25% bloodpoint gained on this.
We dont want greedy players using this but we want those who wanna challenge themselves to take it.
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Needs reworked
I feel like it could be an interesting perk, maybe it could do with protection hits or something idk but I think it can definitely be changed to be a useful perk. It should definitely encourage altruism in some way that rewards you.
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Needs reworked
At least make the grunts reduced by 100. Still, starting with 1 hitpoint is such a big drawback it needs so much more to make it worth it.
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Needs reworked
It needs a full rework. A number change really can't make the perk good.
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Fine as is
The only thing I would add to it is making it give you a massive BP bonus if you manage to escape with it. Like multiplying your BP by 300%.
It's a challenge perk, it's not supposed to be good.
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Needs reworked
laughs in broken
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Needs reworked
This one feels like a difficult question. I think when they designed the perk they wanted it to sorta be like "Hard Mode" for the survivors if they chose to run the perk. However, it does feel like it's missing SOMETHING to make it feel complete. I think a rework could give it that something it's missing and possibly make it better.
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Needs buffed
Just make it so that the survivor spawns full health, can't be healed but doesn't have the broken status. Suddenly it's a scary, repeatable anti-snowball perk that good killers will nevertheless see coming.
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Needs reworked
No Mither has lots of problems in its current form:
- It is telegraphed to the Killer that you have it because you start injured.
- The Killer isn't stupid and knows they haven't hit you yet, so they don't just slug you.
There are more but these are key. If the Perk were to be reworked it should do the following:
- Someone with No Mither, while already injured, doesn't LOOK injured.
- If hit they don't immediately fall down. They will take on the look of being injured and be able to continue acting for a number of seconds based on current Rank, i.e. 6, 8, and 10 respectively. Once time runs out (or they are hit again within said time frame) they fall down into the dying state. This at least gives them a chance to keep up the ruse of not having the Perk.
- Once they get back up, either because of the Perk or being healed, they go back to LOOKING uninjured.
Can the Killer figure it out? Sure, but it at least lets the No Mither Player start the game with some mystery. It allows, for example, at least one surprise Dead Hard if the two Perks are in combination. When it boils right down to it, this Perk is "Unbreakable" with unlimited uses that you pay for by playing the game injured all match. The least they can do to make it useful is allow some level of mystery/cover that you have the Perk.
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Needs buffed
The only way I would *ever* consider trading away an entire health state permanently...
...is if I was rewarded an additional (4th) hook state, or given a reasonable condition of achieving some sort of Mettle-of-Man-esque hit-absorbing effect.
....or, just let us start the game healed, then when damaged we are broken the rest of the game as usual, and the broken status *not* be shared with the killer. --some don't like wasting 32 seconds between two people in order to heal, so it would just be business as usual for them, with some added merit to refusing heals. (Stealth & anti-slug)
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Needs reworked
I don't think it's really possible to make this perk truly fair. To be worth picking it would have to be buffed so much that I imagine it would be extremely annoying to face. If it wasn't buffed enough then it would still be a perk that is just a hinderance to the team. It needs a full rework in my opinion.
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Needs reworked
Instead of broken, you should be exposed all the time.
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Fine as is
I think people have trouble understanding the purpose of this perk. It's not supposed to be good.
It's supposed to be a hard mode when you want extra challenge.
I would be fine if it had an extra blood point modifier however as a reward for the extra challenge. That would be reasonable.
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Needs reworked
If you're using this perk you're a liability for the entire team
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Needs buffed
Yeah I feel like this is my main desire for it
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Needs buffed
I unironically run No Mither as is quite a lot. Sometimes I also run it ironically with Self-Care or such. But honestly I think that without butchering the whole perk, the best idea would be to make it so that no one else in the game knows you have the perk. You wouldn't start injured but once you got injured, you would get the Broken status effect but as a kind of a secret. Since the biggest upside of No Mither is the ability to get up from the dying state as much as you're getting slugged no killer leaves you on the ground. If the killer doesn't know you have the perk, you'd actually get to use it sometimes. Another thing that you could do to change it a little is to up the percentages of how much the perk affects your grunts of pain to maybe even 100%. Or depending on what kind of a gameplay the devs implemented it for, you could maybe give it the kind of a effect Lightweight has on its own to make it more of a stealth perk. I've got lots of ideas for it but I'm afraid that a full rework is gonna completely butcher it cause I actually love the perk lol
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Needs buffed
The No Mither buff I want:
- Increase Iron Will effect to 100%.
- Your Aura can never be seen by killer.
- No bleeding -- including Oni bleeed.
- You are one broken all game.
Do that and I think it's worth running. It'll be stealth mode but stealth is already weak in this game so it should be fine.
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