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Dead by Daylight DLC Idea - Innocent Freak! New Killer: The Crocodile (Completed)

GhostrickSpecter
GhostrickSpecter Member Posts: 460
edited November 2018 in Creations

Hey there! I've spend a lot of time with this chapter! Hope you guys like it~

Killer: The Crocodile (Georgie)

Killer Bio

“Georgie, are you ready for my spinning pitch?”

“Watch closely, Georgie. My pitch is going to be real fast!”

The boy, holding a baseball, said while pointing his bat at his plush crocodile. The boy raised his hand and clenched the baseball, his sight focused on the plush crocodile. Whoosh! The boy threw the ball hard, and it blew by the crocodile before hitting the wall and bouncing onto the floor. The boy jumped joyfully and picked up the ball. He sat in front of Georgie after patting it on the head...

“Georgie, you need to practice more! Didn’t I say you have to watch closely? My pitch is too fast; you can’t hit it if you don’t focus.”

A woman’s voice suddenly rang from downstairs: “Barry, it’s time to go now! Don’t keep us waiting!”

“Okay!” Barry replied with a shred of impatience. He crouched and whispered to his plush crocodile, “You know what? I’d rather play with you. Only you understand me, and only you are my best friend.”

The woman’s voice came again: “Barry! Are you ready to go?”

“I said okay! I'm coming down now!” The boy turned to leave. Just as he was about to step out, he looked back with a smile: “See you later, Georgie!”

The same gesture remained on the plush crocodile; it sat on the floor with a bat, staring at the door, as if in anticipation of something. Suddenly, a dark whisper echoed in the plush crocodile’s ear...

“I can hear your ‘wish’...”

“Come on! Make your choice!”

“I can make your seemingly impossible ‘wish’ come true.”

In the evening, Barry came back and happily raised the apple in his hand.

“Georgie, guess where I went today?"

"The park in front of the library, right? You said there’s a tall apple tree at there." Georgie replied.

“What? Georgie? Ho… How is this possible?”

"Barry?" Georgie asked.

“Georgie, you can move! You can talk! That’s incredible!”

Barry had a lot of excitement and wanted to talk to Georgie, but Georgie knew it all, because Barry told it every day, even though it was just a normal plush crocodile that wouldn’t move. Barry and Georgie playing baseball and talk with each other the whole night.

In the past few years, Barry has grown up and made a lot of friends; he has less time at home, and the time spent playing with Georgie is also reduced.

“Georgie, don't you wanna play baseball?” Georgie asked.

"Not today, I played with my friends in the afternoon. Now I’m tired. I slept first, good night." Barry replied.

".........Good night, Barry."

Without giving the opportunity for Georgie to speak, Barry hurriedly climbed into the bed and fell asleep, almost every day this month. Georgie comforted itself. Barry has a lot of work to do every day, and he has to entertain friends who are unfamiliar. Barry is too tired to play with it... but the words of comfort have not concealed the feeling of loneliness.

In the next morning, Barry’s mother came into Barry’s room right after he left. Puts Georgie and Barry’s baseball bat into a giant plastic bag, and threw them into a large, stinky garbage truck.

Night had come. The streets were quiet. Any remaining glow from surrounding buildings had long died out. People living here were resting, and only a big and lonely figure staggered along the street. As it walked, it murmured to itself...

‘Best friend, huh? He eventually abandoned you.’

“No! It’s not like that. Barry would never do that to me!”

‘Hmph! You’re just a bit ragged and he’s throwing you away like garbage!’

“Barry didn’t do it. The one who abandoned me wasn’t Barry! It’s his mother. That woman...”

‘When the woman threw you away, did Barry try to stop her?’

“No...But she must have done it without letting Barry know!”

‘This is merely your naivety talking!’

“I have faith in Barry! It doesn’t matter what you say! Barry would never abandon me! You shut up!”

The dark street was silent again; The only thing remained was the plush crocodile’s heavy panting caused by its fluctuating emotions. It wandered around slowly. When it walked on a bridge, it looked down to the stream through the gaps on the fence...

Its image was reflected on the water, showing the tear on its back and the stuffing falling out of it. Georgie slowly turned to look at the rip, and it tried to push the stuffing back in, but to no avail. No matter how hard it tried, the stuffing kept falling back out. Seeing the damage on his body, Georgie had a nervous breakdown. It fell onto its knees and started reminiscing about Barry. Just then, A voice from the dark whispered:

“I have granted you the ability to move and play with Barry like a Human...”

“I have fulfilled your ‘wish’.”

“Now it’s time to repay me…”

Upon hearing the whisper from the dark, Georgie sensed a powerful consciousness attempting to control its body. It endeavored to resist but it was to no avail.

“Ba...rry...”

That was the last word Georgie said, the name of its best friend, a companion not to be forgotten. It watched as its own body fell completely to the control of the alien mind, and there was nothing it could do to resist…

Appearance

Georgie is a big plush crocodile with a size of an adult. It has green and white fur. Inside its jaw reveals multiple rows of sharp teeth.

Stats

  • Weapon: Sharp Teeth
  • Attack animation: The Crocodile attacks by chomping forward with its jaw.
  • Weapon clean animation: A successful hit will cause The Crocodile opens its jaw and let the blood drip onto the ground for a few moments.
  • Breaking Animation: The Crocodile smashes the Pallet/Generator with its jaw.
  • Terror Radius: 24 meters
  • Movement Speed: 115%|Alt. Speed 125%
  • Difficulty rating: Easy

Killer's Power: Crying Crocodiles

Crying Crocodiles is The Crocodile’s main Power: 6 Plush Crocodiles are found lying around the map. They can be picked up and set down mostly anywhere. The Crocodile starts the game with a single Plush Crocodile in its jaw, and can only carry one at a time unless using Add-Ons.

While The Crocodile is within the range of 24 metres of a Plush Crocodile, it gains 10% Movement Speed and increased lunge range.

If the Survivors are within the range of 24 metres of a Plush Crocodile, that Plush Crocodile will cry loudly, which creates a loud noise notification for The Crocodile, until they are outside of its range.

Survivors can destroy the Plush Crocodiles by doing the Sabotage action (12 seconds). The Crocodile can repair back the sabotaged Plush Crocodiles by holding the Activate Ability Button (2.5 seconds).

Memento Mori


The Crocodile grabs the Survivors with its tail, and chomps their head, spilling the blood everywhere. As the Survivor stopped struggling, The Crocodile swallows their entire body like a T-Rex.

Killer Perks

Worsening Relationship (Rare)
Your Terror Radius is reduced by 5%/10%/15% for each repaired Generators.

Unique to The Crocodile until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Absolute Faith (Very Rare)
Each time a Generator is fully repaired, your Movement Speed is increased by 4%/6%/8% for 12/15/18 seconds.

Unique to The Crocodile until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Broken Bonds (Very Rare)
When a Survivor performed a Sabotage action, Broken Bonds triggers and applies the Exposed status effect on them for 40/50/60 seconds.

Unique to The Crocodile until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Add-Ons

Barry’s Bat (Ultra Rare)

  • Survivors within the triggered Plush Crocodile range are deafened.
  • Slightly reduces the effective Plush Crocodile range.

Barry’s Baseball (Ultra Rare)

  • When a Plush Crocodile is sabotaged by Survivor, that Survivor becomes Exposed for 30 seconds.

Jack-In-The-Box (Very Rare)

  • Start with 2 extra Plush Crocodiles.
  • Allows the transportation of 2 extra Plush Crocodiles.

Fluffy Plush Apple (Very Rare)

  • Survivors within the triggered Plush Crocodile range will suffer from the Hindered Status Effect.

Rubber Duck (Very Rare)

  • Removes The Crocodile’s Terror Radius and Red Stain when a Survivor within the triggered Plush Crocodile range.

Bloody Cotton (Very Rare)

  • Tremendously increases the effective Plush Crocodile range.

Rubber Ball (Rare)

  • Considerably reduces The Crocodile’s Terror Radius when a Survivor within the triggered Plush Crocodile range.

Softy Cotton (Rare)

  • Considerably increases the effective Plush Crocodile range.

Fluffy Plush Kitten (Rare)

  • Survivors within the triggered Plush Crocodile range will suffer from the Blindness Status Effect.

Toy Airplane (Rare)

  • Considerably increases the Plush Crocodile setting speed.

Rainbow Button (Rare)

  • Considerably increases the Plush Crocodile sabotage time.

Treasure Box (Uncommon)

  • Start with 1 extra Plush Crocodiles.
  • Allows the transportation of 2 extra Plush Crocodiles.

Rubber Fish (Uncommon)

  • Moderately reduces The Crocodile’s Terror Radius when a Survivor within the triggered Plush Crocodile range.

Fluffy Plush Puppy (Uncommon)

  • Survivors within the triggered Plush Crocodile range will suffer from the Mangled Status Effect.

Toy Boat (Uncommon)

  • Moderately increases the Plush Crocodile setting speed.

White Cotton (Uncommon)

  • Moderately increases the effective Plush Crocodile range.

Soaked Cotton (Common)

  • Slightly increases the effective Plush Crocodile range.

Toy Box (Common)

  • Start with 1 extra Plush Crocodiles.
  • Allows the transportation of 1 extra Plush Crocodiles.

Toy Car (Common)

  • Slightly increases the Plush Crocodile setting speed.

Rubber Snake (Common)

  • Slightly reduces The Crocodile’s Terror Radius when a Survivor within the triggered Plush Crocodile range.

Killer Cosmetics

Survivor: Jinnie Thompson

Survivor Bio

“Jinnie, be careful!” A lady called worriedly from outside the fence, but a smile still hung on her face.

“Jinnie! That way! There is a beautiful wooden horse not far from you. It fits your clothes today!” A man, also on the other side of the fence, caught up with the girl and yelled excitedly.

Jinnie was fascinated by the colorful wooden horses. On the merry-go-round, she concentrated that horse most suitable for her. Her little figure ran through the string of ponies, seeking and sensing throughout. Finally, she found her dream wooden horse. She climbed onto it without thinking. She lightly smiled, her hands held onto the reins. She waited for the merry-go-round to start.

Not long after, the machine started to rotate and the ponies went up and down; joyful laughter filled the air. The little girl sat straight and looked around. She finally located her parents after going around once. Excited, the little girl waved at her parents, and they waved back at her...

Years later, Jinnie came back again as an elegant maiden. She approached the ragged merry-go-round; episodes of her memory replayed. The recollection was so sharp; yet, the scenery before her eyes was so dull. This place was once a quaint little town, but after Terrorists’ bloodwash and sabotage, people either fled or died. Since then, the town became a ghost town and no one ever stepped foot there again.

While Jinnie was one of the survivors, her parents were slaughtered in the incident. Still, she managed to overcome difficulty to raise herself.

‘When I was on the merry-go-round, no matter how many times I went around, the sight before my eyes remained the same. I wish life could be like that, and time could forever stay at the happy moments, never to run again.’

“I can make that come true.” A voice from the dark rang from not far away.

Before she could react, Jinnie was enveloped by a shroud of darkness. When she opened her eyes again, everything around had changed. While she was wondering what had happened, a voice from the dark whispered in her ear:

“Go and fulfill your ‘wish’! Do not waste this rare chance...”

At first, Jinnie had worn a smile on her face, but she gradually realized: no matter how many circles she had spinned, what she wanted never came. Jinnie hoped that time could turn back to the happy and carefree moment when her parents were still alive and stay there forever...

To fulfill her “wish”, Jinnie sat in the merry-go-round just as she had wished. However, what she saw would never truly be unchanged; time would never travel back to the past. But the slender change and silent flow of time were so slight to be easily noticed.

Jinnie finally stopped, her smile faded. Her eyes seemed to have lost focus but still lingered on the merry-go-round.

“Why did you suddenly stop?” the voice from the dark asked.

“This is not what I wanted...This is not my ‘wish’...What I wanted...was my parents. I want to stay with them forever!” Her emotion escalated as she spoke. Yet, though she felt sad, as a top now, she could not cry.

“No...that is not your true ‘wish’.” The voice from the dark whispered.

The words of the whisper shocked Jinnie, prompting her to raise her head and look into its shadowy presence with confused eyes.

“Your true ‘wish’ is to be able to see your favorite scene forever, so you will remember the happy moment with your parents. Therefore…”

“Your ‘wish’ has already been fulfilled.”

Appearance

Jinnie wears a white long dress with a blue long apporn. Her hair is long and brown, and styles it with the addition of elbow-length ponytails that frame both sides of her face.

Survivor Perks

Scream (Rare)
Press the Active Ability button to scream, which creates a loud noise notification for the Killer within 10/15/20 metres of you.

Increases your chance to become the Killer’s Obsession.

Only one Obsession per trial.

Unique to Jinnie Thompson until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Dissuade (Very Rare)
If you are the Obsession, and you’re been chased by the Killer while you’re injured, the action speed of the Killer is reduced by 5%/10%/15%.

If you are not the Obsession, and you’re been chased by the Killer while you’re injured, the action speed of the Killer is reduced by 4%/7%/10%.

Increases your chance to become the Killer’s Obsession.

Only one Obsession per trial.

Unique to Jinnie Thompson until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Waver (Very Rare)
If you are the Obssession, each time you hurt by the Killer, you gain a Token.

Each Token grants a stackable 4 % increased cool-down on the Killer’s successful attacks. You can earn up to 2/3/4 Tokens.

If you are not the Obsession, you can earn up to 1/2/3 Tokens.

If you’re hooked by the Killer, you’ll lose all Tokens.

Increases your chance to become the Killer’s Obsession.

Only one Obsession per trial.

Unique to Jinnie Thompson until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Survicor Cosmetics

Realm: Landfill of Dreams

Rumors stated that a girl was found drowned in mysterious circumstances on this landfill and that the toys are possessed by her spirit.

Local legend says that the toys move on their own.

Some witnesses claim they had heard the toys whispering to each other, while others who were on a boat near the island said the toys lured them to come down to the landfill.

Similar to the Wretched Shop, but the obstacles around the map were replaced by a pile of broken toys.

The End

Thank you for reading through all of this if you did, and if you do have any constructive criticism, suggestions or questions then please feel free to comment, I will be more than happy to read and reply to your thoughts! I have more ideas for future fan-made chapters so please feel free to let me know if you enjoyed it or not!

Post edited by GhostrickSpecter on

Comments

  • GhostrickSpecter
    GhostrickSpecter Member Posts: 460

    Added a cosmetic for our little Crocodile

  • GhostrickSpecter
    GhostrickSpecter Member Posts: 460


    Here's the artwork of Jinnie and Georgie

  • PedoleonSpaceBeast
    PedoleonSpaceBeast Member Posts: 34
    edited October 2018

    I like the concept, always wanted a non-human shaped killer, too bad they won't do that!

    Both killer and survivor bio is intresting and its a different concept with the wish granting bios, and both of them are tragic and dark!

  • GhostrickSpecter
    GhostrickSpecter Member Posts: 460


    I've made the DLC art for the chapter

  • Toxicity23
    Toxicity23 Member Posts: 387

    Niiiiiiice

  • BLUE_APE
    BLUE_APE Member Posts: 282

    I want this to be real.

  • Mystoc
    Mystoc Member Posts: 66
    edited November 2018

    isnt this just rng at the start if the plushies are in bad spots you would have to take the time to move them

    the power seems like a portable whispers to me i like it, but dislike the rng part of it

  • Dreamnomad
    Dreamnomad Member Posts: 3,931

    It's obvious you put tons of work into this. I've heard before that they never intend to create non-humanoid type killers. So no werewolves, aliens, etc. A crocodile certainly falls into that category. But if we look at the killer's ability and perks separately from the crocodile concept, there are some decent ideas there. The killer's concept reminds me of Skarner from League of Legends. Skarner has a passive ability that creates wards around the map. If he takes control of them then he has increased movement speed near the wards.

    The idea has merit, but the numbers would need tweaked. Within 24 meters means that the range of the plushie is a 48 meter diameter. That is massive. With 8 plushies you could easily cover the majority of most maps. That would be broken and counter to the killer's concept of having strong areas of the map. So either the killer would need far fewer plushies or the range would need to be substantially reduced. Or more likely a mix of the two. Something like 5 plushies with 18 meter range seems more reasonable. Perhaps giving the plushies an effect that extends the duration of the movement bonus for 4 seconds after the killer leaves the range would work too.

    As far as the perks go:

    Worsening Relationship (Rare)
    Your Terror Radius is reduced by 3%/4%/5% for each repaired Generators.

    This is probably my favorite of the perks. The percentages need to be considerably increased to be worth playing though. 25% reduced terror radius with rank 3 and all 5 generators done is pretty weak. I like the concept though. I would increase the percentages to 5/10/15%. At rank 3 that would give you a 75% reduction in terror radius with 5 generators done. That would be worth using, but not overpowered.

    Absolute Faith (Very Rare)
    Each time a Generator is fully repaired, your Movement Speed is increased by 2%/3%/4% for 12/15/18 seconds.

    Considering the short duration of the effect, I think the percentages could be a little higher. Maybe 4/6/8%. Alternatively, considerably reduced the percentages, but make the effect permanent. Like .5/.75/1%

    Broken Bonds (Very Rare)
    When a Survivor performed a Sabotage action, Broken Bonds triggers and applies the Exposed status effect on them for 40/50/60 seconds. Broken Bonds has a cooldown of 70 seconds.

    This is my least favorite of the bunch. Sabotage is rarely used strategy. I get that it has a unique synergy with this particular killer. But teachable perks shouldn't be restricted to only be useful to one killer. Even then, I would say that it isn't worth the perk slot. There is already a hard counter to sabotage with Hangman's Trick. This perk can't be redeemed with a few tweaks of the numbers. I would recommend a complete rework or replacement perk.

  • GhostrickSpecter
    GhostrickSpecter Member Posts: 460
    edited November 2018

    @Dreamnomad said:
    It's obvious you put tons of work into this. I've heard before that they never intend to create non-humanoid type killers. So no werewolves, aliens, etc. A crocodile certainly falls into that category. But if we look at the killer's ability and perks separately from the crocodile concept, there are some decent ideas there. The killer's concept reminds me of Skarner from League of Legends. Skarner has a passive ability that creates wards around the map. If he takes control of them then he has increased movement speed near the wards.

    The idea has merit, but the numbers would need tweaked. Within 24 meters means that the range of the plushie is a 48 meter diameter. That is massive. With 8 plushies you could easily cover the majority of most maps. That would be broken and counter to the killer's concept of having strong areas of the map. So either the killer would need far fewer plushies or the range would need to be substantially reduced. Or more likely a mix of the two. Something like 5 plushies with 18 meter range seems more reasonable. Perhaps giving the plushies an effect that extends the duration of the movement bonus for 4 seconds after the killer leaves the range would work too.

    As far as the perks go:

    Worsening Relationship (Rare)
    Your Terror Radius is reduced by 3%/4%/5% for each repaired Generators.

    This is probably my favorite of the perks. The percentages need to be considerably increased to be worth playing though. 25% reduced terror radius with rank 3 and all 5 generators done is pretty weak. I like the concept though. I would increase the percentages to 5/10/15%. At rank 3 that would give you a 75% reduction in terror radius with 5 generators done. That would be worth using, but not overpowered.

    Absolute Faith (Very Rare)
    Each time a Generator is fully repaired, your Movement Speed is increased by 2%/3%/4% for 12/15/18 seconds.

    Considering the short duration of the effect, I think the percentages could be a little higher. Maybe 4/6/8%. Alternatively, considerably reduced the percentages, but make the effect permanent. Like .5/.75/1%

    Broken Bonds (Very Rare)
    When a Survivor performed a Sabotage action, Broken Bonds triggers and applies the Exposed status effect on them for 40/50/60 seconds. Broken Bonds has a cooldown of 70 seconds.

    This is my least favorite of the bunch. Sabotage is rarely used strategy. I get that it has a unique synergy with this particular killer. But teachable perks shouldn't be restricted to only be useful to one killer. Even then, I would say that it isn't worth the perk slot. There is already a hard counter to sabotage with Hangman's Trick. This perk can't be redeemed with a few tweaks of the numbers. I would recommend a complete rework or replacement perk.

    Thank you for your reviews~

    I've made some changes on The Crocodile's Power and its Perks~

    Oh, I almost forgot! What do you think about my survivor?

  • CashelP14
    CashelP14 Member Posts: 5,564
    Dreamnomad gave a very detailed feedback on the killer perks and I agree with most of it. I think Broken Bonds could have the cooldown removed and it would be better. 

    I'll give my feedback on the survivor perks.

    I don't understand how Scream would work. Can you give a reason to use it in game? And what would happen if your not the obsession.

    Dissuade works well with the other perk you added called waver. I think this perk would do well if your at the shack looping the killer.

    Waver I like the sound of, I think if this is would be good for someone who is good at looping the killer for a long time during the game. The only issue I have with it is that a killer tunnels injured survivors normally so you'd rarely have a full stack.

    I personally think that there perks have their place in the game but if I were to use them I would use waver and dissuade together, not separate. Also brilliant work on the art designs for the chapter, they are well thought out.

    I have a few survivor perks ideas of my own so could you go over to there and take a look at them and give me feedback as well.
  • GhostrickSpecter
    GhostrickSpecter Member Posts: 460
    edited November 2018

    @CashelP14 said:
    I don't understand how Scream would work. Can you give a reason to use it in game? And what would happen if your not the obsession.

    It acts like Adam Francis' Diversion, but much riskier, which was used to distract the killer from your teammates!

    Post edited by GhostrickSpecter on
  • NMCKE
    NMCKE Member Posts: 8,243
    @GhostrickSpecter

    Hello, I will review your killer's strength!

    Your killer strength rank is: 5/10 Points

    Pros:
    +Tremendously Great at tracking Survivors.
    +Potential Power in a chase due to the plushie power.
    +Ambush Potential due to low terror radius.

    Cons:
    -Can't end chases reliably and effectively.
    -Power can be made completely useless by sabotage.

    To see whether or not a killer is high or low tier is on their ability to end chases reliably and effectively.

    Your killer doesn't end chases reliably and effectively but has potential with the benefits from the plushies. Overall, this killer is exactly like the trapper but instead has traps that sense and alert you on the survivor's locations. This is why I rate your killer's strength at 5 out of 10 but don't be discouraged, the concept is a solid 10++! Keep it up! :)
  • Toxicity23
    Toxicity23 Member Posts: 387

    Yep. Still nice, even after multiple months... or a Year.

  • Toxicity23
    Toxicity23 Member Posts: 387

    Still remember this. And still satisfying to look at.