one extremely crucial thing REMOVED by the new HUD nobody talks about
Dying Survivors' health bars no longer blink.
If Dying Survivors are being healed or carried by Killer, the red bars don't flicker anymore.
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Devs, you have willingly, or accidently by doing so increased the gap between solos and swf players since the former no longer have access to information about what is happening to the dying Survivors. This is a bad change making the game more unhealthy and must be reverted.
Comments
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TIL this was a thing.
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Yea, this doesn't really even see like an issue 99% of the time unless the killer has knockout you can tell when the killer picks the survivor up and puts them down, what difference does it make that you can't see the timer
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The paused timer was for more than just the killer picking up the survivor. If another starts healing the slugged survivor other survivors get to see a paused timer. This allows you to know that you don't need to run over to the survivor to pick them up, because someone is already doing so.
The timer thing also worked when hook timer was paused. Which while it didn't have many uses it did let you know if someone was being affected by camaraderie.
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I posted it in the PTB feedback back then. No clue if they even acknowledged it.
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yeah it doesn't make a crazy difference but still it makes solo que harder than than swf. I think the if their being healed part is really what their talking about you don't really know if you should go for the save on the person who is slugged or if someone is already doing that which causes more confusion and potentially having someone out of the game longer than they should have been.
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This is good. All it did was hurt TTS and Knockout. It also defeated the purpose of blindness in lockers as survivors attempting to avoid BBQ before pick up could know when the pick up occurred.
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I'd rather there just be a number that counts up to 60 for stage 1 and down from 60 on stage 2.
Alternatively, give the meters 'ticks' at 15 second intervals so people can accurately see the time left.
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In my opinion, any change increasing the difference between solos and swf must be avoided, and every thing already doing so, like TTS and Knock Out, must be reworked and reconsidered since they make the game unhealthy, frustrating, and unfun for solos.
I don't see any reason why entering a locker preemptively to avoid BBQ and wait until Killer picks up other one is a bad thing to be honest.
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I don’t think either of those perks are entirely useless against SWF.
It tests their communication skills on some maps, and any stall is good stall.
And from my personal experience TTS can cause a SWF immense stall when they’re reliant on a rainbow map and an OoO in the team. Seriously. In my matches where blind teammates get slugs up quickly, heavily implying they’re on comms, gens still come to a stand still anyway because of how much they scramble to find the Hex and get back the info they want/planned to share over comms.
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Hoping they fix when they work on Survivor HUD changes because it's unnecessary nerf to solo players, swf won't be bothered by it being gone.
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Wth man, one of the purposes of the new HUD is to give more information to soloq. Soloq is already an hell, and that information was crucial, not for the moment someone gets picked up, but for when someone was getting healed from the ground, it’s the difference between getting someone off a gen or not, by removing that ure just nerfing soloq even more, making it more hell and increasing the amount of swf, this ain’t the way.
If the problem is having that information when running knockout/tts just buff those perks to work around that, nerfing the hud doesn’t make any sense.
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Not so much information that the game stops being a horror experience
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And your team were also running Object and Maps?
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That is one of the least information that could actually affect that. By that logic, kindred should be removed too, and so should the obsession in the hud stop shaking when getting chased
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