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New Chapter: The Myth

TheReyGamez_ZX
TheReyGamez_ZX Member Posts: 20
SlenderPower.png SlenderTeachables.png SlenderAddons.png

This chapter concept was made back in December and was abandoned midway through. I did however finish the killer. There are some typos in the addons regarding stuff like cracked vase. I couldnt seem to remember the cooldowns and kept getting them mixed up. However it is finally done. I would like to clarify a few things since I did a poor job of explaining the perks.

Rejuvenation is a perk that activates once all totems, including dull and hexes, are cleansed. Once active, it respawns all of your hex totems aswell as 3/2/1 dull totems. However, all of your hex perks are tied to one totem, being the rejuvenation totem.

Distraught was kinda filler and is pretty basic, so I'd like to propose a change to it that isnt on the actual image.

Once the final generator is completed, gain 1/2/3 tokens. The next survivor you hook causes all tokened survivors to become injured. Injured survivors will be afflicted with the deep wound. This consumes all your tokens.

To clarify this, i mean that for every token one survivor is injured. This perk would help add pressure to the endgame.

Let me be heard is something I feel like would be used only on occasion. By taking up the secondary action (which is space by default), survivors get a warning as your listening. However it is only auditory.

Any questions regarding his power will be answered.

Comments

  • Jarol
    Jarol Member Posts: 1,985

    I like the concept, but at the same time I feel that it would seem strange to see Slenderman walk, since it always surprised you by being still and it made you more and more crazy while you watched it and I also think that it should have a low terror radius or reach be undetectable since it always appears out of nowhere and that's the terrifying thing. Obviously either way, I'd like to have Slenderman here under the name The Myth.

  • TheReyGamez_ZX
    TheReyGamez_ZX Member Posts: 20

    I was thinking about making him a 4.4 m/s, but that would make him rely on his tendril which i dont think he should. Its also kind of hard to design a stealth killer that isnt just a copy and paste of the other 2. However, I do think him having a smaller tr could be incorporated.