The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Unify perk and item descriptions

As I was playing earlier I wanted to make a build based around luck and unhooking myself.

whilst putting together this build I’ve noticed there’s a massive discrepancy between the description of perks/items/offerings and I was wondering why no one has addressed this before.


As an example: the salt series of offerings give a bonus to luck, but instead of giving us actual numbers we’re just given these synonyms for an increase of an amount. E.g slightly/moderately/considerably/tremendously


But for the perk slippery meat were given the exact number for the increase of luck “•hook escape attempts have a 4% increased chance to succeed.”


and I’ve been wondering why we still have these old item descriptions when they seriously don’t fit the game anymore. Sure, when the game wasn’t so competitive and more casual the exact numbers for perks and items weren’t necessary to know. But the game has changed a lot since it’s beginning and I’m sure everyone would agree that knowing the exact bonuses given from perks and items would be a massive quality of life improvement for the game.

Comments