The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

How BHVR could increase their game performance with up to 500% (and even more).

Yes, you read right. If BHVR added DX12 Ultimate Mesh Shaders, which changes how shadows are calculated, the graphical part of the game could get 500% more performance.


3DMark has a benchmark which can show the performance difference with the new vs "old" Mesh Shaders.

I know this benchmark is made to show an extremely big performance gain, and a realistic performance gain would be around 100%, but it is just to show how much performance games isn't utilizing.

Also, this performance will get doubled if the devs added DLSS 2.0 to the game (which is easy since Nvidia released an Unreal Engine plugin with the feature, so it would literally take a game developer that uses Unreal Engine like MAX 2 hours to add.)

Conclustion: If BHVR just took some time to implement those two "new" features, their game would run a lot better. This would also allow consoles to run the game at 4k 60fps maybe more? 1440p 120 fps would be the sweet spot.

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