So I found a really dirty build...
I've been running Make Your Choice/Devour Hope/BBQ/Undying on a lot of killers, and especially on Ghostface it's just such a mean build.
It's not some tournament build, I don't ever expect it to do well against those teams, but damn if it doesn't wreck everyone else. For once I even get consistent BBQ value, since you quickly slip into the momentum of hooking someone as someone else gets MYC'd.
Not sure what my point even is with this, I'm pretty sure most of you have tried it, but... Wow. Honestly starting to feel a little bad, even without game slowdown.
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No. lmao
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DH + undying is so strong now if you get good totem spots. I've been running it frequently with pinky finger just to get back at people who try to bully, and it generally ends up with a 4 person mori. It's insane how strong DH is now with undying lol.
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I occasionally play what I call my Dirty Doc build with MYC, Devour, and Haunted Grounds.
Turns out survivors do NOT like killers with insta-down perks who can reveal your location.
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How does twice on Grim Pantry sound?
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Gotta be honest...
Ruin/Undying is still way better than Devour/Undying even after the nerf
At least in my book consistency/gen regression will always trump some instadowns.
Also I don't see why MYC is necessary considering you're already investing half of your build into Devour. If that doesn't work out I'd rather have something like Pop so the build doesn't completely collapse under me.
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MYC lets you quickly build up the first stacks and acts as a contingency for if/when they break both totems.
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Undying Hope can be especially good on Ghostface since with 3 Tokens he doesn't have to stalk anymore. He now just sneaks up and oneshots you.
I also had an idea for a GF Build.
1. Pop
2. Trail Of Torment
3. Dragon's Grip
4. Corrupt
If you have Trail up you can use this to stealth yourself, as soon as someone touches it, they become exposed, you lose Undetectable BUT now you use Shroud to sneak up on the exposed Survivor.
You can also change Pop for Mindbreaker, it works decent on stealth Killers. But I almost think Pop is better.
Mindbreaker would be good on a build with Ruin/Undying. They let go earlier cuz they want their Exhaustion, now the gen regresses.
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Then you play a sweaty SWF and realize why that build is Garbo. Swap targets and rely on them not finding totems when the game is 5 minutes long? Nah.
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Is make your choice that good?
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It works as the opposit of PGTW. Instead of buying you time to chase, it cuts down the chase itself and forces someone else, somewhere else, off a gen. And after the first down it lets you quickly build up 3 stacks of Devour, which is a hard game stall, and if/when they get rid of Devour you can default back to MYC.
Honestly, MYC kind of ties the build together, especially on either a stealth killer or a high-mobility killer like Blight, Spirit, Nurse or Billy.
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Actually, I go against sweaty SWF's as my norm in over half my trials. So either this build summons potatoes, or...
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Yeah it probably does. Because no good survivor is going down to an M1 killer with no chase perks. You could literally just camp pallets on half the maps and 3-4 gens would get done for the first chase, let alone if they were actually good at looping.
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