Is victors hitbox awfully large?
I havent really noticed this until now i jsut played against twins and i know that his turning radius is pretty bad. So why shouldnt you just be able to spin him? i mean victor has a lunge attack for a reason its not a little hit its hilarious to see them running up to you and basically hitting you from point blank when you cant really do anything besides baiting out his lunge (which some plaeyrs doesnt even use as a lunge) otherwise i feel like the character is pretty weak and balanced besides the thing that you cant really get rid of him in any way when they play safe and respect pallets on a full team it doesnt matter but when you are the last one alive how am i suppose to juke him? looping a tree doesnt work large loops doesnt really work either because well he runs at 150% of your speed and if he doesnt risk a lunge its basically gonna go on forever
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It's not. You pick up Twins and see how hard it is to land a pounce. Again, a killer power countered by survivors moving left and right.
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Yes it is. It's really big, but mostly it is vertical and not horizontal so it's not too much of a problem.
His hitbox is actually a bit over double his size however, it's why when you try and kick him on stairs this happens:
I mean...it makes me have to wait like....one second or two before pouncing to be sure but that's about all it does.
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On console, sure lol. Do just fine as a PC Twins player.
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As in lockers? They do work but Charlotte has to be far away
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Well the devs changed it to be this way so I’m fine with doing it. It should be longer though
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OK but wont victor lock you in the locker if so for about how long?
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It shouldn't be as big as Demo's shred hitbox, it's so dumb. As much as I despise getting chased around by that stupid gremlin, at least make it look believable that he actually hit me and not downed me by hitting the air several lightyears away from my current location.
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I don't give a damn ######### if it make the killer too weak if we reduce the hit box, they can find an other way to balance the killer and not make it unfun to play againts. I took a 3months break because I couldn't take being downed by the air, sorry Victor pouncing 5km away for me.
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These hits landed
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That would be mostly from latency from the killer. The actual hitbox would be a little larger than huntress hatchet. Not sure how anyone could claim that his hitbox is unforgiving - it is literally bigger than the model of Victor.
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That might be the case but idk about you but I've played enough fps and online game to know that we aren't suppose to have such big difference between what the survivor and killer see.
Battlefield 4 release with the netcode issue was about as good as that: hit behind wall & everything.
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Yeah but those are good games, this is Dead by Daylight. The net code is really bad.
Those hits are generally caused by lag.
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They could make us a favor and improve the netcode for once. It wouod make the experience better for everyone:no more hits behind wall vs ranged killer
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his hitbox is weird af indeed. How many times as Victor i should have hit the survivor but jump over them... Also i feel like he need more invicibility time after a fail Pounce. IT's already hard to hit people with him but he get "destroyed" so fast :(
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You're speaking my language. I used to only play counter strike and hit global elite a few times. I am very aware to the fact netcode is terrible in dbd. Also very aware how much improvements are possible if they invested into programming properly.
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Lockers far from Charlotte right? It gets right on my nerves when they do this
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Of course the hitboxes are huge, how do you think he beat David King?
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Every single time victor clearly misses me by mile and teleports back onto me
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It's called latency, their hit boxes are fine. Just dbd isn't very good at showing things, dont forget this isn't a shooter so the hit boxes are bigger and the devs just are great at game programming
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