DbD JP championship | Rules for equality?

fake
fake Member Posts: 3,250

Hello, everyone abroad! I'm Japanese.

I have a question for everyone on the English forum about the DbD JP championships coming up next month.


It's been said on both the English and Japanese forums that DbD's game balance is not good.

It has always been said that what destroys the game the most is that the SWF (voice chat party) information sharing is extremely unbalanced.


The rules stated in the DbD JP championship this time were an admission by the management that the game is unbalanced (especially in SWF). As a premise, please keep in mind that the four Survivors participating in this tournament are SWFs that use voicechat.


Duplicate Survivor characters are not allowed.

No duplicate survivor perks.

No keys allowed (out of the box keys can be used)

No add-ons to Survivor items.

Prohibit the use of ultra rare add-ons for killers.

No more than one Very Rare add-on may be used.

Prohibit the use of offerings from both camps.

Survivors may ban one killer in each of the three rounds (three killers may be banned in the final round).

I have read these restrictions and feel that Survivor has the advantage. So much so that SWF (voicechat party) is toxic for information sharing.


I also believe that whether the map is Lumpkin or Midwich will make a huge difference in the war.


Lastly, I also believe that the management has acknowledged that they can finally have some equality by imposing these restrictions even if it is against SWFs. Do you think these rules should apply to the actual DbD?


Sorry for the long text, I wrote it while translating at DeepL.

If you can Japanese, please check the DbD Japanese Twitter.

Comments

  • gendoss
    gendoss Member Posts: 2,270
    edited January 2021

    I feel like those rules are very fair. Content creators like Otzdarva has proved that you can win with killer 50 times in a row with no add-ons at all. That may be unrealistic to the average player but if this is the championships it should be played by the best of the best. I don't think the maximum potential has been reached by very many players but to those who have something like this should seem balanced.

  • Rydog
    Rydog Member Posts: 3,275

    I would imagine a tournament ruleset for a game like this would follow a Smash Bros.-esque pattern of banning and counterpicking maps (offerings can be used to force a certain realm, since it looks like they are otherwise not allowed).

  • gendoss
    gendoss Member Posts: 2,270

    In custom games you can just straight up choose the map

  • Decarcassor
    Decarcassor Member Posts: 651
    edited January 2021

    The no duplicate perks rule for survivors is interesting, but that still mean they can bring one Object of Obsession while being on voice chat, wich is pretty much the most busted thing SWF can do. Still, knowing that there can only be 1 Decisive Strike and 1 Unbrekable per team is a relief for the killer and mean that you might see some less meta survivor perks used in a competitive setting. So thats cool I guess ?

  • gendoss
    gendoss Member Posts: 2,270

    I'm sure there are a lot of rules that the OP forgot to mention, especially things like win condition. I also agree about object but other than that I think there's more than enough evidence to support that this is a pretty balanced ruleset. Also Otzdarva goes against all PC players with keys all the time and wins indicating SWF

  • TicTac
    TicTac Member Posts: 2,830

    I watch Otzdarva a long time and i know how winstreaks go. He plays against really weak player most of the time and is good enough to beat decent teams too. But against high level teams he has no chance except with spirit and hag. (He is not the best nurse) He did play a tournament and was good, but against this players he would never dare to try for example trapper. Even with addons.

    Tournaments squads are not strong bc of swf, they are strong bc they are 4 good player and have no weak link.

  • gendoss
    gendoss Member Posts: 2,270
  • edgarpoop
    edgarpoop Member Posts: 8,754

    Those are good rules. NA tournaments typically add the following rules:

    Survivors can not have more than two of the same perk for 4 survivors i.e. no more than two DS, Unbreakables, etc.

    OoO is banned

    Killers must play the Bloodied Blueprint offering to ensure basement doesn't spawn in the main building. This helps avoid really boring 3 gen/basement gameplay.

    I'd also consider limiting Spirit to yellow add ons and not allowing range on Nurse.

  • fake
    fake Member Posts: 3,250
    edited February 2021

    Thanks everyone!There are certainly some flaws present in the rules of this tournament, but I'm glad to see that there has been a somewhat positive response to the question of whether they should be applied to normal rituals.

    The issue of the difference between rarity and strength is a bit of a new one, but I don't think it's a problem, since the number of killers that can compete with a decent VCPT is itself quite limited to begin with.

    Also, the OoO issue is pretty serious, although the devs won't admit it. I too am now looking forward to seeing how many teams adopt it and fight against it.

    The item rarity limit is not information that has been released at this time, and as TicTac said, without the item limit it would be survivor advantage without the addon.

    And I think the idea of fixing the basement generation is brilliant! This rule probably won't be a problem for nurses and spirits since they will be banned early on.


    Lastly, I forgot to mention the scoring calculation in the rules.

    1pt per KiLL1

    Additional 5 pts for annihilation (=9 pts)

    The maximum points is 27 15 points for 3 matches.

    Post edited by fake on
  • WeenieDog
    WeenieDog Member Posts: 2,187
    edited January 2021

    I wouldn't think of it as survivors having an unfair advantage in respects to the tourney as a whole. I'd assume that each team has both killer and survivors, also that the role of the killer is probably to deny points than outright killing everyone ( but they can hope to do just that).


    I kind of find the killer ban kind of interesting. Especially from that one competition that ended up with all the contestants going nurse vs claudettes.

  • edgarpoop
    edgarpoop Member Posts: 8,754

    Regarding items, we've found yellow items and add ons to be pretty fair. One item type per survivor. So no more than 1 medkit, toolbox, etc. We've tried allowing 4 medkits before and it was really rough for killers. Games were taking 5 minutes max.

    You also might consider banning Freddy due to a spectator bug with him. If the spectator camera loads in on Freddy, the spectator's game will crash. So there's essentially a 1 in 5 chance the match would have to be restarted if Freddy is played.

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    If it were like that, maybe that be a bit more interesting, but I think this is just another "Killer vs. Survivor" tourney... Although the more so think about it, the smarter that type of tournament would seem..

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,097

    good tourney ruleset, but i believe there should be a rule that only certain maps are playable, because if the map is something like The Game, Midwich, any corn map, Lerys or Hawkins it heavily shifts the balance in one sides favour

  • RepostRiposte
    RepostRiposte Member Posts: 794
    edited January 2021

    Comparing Otzdarva's winstreaks to tournament play is like comparing a golf outing with your cousins to the U.S. Open.

    Balance doesn't matter when the players have no idea what they're doing in the first place, we could have 2016 infinites and the kinds of players Otz and anyone else goes up against would still find ways to lose.

    I'd actually argue that these rules hugely benefit survivors since they can ban Nurse every match.

  • edgarpoop
    edgarpoop Member Posts: 8,754

    Rancid and Torment Creek are considered comp worthy. Definitely not the indoor maps or Rotten Fields/Cowshed. The indoor maps are horrendous from a balance perspective.

  • fake
    fake Member Posts: 3,250

    The following rules have been released for the map.

    Group A: Haddonfield, McMillan Estate, Gideon Meat Plant, Yamaoka Estate, and Glave of Glenvale.

    Group B: Coldwind Farm, Red Forest, Springwood, Silent Hill, Backwater Swamp.

    Group C: Crotus Prenn Asylum, Ormond, Hawkins National Memorial Institute, Lery's Memorial Institute, Auto Haven Wreckers.


    These groups will be determined by a preliminary drawing by the management.

    Then, just before the start of the round, the team representatives will draw the map choices.

    In the first round, the team that wins the lottery gets to choose the map, and the team that loses the lottery can decide whether they want to play the first half of that round in the Killer or Survivor camp.

    Round 2 is the opposite.

    The same map is used for the first and second halves of each round, but when the round changes, a different map must be chosen.


    Also, there are two rounds for the preliminary rounds and three rounds for the finals only.

  • DecoyWolff
    DecoyWolff Member Posts: 31

    So you are trying to tell me that 200 survivors were all bad?

  • TicTac
    TicTac Member Posts: 2,830

    Not really. One bad survivor per match is most of the time enough. I play solo que and a weak link costs you the match against a killer who knows what he does.

    I play rank 1 for two years on both sides and i did watch many streams from otzdarva. Red rank is full of bad players.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319
    edited March 2021

    banning the killers, the three in the final round part, basically hands the tourny to them. There would be no point in participation besides to prove that to a large audience. The reaction should be along the lines: "Geez if even this guy has so much trouble, I suck, there's no way this is gonna be fun for me at all."