So DS will be nerfed and NOED will stay the same?
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I've said Spirit and Freddy need nerfs and changes. And face camping is lame. Sorry survivor main.
1. BBQ and Chili has four counters
Go in a locker, Hide behind a generator, be within 40 meters, walk one way then a different direction. It's bad if you can't do one of those.
2. Corrupt Intervention
Play stealthy simple
3. PGTW has 45 seconds can't be used twice in a short amount of time. And don't tap a gen simple.
4. A Nurse's Calling minus a few maps you'll see the killer coming. No worries
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Do bones or go home.
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Guessin' in a Friendly remark. you never versed a good 4 man team or even 4 solos with ds / Ub combo wombo along with other meta perks, Ds is in a good need to change whereas Noed is in a good state. You can COUNTER it before endgame, Arguments about Noed are 100% Invalled,
What i'm saying is: Git Gud,
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If I'm playing solo survivor - I run Blood Pact. This forces the existence of an obsession, even if none of us are running DS. The difference in how the average killer acts when there's an obsession is palpable - the mere possibility of DS turns them off of tunneling, or at least leads them to slug, even if none of us have the perk. If the possibility of a perk being in the game changes how the game is played to a noticeable degree, even if it's not there, that's a problem.
Meanwhile the last time I've bothered running NOED on any killer was for that No one Escapes The Endgame challenge in Tome 1, and that was really just there as a failsafe, I got more value out of Blood Warden that game. And if I encounter it as a survivor, it's really not that huge of a deal as it's the end of the game, even if it's me dying on hook because of it. It's more of a laugh for me than anything else because it means they've been running on three perks all game for that one extra hook in the endgame, oh well.
Besides, all the DS change does is make it a true defensive tool. If you get actually tunneled, you get to use it. You just can't get off the hook and get back on your gen next to it and be invincible for a minute. That's a fair nerf. There's nothing more infuriating than to hook someone, go and chase someone else, down them, hook them, find the first person on a gen, and get hit with a 59 second DS because I "tunneled" them. I had no intention of doing so, anyone at that gen was getting chased, it just happened to be the one I hooked recently. Not my fault they put themselves back in the game in under a minute.
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If you think NOED is on the same power level as DS, then I don't know what to tell you.
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xD Well i dont complain about noed but ds nerf, but it seems killers cried more since ds was nerfed xD
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Well if you point out flawed arguments why you bring some of them yourself. About good premade team in high range ds in only one of many things that frustrate killer. So in your opinion because minority plays that way so everybody have to suffer because of it. Maybe you r not good enough killer to counter that, maybe you should git gud, have you ever considered it? :D
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If you dont know what to tell me then why you even start typing? xD Both things are irritating, try to dismiss that
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'Cuse you? I'm a Comp killer, this game is 100% Survivor sided and it shows. Equip ds on ONE survivor and you try to tunnel a good surv off hook, get ds'd and run to a safe pallet loop, Costing you a whole game, i stream this game JUST bout Everyday with 5k+ hours to my name. i don't wanna hear that My guy.
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And there are counters to the counters you suggested, for example if you hide in a locker, then killer can bring Iron Maiden. I enjoy paying both sides, I wouldn't really change any killer perk either. But the time will show after that nerf how useful ds will be, and you will see for yourself how often it will be played.
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I'm a survivor main, and DS /= NOED. I'm also fine with the DS nerf, because it seems fair (I never run it though).
If you're worried about NOED, cleanse totems and run Soul Guard.
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Iron Maiden is bad.
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Random point to make there's another counter just run distortion first time they hook someone you know whether you need to hide or not
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Theres a difference between NoED and DS, a big difference
NoED used in low level can be quite strong as some survivors like to throw themselves at the killer even when they know theyre VERY vulnerable
NoED used at a high skill level is practically useless since they're only gonna get 1 down 99% of the time, since the other survivors are most likely just gonna leave as soon as they realize NoED is in play
Decisive on the other hand is a different story, bad killers will get punished by the perk correctly since if they get hit by it, they will most likely tunneled and bad survivors are likely to go down faster. When it comes to lower level gameplay the killer has the upperhand
High level play, Survivors abuse the hell out of DS because they know they can get away with it. Especially paired with Unbreakable it can be very devastating. Instead of being an anti tunnel perk it turns into a "I am invincible for a whole minute" perk. And it has the possibility of being used 4 times. Survivors will force DS upon the killer and stay in their face.
You can't compare these 2 perks, you just can't
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The fact that your number of hours in-game is high doesn't change the fact that you can still not be good enough in certain cases. However for sure you know a lot, but you forget one thing. In survivor game in all comes to cooperation and if you play solo well this cooperation tend to be... how to put it gently, full of flaws.
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It isn't bad, it can be good in certain combinations. All depend on synergy.
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Of course its hard to compare perks from other sides if we talk about strength, however we can compare it in irritability.
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Okay. How gullible does a survivor need to be to keep going in lockers over and over again.
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It's not tunneling if your able to heal or do a gen
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I can count on one hand the number of times I died to NOED.
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If you ever die to NOED, you are the one at fault. If only bad killers run it, you should absolutely be able to cleanse all totems.
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Except no one run iron maiden unless they going for a gimmick build. You sure about not being able to counter certain things? Any hexes will get destroyed by cleansing. Any healing debuffed can be countered by healing with certain perks and by working together with a health kit.
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Incorrect ds was never designed to be an anti tunnel perk. Original DS you didn't even need to be hooked to use. You use to have to wiggle to 25 percent I believe for it to activate. This gave ds counter of dribling.
It is now a anti tunnel perk. How are you able to heal or do a gen if the killer is tunneling you.
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Get a bodyblock by another survivor or if you have a instant heal it that easy.
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And there are people who can count on some hand the number of times they got ds xD what what does it tell
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Cause it has been deemed fine as is.
Don't expect changes to it until they announce them.
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well you cant do anything at all xD
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That much everybody knows, however it doesn't mean I have to be happy about every announcement
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NoED is only frustrating if youre inexperienced
DS is frustrating no matter the skill level
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Not everyone knows that, i've informed multiple people of that statement.
Not saying you should be happy or not, but your post isn't really about anything other than: "DS, but not NOED?"
So it made sense for me to say that, in case you were also one who was uninformed.
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Yea you are right, I admit I haven't been clear on that one.
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With current D-Strike, you gain 1 minute of invincibility every time you get unhooked. With NOED you only play with 3 perks until the very end of the match. There is a big difference between these two perks. If you're scared of NOED, then run Small Game or Detective's Hunch. Detective's Hunch especially is very good for cleanse every totem by the end of the match.
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Just cleanse
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As I say in most Noed posts, you're either unlucky or making up how often you see it. I'm always in red ranks and I next to never see noed in play. Maybe once out of every 60+ games. I'm going to guess you died to it once or twice in low ranks and come here to scream about it.
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And pop goes the weasel
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Well at that point it's just bad luck
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That might have been their weird way of saying 'thank you' or acknowledging your kindness.
There's not enough emotes to communicate things like that unfortunately.
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It means NOED is fine and if DS is not affecting you than the nerf.... still won't affect you.
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A brave but wrong guess. You see we have clearly different experiences. I wont deny that you rarery see killer with noed but I also don't making this up as you suggested.
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Blame your teammates for not cleansing the last totem.
NOED is fine.
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You people don't read previous posts don't you?
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You people don't read previous posts don't you?
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NOED is the only reason tunneling works. Effective, but not very skillfull.
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NOED is a bad perk.
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DS took away survivors fear because they had a full minute to do whatever they wanted and couldn't be hooked.
NOED is there to give killers a chance in the final part of the game, because we all know if that last gen pops and there's no NOED and no instadowns that you're making it out safely. It's to keep some tension in the game while you prepare for the final act which is opening the exit gates.
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Nah
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May I suggest bones?
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Im surprising how many people think I want the noed nerfed. No I dont, as well as I don't want ds to be nerfed. But if we want to eliminate one frustrating thing why wont do it for the both sides. There is a lot of complaints about both perks so it would benefit overall gameplay if done so. But if we are doing only for the one of them. Well, that's going on favor for other side.
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Everybody talking about bones like politicians talk about increasing living standard xD just change job, take credit
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what's wrong with NOED?
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