The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Bamboozle, Cruel Limits, Hex: Crowd Control,No Way Out Perk Interaction Change

Whomst
Whomst Member Posts: 168
edited March 2021 in Feedback and Suggestions

Bamboozle

Your Vault Speed is 15% Faster.

Performing a Vault Action will call upon the Entity to Block the Window or Vault Location for the next 12/14/16 Seconds for all Survivors when a Survivor is within a 2-Meter Range of the Window or Vault Location.

Only One Window or Vault Location may be affected by this way at a Time.


Cruel Limits

Each time a Generator is completed, Cruel Limits activates for the next 30 Seconds when any Survivor is near a 4-Meter Range of a Window or Vault Location within 32-Meters of the completed Generator.

When a Survivor is near a 4-Meter Range of a Window or Vault Location within 32-Meters of the Completed Generator , the Entity will Block the Window or Vault Location for all Survivors for the next 20/25/30 Seconds.

You see the Auras of Blocked Window or Vault Locations affected during Cruel Limit's Active Time.


Hex: Crowd Control

The Entity will Block a Window or Vault Location for the next 10/12/14 Seconds after a Survivor performs a Rushed Vault through it.

Entity Block does not visibly appear for a Survivor until they are near a 2-Meter Range from the Blocked Window or Vault Location.


No Way Out

Entity Block will begin on an Exit Gate Switch when a Survivor is within a 4-Meter Range of the Exit Gate Switch instead of activating as soon as the Final Generator is Repaired.


Note: Survivors can hear an audible Entity Block when within distance Range of the Blocked Prop.

Comments

  • Whomst
    Whomst Member Posts: 168

    This change focuses on enhancing the Surprise Element of these Perks and in making the Block Mechanic these Perks provide more consistent between each other and a bit more viable as a whole.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Okay so those buffs to those perks get you a free hit once on each solo queue survivor looping a window. The effect of Bamboozle and now the soon hex perk are already tactically very strong. Remember, in chase windows are used because the distance between the killer and survivor is getting too small to extend the chase (if the windows are being used efficiently). Taking away counterplay from survivors is not very fair is it?