Why rush gens?
So don't get me wrong doing gens is how you win I understand, but why make it your goal to rush the gens in 3 mins and then teabag at the gates?
If you rush gens the killer doesn't get any points even if he kills you. You don't get as many points as you could. and queues are freaking long at red ranks so why not just enjoy the game? I understand if a killer starts camping you want to get the [bad word] out of there.
But other than that I don't see why rushing gens is a necessity. especially if you would rather fix the gens than save your team. And I've been on both sides of this now. As a survivor I was left to die after taking a protection hit for someone. and as killer I've seen people just leave their mates hanging and rush gens and leave through the gates without even looking at their teammates. C'mon people why?
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Did you take a protection hit with noed or something? If you getting a protection hit while injured you crazy as hell
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To get out alive.
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No the killer was running devour hope... and my stupid ass didn't notice the exposed icon, so kinda on me too bit still. You get the point.
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Because asserting dominance > points
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It's a double edged sword. No way tp communicate effectively pre match. This goes both ways. But from the survivor perspective, you don't know if the killer is going to to slug at 5 gens, tunnel the first guy out of the game, camp, or choose some strategy that will significantly hurt the team if you aren't pushing gens. So to avoid a likely loss, you go into the match assuming the killer is going to play like a hard-ass.
Same with killer, many games I lose but also many games I find myself with a quick snowball or just happen upon the low rank survivor that puts them behind the 8ball. If in pregame you could get a vibe against what you're up against it may effect how serious you take the game. That's why killers feel compelled to slug early and that's why survivors ignore totems, chests, often times let their teammates go into phase two if they can crank a couple gens out.
Both sides probably don't want to sweat, but when they don't they often pay for it.
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I think if you gonna play the game as survivor get chased, if you gonna play as killer prepare your anus. Gen rushing isn't the problem, its the power role only holds power if at least one survivor is dead. They need to make it so that killer gets weaker as they get sacrifices and absurdly strong at the beginning.
I don't think survivor is the problem, I think its killer just too weak to really handle the game in current state if you don't wanna slug n camp.
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This is a great explanation. As a killer, I’d be happy with 8 hooks, 5 completed Gen, so fun chases, & everyone escapes. With BBQ 55-60k BP’s a match. I’d totally be down with that.
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Survivors will tunnel generators in 5 minutes or less and then complain they didn't get enough Altruism points when they win.
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Depends on the killer. I will sweat my ass of against any nurse or spirit but go easier on a clown or trapper
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Same here. Good game. Maybe I get a 1 k but a boat load of hooks, points, and chases. Add in a black pip. That's all I need.
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If the survivors haven't put a dent in the gens before the Killer starts snowballing then it can be tough to win for the survivors (if the Killer is good).
Like as a Killer, if you don't slug and hook early against a good team you're also unlikely to win.
Just comes down to poor game design
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because the more time gens take, the more chances for the killer to win
simple as that
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You have no clue what sorta match you got into at the start of the game. It could be the DBD equivalent of all out thermonuclear war with everyone bringing juiced up items, add-ons and with a top-tier killer, or it could be some kinda drunken bar brawl where people are trying to do something wacky and the killer is just trying to spook people by stacking as much undetectable as possible in their build or something.
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I like to rush the gens in 3 minutes so that I can get back to playing lobby simulator for the next 5-10 minutes.
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Because you can't trust that the killer won't be a jerk.
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I always rush gens as a survivor, but I don't BM the killer. The people that wait at the gates and teabag usually never play killer so they really don't care how the killer feels. This then creates face camping tunnelers that survivors end up complaining about. Your best bet is to try not to let it get to you. Feel good that you are playing killer when so many members of the community refuse to because they don't want to deal with the balance and abuse issues.
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Points shmoints. As long as 3+ of us get out, that's all that matters.
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Because it's my only real objective, unless I want to play differently.
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Honestly the whole pipping system is ridiculous to begin with. If you stomp a team as a killer in under 5 mins you depip, if you have a really coordinated team and do all the gens in under 5 mins you depip. Either way no side is rewarded for playing exceptionally well and this speaks to the broken system at hand
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What you call "genrushing" is simply doing the objectives. Imagine survivors getting salty at us for getting 5 hooks early on.
Either way, both of these examples are deflecting blame for one's own shortcomings. The responsibility of the killer is to maintain pressure, in order to force survivors off of gens. This is done through getting downs and hooks, as well as quickly ending chases and patrolling gens in an efficient manner.
Now, if survivors start to prioritize gens over friends, then that's a boon for you as well. You can camp them out to ensure that they progress to the next stage if they're close, and you then have good reason to tunnel them to death (avoiding DS of course).
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The thing with dbd is that it's a very swingy game. It's a game of scales.
It starts with all the advantage to the survivor. But every action tips the scale to the killer side. Pallets get broken. Players lose hookstates. Gens completed make the patrol area of the killer smaller. Etc...
And once the scale starts tipping towards the killer it's very hard to pull it back.
A 4 man escape 5 minute game could very easilly have been a 4k game if the killer was able to get a slug or 2 at the start.
The game is almost solely based on how fast the killer can get the pressure ball rolling.
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This is an amazing description of the game. Thank you for putting this into words!
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I just love all the comments that say, that there is nothing else to do than gens.
Yeah Undying really tried to give survivors another objective. To bad survivors don't like doing anything else than gens.
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To my understanding about the game.
- As for Survivor, escape means they get 15% BP. And it only earned by finish 5 Gen. Its better to make sure 15% BP is in your hand, then start to gain further by have more chase, may be a hook or two as a bonus.
- Same to Killer, tunneling one out early mean you're free to toy other 3 to maximize your BP. Without afraid them to finish Gen fast and escape.
There are times if survivors make like 2 mistakes. The whole team is screwed. Same to Killer. Which is why both side usually make sure their side have the best chance to win early (by gen rush & tunneling), incase they make a mistake after.
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And people wonder why killers camp ans tunnel. If 3 gens go off in 3 minutes I won't play nice. To answer your question idk it baffles me the appeal of gettimg in ans out as quick as possible
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3 gens in 3 minutes isn´t the problem.
3 gens before you get the first hook IS the problem.
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And if it's taking you three minutes to get your first hook....
I think you've identified the problem pretty nicely. Well done.
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Actually since gens take 80 seconds to do and say you spawn 20 seconds away from the survivors and you start chasing one. First hit say takes 20 seconds which they hold w so it takes you 20 seconds to catch back up (so thats 60 seconds so far).Take 10 seconds to get the next hit then 10 to hook. 3 gens pop. And this is assuming the average time it takes to get a hit never know when a survivor has dead hard or sprint burst making stuff take longer. Because 4 survivors 1 killer while your chasing one the other 3 could be on gens.
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It's possible, yes, though I don't think that situation is the norm. But point taken, three gens can be finished in less than three minutes.
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Having 3 on gens right at the start depends on spawn points, because we've actually had this happen commonly in my swf we each spawn on different gens and one of us gets chased and by the time the killer gets them down and hooked they just lost 3 gens already. And even if say you werent on a gen right at the start after the killer hooks they still gotta get to a gen so you could still have 3 gens done in say 90-100 seconds? Not gonna say gens are to fast but with how long loops take its no surprise the anti loop killers are the best ones. I mean first hit gives you a speedboost which mathematically at 115% takes 20 seconds to catch up.
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Never said it takes 3 minutes to get the first hook. Every decent survivor can keep the killer busy for more than 50 seconds. Which is enough for the other 3 survivors to complete 3 gens. (picking up, hooking, walking the the gens = all costs time that the killer doesn´t have).
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Yeah, spawn points factor in...but there's a bunch of variables in the scenario. If the chase leads someone towards one of those gens, if the killer gives up the chase to try and get some hits on everyone, if there's slowdown perks that already exist (Corrupt), skill check shenanigans...and then on the other side there's toolboxes and brand new parts and great skill checks...
I'm sorry if this comes off as snippy, but it's just...yeah, things happen in a game. And the complaints from people here that "Oh it's all DS's fault! Oh gens are too fast! Oh tunnelling and camping are bad!" it's...yeah it's a game. There are pieces. There will be winners and losers. And what I'm seeing in this game more than any other except Madden is that it's never "I was outplayed," it's "Nerf this thing." And because the game is so complex, there is always going to be a scenario to prove your point.
This isn't attacking you.
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There are 4 survivors and 1 Killer. If you’re chasing 1 survivor, what do you expect the other survivors are doing?
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T-bagging at the gates I don't understand when the killer isn't toxic.
Otherwise "rushing" gems is just one of the only things you can do. Sometimes me and my swf would play meme builds while drinking to freshen the game up. We don't do gens and deliberately die.
The problem is the killer sees this as us being a bully squad which makes them toxic. So survivors are put into a conundrum. Do they "rush gens" or do they do meme builds but be called a bully squad and make the killer act toxic.
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Malloymk is absolutely correct! Doing 2 or 3 gens at the start is a hedge against having bad teammates or a killer who dominates the mid-game. 3 survivors can finish 2 gens and 2 survivors can maybe get 1 gen late game. Pallets can be squandered. Maps have been nerfed for survivors. With DCs and suicides, a game can go south for survivors in a hurry.
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Why rush kills? I see people slugging everyone at 5 gens as nurse in solo q so they can nod at your screen.
In my games, for majority of the time gens go slow when you are survivor.
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Really? I´ve never seen that.
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Because the longer the match goes on, the less likely chance you have of surviving? And as you said, the killer had Devour Hope? Survivors goals are to escape, not to stick around and let the killer get points off of them.
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Yeah I play a lot and only survivor these days so these things happen sometimes especially when you are paired with new people.
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You want to know why people rush gens?
Just read the forums. How many damn posts are there stating "Im just gonna tunnel and camp", "I don't care about survivors fun", "######### the Survivor rulebook"....etc.
The best counter to all this , is gen rush.
I wish we would play this game with a bit more fun in mind and a lot less ego. But unfortunately, that is not the majority mindsets we see.
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Its not rushing gens its just doing your objective. I mean we don't ask killers why are they kill rushing when they get a lot of hooks quickly.
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I´ve never seen that. Like never ever in 2k+ hours.
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2k hours playing survivor? If not you were just lucky I guess. Just like I didn't see much gen rushing in my solo q in like 7-8 devotion levels in total of playing solo q. I mean it happens but maybe in 20% of my games.
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See, there´s a difference. There isn´t a single match in which survivors don´t gen rush when i play solo. Most of the time 2 or 3 gens are completed by the time the killer gets his first hook.
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If every survivor had experience like yours I bet they would complain less.
I see a lot of complaints from both sides but I think no one has it easy except maybe a hardcore swf group. Killer can definitely be more stresful tho imo.
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Ok I don't tbag but I will rush gens if it's against a certain killer I dislike going against:
Slinger, Spirit, Legion....
I will also do gens fast if we play on a boring map like hawkins, lerys, haddonfield (yes I dislike this map even when I play survivor)
Sorry if you get ######### survivors who act like they are the #########, gen rush, and tbag etc.
But if it's a map or killer I dislike, I will do gens, hide, open exit gate, and go next as I am not having any fun that game.
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I'm playing to win the game. Couldn't care less about BP or emblems. Not my problem if the killer is overmatched. It's not my job to hold their hand.
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Its less gen rushing, and more just doing your objective. If i aint being chased by the killer, or someones on hook, theres no reason to do anything but be on a gen. At the start, there should be 3 people on gens at any given moment, hopefully 4 people until the killer finds someone.
Besides gens and unhooks, the side objectives dont really matter. Chests can be saved and opened after the gens are done, most good players can handle playing injured and totems are such a non-issue. The only totem that requires immediate removal is when Devour Hope kicks off.
Ive never been part of that survivor mentality of just chilling at the edge of the maps when not in danger. If you're not being chased, be on a gen, not sasquatching near the wall.
And doing gens isn't "rude" or "toxic" just as hooking survivors or getting kills isn't rude/toxic. Its the objective, best way to win is to do that.
Tbagging at gates tho, yeah people who do that are asswipes
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