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Let's talk about Plague. Is she fine as is, need QOL improvements, or a full on rework?

According to our ever so great STATISTICS Plague has one of the lowest kill rates in the game, as well as having a very low pick rate. Plague used to be a killer you would see a lot when she first came out, but once dedicated servers came to the game people started shifting away from her since her power doesn't work to well with the servers. 2020 wasn't a good year for Plague other than that buff they gave her during the Chains of Hate chapter, but Plague was super buggy last year and at times for me unplayable. So asking the community of what they think about Plague, and how you feel about her power. Are you like Otzdarva a god at Plague and think she's fine, does she desperately need quality of life improvements to improve her gameplay and that should be it, or is a rework for Plague something that must happen?

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Comments

  • Huge_Bush
    Huge_Bush Member Posts: 5,405

    She's okay. She's just hard to do well with for the casual player, which is fine there are plenty of other killers to choose from. I can't think of any way to buff her to make her more viable without overpowering her. Maybe make her vomit last longer when she spits on things like generators? Steal Freddies pools of blood and give her pools of vomit that infect people who run over them?

    Frankly, I just think if the devs could figure out how to slow the game down a little, most killers would be fine.

  • KingFrost
    KingFrost Member Posts: 3,014

    I think they just need to fix her emblems tbh.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    Personally I would vote for a QoL pass. It doesn't feel right when you splash someone with her sticky goo and they don't get infected, meaning it needs more projectiles within it to detect hits. I think the infection rate could be a TOUCH faster, but nothing severe. Emblem fix for sure.

    Outside of that, redoing her animations would be nice. They're a bit stiff.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    QoL + some buffs i would say.

    I would add more projectiles to her puke so you don't have the stream passing through a survivor problem as much and there should be a slightly harsher penalty for not cleansing.

    Maybe additional sickness levels beyond the first. Like you get broken when you get sick like now but the infection level increases more at a slower pase and more penalties get added when the infection level gets full again

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited March 2021

    She is good but her inconsistency hurts her so much it makes her unviable against teams who agree to or not to cleanse, there are two reasons for that.

    • Her power's hitbox still isn't consistent
    • Pools of devotion spawns are too rng and on certain maps like swamp are just downright awful making it so you only can use them as you pass them by in a chase or before a chase.

    Everything else about plague is actually good but these two things hold her back tremendously, besides fixing her vile hitbox she needs a way to use pools easier and while you could rework how they spawn you could also give her a secondary power to use them from a distance and i think the latter is the better choice and i even posted an idea about it.

    New ability: Solicit Chant

    Interact with a pool of devotion from a distance to gain corrupt purge but greatly reduces its duration.

    • Distance 20 meters
    • corrupt purge duration 20 seconds
    • interaction time 3 seconds, movement speed is greatly reduced similar to leatherface in tantrum, you also chant during this time which warns survivors

    If they gave her this ability the only good option would be to not cleanse and plagues could then specialize their perks for that without worrying about survivors choosing to mass cleanse because if they do that she can reliably get her power during a chase or before it. As someone who plays a good amount of plague i think this is exactly what she needs.

  • REL1_C
    REL1_C Member Posts: 619

    I'm a plague main and she does need a full rework.

    • The power is fully awakened when survivors cleanse, this needs a fix, maybe per gen, might be nerf though.
    • When survivors are injured, she's just an M1 Killer with no anti loop
    • That channel idea is genius, I agree
  • Baby_Victor
    Baby_Victor Member Posts: 486

    I like Plague for her sickness power and I don’t even mind that survivors can cure themselves, but it sucks that after all the survivors use their resources ( all the fountains ) then all the corrupted fountains get a reset. My version of Plague would just keep it corrupted and no more cures for survivors. I don’t even need the corrupt ability to insta down, just pure sickness is strong enough. IMO

  • Kebek
    Kebek Member Posts: 3,676

    She's actually quite strong killer, only difficult to play properly. Your average player will do terribly with her as you need to have mastered proper use of her corrupt purge and have enough game sence to use it effectively.

    If you don't use all her strengths properly, you're going get looped as nearly powerless M1 killer but if you player her correctly, you can snowball 4 survivors in 1 fountain. Plague mains are terrifying to go against, unfortunatly, there's possibly even less of them then nurse mains.

  • TAG
    TAG Member Posts: 12,871

    I'm going to suggest something crazy as a Pig main:

    Survivors who reach maximum sickness have a time limit before they just DIE unless they heal.

    Make them HAVE to use the fountains.

    You can even nerf the red bile to make up for that. And also let them cleanse faster while at a fountain.

  • ukenicky
    ukenicky Member Posts: 1,352

    I had a similar idea but deep wounds instead so that if they don't cleanse they go into the dying state.

    Unless that's what you mean by die. I'm thinking straight-up DIE to death though like what reverse bear traps do since you said Pig main.

  • Pilot
    Pilot Member Posts: 1,158

    She could use a little less slowdown when she finishes her puke

  • TAG
    TAG Member Posts: 12,871

    No, I mean actually die and get booted out of the match. That's why I brought up the Pig.

  • Blueberry
    Blueberry Member Posts: 13,590

    -Channel her fountains remotely without having to walk to them.

    -Improve her vomits interaction with latency

    Plague is currently extremely weak and suffers from survivors having too much control of her power.

  • Midori_21
    Midori_21 Member Posts: 724

    If survivors are infected for too long without cleansing, they go down. Forcing a cleanse.

  • ukenicky
    ukenicky Member Posts: 1,352

    Pretty much these. As a Plague main it's really disheartening when you use Vile or Corrupt Purge and it clearly connects and the survivor even screams like they've been hit but they take no damage/don't get infected.

    The channeling fountains idea I love too. Walking a mile to the outskirts of the map to get Corrupt just isn't ways feasible without gens popping lol

  • Azxx93
    Azxx93 Member Posts: 117
  • MadLordJack
    MadLordJack Member Posts: 8,814

    Plague is very strong, she does not need much, just some QoL and consistency improvements. Lower her in-power whispers, make her guaranteed fountain spawn in the middle of the map (and fix the swamp maps fountain/clock/pig box spawns), and fix her stupid netcode so that it's actually functional outside of the magical realm of all 5 players having under 20 ping.

    And... That's it. Her skill cap prevents most (lazy) people from seeing just how strong she is, but that girl is a beast. She had brilliant add-ons, a very strong and infinitely adaptable power, and a very, very high skill cap. Any other Plague players out there wanna comment on how Slinger is just copying our Queen's trick shots?

  • JinSime
    JinSime Member Posts: 405

    i think her vomit should go faster, to compensate for the server latency. And to get her power, there should be something better. When all your fountais are on the edges of the map, you sacrifice too much to get your power, so something could be done about that. I think the only problem with her is hitting the vomit. If we can get that to work more consistently, then she'll be a threat.

    I don't know even anyone who fears Plague as of now (in the sense of "there's a chance we'll lose").

  • TAG
    TAG Member Posts: 12,871

    I actually think vomiting on a gen should cause it to regress faster for as long as it has bile on it (though it would not stack with anything else that increases the rate of regression like Ruin and...well, just Ruin since Ruin is the only thing in the game that does that currently, IIRC).

  • Blueberry
    Blueberry Member Posts: 13,590

    I wouldn't be opposed to that.

    I actually think she probably could use even a little more, I was just trying to be extremely conservative as the devs are very hesitant to buffing killers. IE ask for too much and you might get nothing.

  • TAG
    TAG Member Posts: 12,871

    I've always been of the opinion that the (green) bile should do something besides get people sick, and I think the perfect thing for it to do is to speed up gen regression. Given how crap base gen regression currently is, I don't think that's an unreasonable ask at all.

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788

    Vommy mommy needs her projectiles fixed. Vomit will literally go through them but it won't count as getting sick or injured.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited March 2021

    I like the idea!

    I also thought of a 2 or 4m TR reduction per survivor fully infected. Nothing "anti-fun" per say but a little extra danger in refusing to cleanse.

    I probably like the gen slow down a little more though as Plague is more susceptible to gen rush than most killers in a meta where most killers are already very susceptible lol.

  • notlonely
    notlonely Member Posts: 391

    As a Plague main who can't play without Pop + Thana if I want to get at least a kill I do believe this'd be a huge improvement.

    Regarding what the other people are saying, yes, pools of devotion have ######### spawns that could be improved. She could use some number and QoL changes regarding her vomit's trayectory and the amount of sickness it transmits. I hope the devs do check this thread out since it's becoming so popular, she does need some love!

  • Mister_xD
    Mister_xD Member Posts: 7,669

    QoL improvements.

    her puke hitbox is REALLY bad sometimes.


    other than that i'd say she is mostly fine. Otz has proven again and again how strong of a killer she can be if played right and the concept behind her power is a really interesting one!

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It would also buff her weakest add-ons, the extra-infection-on-objects time.

  • DBD78
    DBD78 Member Posts: 3,463

    I like Plague but play her once per 4 months or something. When a killer is picked the least the devs need to find out why and try to do something about it. A small buff would be nice I don't think she needs a rework.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    If you're going for wins, Thana isn't the best. It's effect is miniscule and the perk is designed to make people want to heal, which is sort of what you want on Plague but also... If they were going to cleanse, they would cleanse without Thana.

    The strongest build I've found so far is Ruin/Undying/Discordance/Infectious Fright. It's designed to take advantage of an aggressive playstyle, but maybe that's not your cup of tea

  • notlonely
    notlonely Member Posts: 391

    I'm prestiging her actually so I can't use half the perks, but still this looks like a good build. I've never tried Ruin Undying on her since I've unlocked Undying barely a week ago or so- I do use Infectious Fright on her, if you have you Corrupt Purge you can pull off some insane plays. Discordance is a good perk in general. I'll try this!

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    They need to make Vile Purge more deadly. If no Survivors cleanse then she can only get Corrupt Purge only once. Make is so that if a Survivor is fully infected with Vile Purge, after a certain amount of time, they will lose a health state. I also think the effectiveness of Vile Purge needs to be increased.

    Other than that, I think she is fine. Just needs tweaks to her fountain spawns.


    -A Plague Main

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited March 2021

    She's really strong as is, it just takes a lot of effort, skill, and a degree of luck to pull off her true potential in a given game.

    I think her pools of Devotion need a rework though - it's dumb her power can be sitting in some empty Entityforsaken corner of the map far away from where she'll ever want to go - same as with Trapper's Traps.

    I also think the feedback of charging and using Puke needs improvement. It's not fun hitting someone and seeing your Puke hit them, only for it not to do anything, and it's even less fun to try and charge a little bit, only for you to accidentally cancel it and slow yourself. A simple (unobtrusive!) VFX when actually applying Sickness and a marker on her charge meter would do WONDERS for the casual Plague player experience - which is honestly a little miserable.

    I think she's in a good spot powerwise. Her weaknesses balance her insane strengths without making her unplayable.

    She just needs some QOL to make playing her more enjoyable for the average person, I think.

  • Senpavo
    Senpavo Member Posts: 105

    She needs a QoL rework like Clown. I main her and she's fun, but she relies a lot on perks.

    What I suggest:

    Remove the 25% threshold for vomiting OR give her rubbing oil in her basekit.

    Repair her hitboxes (pretty sure that's dedicated servers)

    Being sick needs more debuffs, such as slower repair/unhook/healing/cleansing totems/scavenging/opening the exit gates/sabotaging speed and have Plague's terror radius reduced to 20-24 meters ONLY when you are sick. There's plenty of ways to spot her unless it's an indoor map

    Ability to break generators with corrupt purge.

  • Zaytex
    Zaytex Member Posts: 841

    As someone who plays Plague a lot, and is considering to main her. The biggest problem I have with her is how her most fun and powerful ability is the most awkward to use and sometimes, even not worth activating.

    The fact that you need to go to a specific fountain on the map to activate corrupt purge, means you have to sometimes abandon a chase or not even begin one to collect the power. A lot of survivors who are experienced will deliberately use a fountain in a place on the map that has nothing going for it, generally a corner of the map so it's almost a waste of time to go collect the power, because once you do, everyone else will cleanse and hide, and you achieve nothing.

    Even if you have it activated and are chasing a survivor, depending on the map, it can be quite easy to break LoS and deny the value it brings. A typical jungle gym loop is exceptionally bad for Plague, because she can't shoot over the walls and has to respect the pallet so hard, otherwise she loses the power and that's a big net loss for her.

    It's also notable how the survivors are the ones who control WHEN you get to use this power. Sure, you can bring the apple add-ons to make it so you get two fountains at the start of the match, but the spawns are random and there's hardly ever an opportunity to collect the fountain and use it in a chase immediately.

    So it's a power that's difficult to activate, pointless to activate against good survivors and is controlled by the survivors whether you can use it or not, which is bad design. If they were to give her Corrupt Purge alongside Vile Purge for the entire match, but limit how much you can use it and tie it to a reload mechanic at the fountains, then it could make her ALOT more fun and stronger.

  • Toybasher
    Toybasher Member Posts: 922

    One thing that especially irritates me is originally, Play With Your Food would not use stacks from Vile Purge (the green vomit). Only Corrupt Purge. (the red vomit.)


    This made PWYF a great perk to run on her.


    Around the time of the Leatherface and Billy reworks, (I think the same update) PWYF got changed so Plague's green vomit now also uses up stacks. This is very annoying since you often have to puke multiple times to fully infect someone in a reasonable timespan. (So rather than M1ing them to hurt them and use one stack, you have to puke like 3 times while they're juking and use all 3 stacks just to take them down 1 health state. Not to mention puking on environment objects)


    As salt in the wound, while I haven't tested it post-rework, PWYF also consumes stacks on Clown's bottles even though they don't damage survivors.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Anyone who says rework has not played her in the last half a year

    She's very playable (albeit not hold m2 to win like some killers) and is fun and interactive.

    She defo needs some QOL improvements but she does NOT need a rework

    She's mostly fine, mainly just her puke hit boxes and maybe buff the cd of vile purge a tiny tiny bit

  • Exerlin
    Exerlin Member Posts: 1,352

    fix her puke hitbox by making it affect survivors in between the puke nodes. That's it really

  • OwOHearts
    OwOHearts Member Posts: 11

    Just a QOL change/Buff, something like slightly increasing infection rate when interacting with things and fully infected survivors get a negative penalty to repairing generators (only something small, like 10%/15%). Other than that, I think she is fine. Plague is personally my 2nd favorite killer after Pig, and I don't really want her reworked. I enjoy her current playstyle, and would be a bit sad if she is changed to much.

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    I like playing as her and against her. I actually see quite a few Plagues, far more than Hag, Clown, Demo, twins, blight, etc

    I think her biggest issue the the latency problem. I'm used to seeing survivors react and having it not count and it sucks, but recently I've been hit by her vomit, seen my character puke, and yet no vomit on the status indicator it just doesn't count. The servers really hurt her.

    I'm not sure about her power the problem with playing Plague is that you can either plan for a vile purge game or a corrupt purge game, but you never know which you'll need until you start the game and see how the survivors play. No point bringing corrupt add ons and Infectious if they never cleanse for example.

  • Massquwatt
    Massquwatt Member Posts: 439

    Aside from general QoL fixes with her vomit I've always wondered about her power having a 'devotion' system working, something kinda similar to the obsession. Once all the fountains in the map are cleansed, whoever cleansed the most fountains becomes the devoted. (e.g. if the jake cleansed 3 fountains he becomes the devoted) The devoted themselves gain special buffs or immunities to corrupt purge as a reward for helping the plague gain her power while she can go rank on everyone else. The devoted can either remain until the next round of cleansing are done or give them a hard limit of like 60 seconds until the next one is chosen. However, again people can just abstain from cleansing which is why I suggest reworking some of the addons into adding on more severe penalties and better buffs for fully sick survivors to encourage them to cleanse more. The whole idea behind this change is to make the fountains more of an objective, the extra heavy penalties entince survivors to move around more and cleanse giving Plague access to her corrupt more often. You can also team work around it by deciding who out of the team should be the devoted and how they can best utilize it during the match or it can be used as a way for survivors to compete against each other to claim that oh so sweet devotion status and indirectly help the Plague in turn.

  • Entinaty
    Entinaty Member Posts: 165

    It's hard to say whether QOL changes would be enough to fix some of the overall problems that she has in the current meta today without at least somewhat of a rework. Her starting ability is too slow, easily avoidable and doesn't provide any pressure to survivors that just don't care about cleansing. Add to that the issue that others bring up about getting her corrupt purge from fountains that are in most cases on the outside of the map and thus away from the main action when they are needed most. In my opinion the only way that I can see the issue being addressed would be to remove the "middle man" as they say altogether as a requirement to get her main power. Give her the ability to use corrupt purge as basekit but with restrictions. For example, how about making the corrupt purge be something that could be built up per level of infection per survivor. The buildup to corrupt purge would then become faster and last longer per survivor infected. Thus gives her faster pressure overall and actually gives survivors a reason to fear becoming and staying infected. The pools of devotion themselves can still be used as healing for survivors not only from being infected but also offers temporary immunity from sickness (say around 60 seconds maximum). Only other thing I could think off in addition to that would be the general fixes such as faster puke speed and hitbox issues. Also remove the ability to be knocked out of it by being stunned.

  • Toblerone007
    Toblerone007 Member Posts: 598

    I like the splash suggestion. Should be implemented.

    Plague shouldn't be reworked because her kit works. it falls short because good survivor teams know not to cleanse. Not to mention currently the killer looks fantastic on really good players. Look at Otzdarva's Plague. Disgusting.

    Another QoL I suggest is to lower/remove the Corrupt Purge noise plague makes. Survivors don't hear it but for some reason it is so damn loud for the killer player. Is it a balance reason? I don't know - it just seems annoying for the killer player.

  • edgarpoop
    edgarpoop Member Posts: 8,359

    I lean QoL. 90% of her issues stem from the fact that she gets soft-locked out of her power because she has to be standing at the fountains. It doesn't matter if I have 1 or 7 corrupted pools. I actually have zero if they're on the opposite side of Rotten Fields from the gens I'm protecting. It never made sense to do it this way and it's still this 2 years later.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,743

    She is not meant to be stealth killer. She's meant to be instant down OR ranged killer. I still think that if developer wanted to boost her power-level by a lot. The two things they should do is remove cooldown slowdown after vomiting so that M2->M1 combo is more fluid on vile purge and allow corrupt puke to hit two times in a single puke launch. I think she would be among the best killers and her play-rate would skyrocket.

  • MaviKus
    MaviKus Member Posts: 38

    is she still bugged? the last I checked she was bugged and couldn't even vomit or M1 unless she gets pallet stunned but that was a few months ago, so hipefully she's been fixed now

  • Fog_King
    Fog_King Member Posts: 688

    I like Plague, so I think she only needs some QOL improvements. Maybe give her some buffs if x number of survivors are infected or maybe debuff the survivors if they stay infected for too long.