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Spirit Counterplay

REL1_C
REL1_C Member Posts: 619

If you want a counter play, I'll list a few ideas and a bunch of perks. If you do comment, do not say something stupid like "why would anyone run these perks" or "how will this perk counter spirit". There is obviously counter play but even I'll agree that it isn't easy finding a counter to a powerful killer.

PERKS - (LOADS)

  • Iron will
  • Quick an quiet
  • Lightweight
  • Off the Record
  • Lucky break (If it's the Father's glasses add-on)
  • Diversion
  • Spine chill is a good one (If she's in front of you)
  • Premonition
  • Urban Evasion
  • Deception
  • Exhaustion perks
  • DS counters all

PLAYSTYLES

  • Crouch still, she can't hear you
  • Muddle up your footprints
  • Vault and quickly vault back
  • Throw a pallet down and be on one side 50/50

BUILDS

My favourite anti-spirit build is dead hard, off the record, DS and borrowed time

Just pick from the list....OK!!! 😂

Comments

  • REL1_C
    REL1_C Member Posts: 619

    Hi, you don't play spirit often and I do. So before you lecture me about "downing someone" , come back to be in 1 years time and then tell me iron will doesn't counter spirit. Off the record does too.

  • Zaytex
    Zaytex Member Posts: 841

    In the 1v1, there's no counter play to a good Spirit. Iron will exists, but so does stridor, and there's no reason to not bring it every single game. You can suggest all the tricks and tips, but at the end of the day, it's in the Spirit's control of what happens.

    You can beat her in the 1v4 overall, by just splitting up and playing as efficient as possible, but in the 1v1, there is no counter-play. You just hope she makes a mistake, that's it.

  • REL1_C
    REL1_C Member Posts: 619

    You also don't play enough, there is...1V1 is enough to counter any killer but nurse. You have enough experience and perk knowledge, you can 1v1 spirit. Like I said, the perks I have listen work well, try spine chill, it's pretty good...

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840
    edited March 2021

    Aight my bad guess I have no clue what I'm on about.

    I'd gladly 1v1 you and prove that your counterplay doesn't work all too well, and I'll still be able to down you incredibly quickly with a broken headset and monosound lmao.

  • ClownIsUnderrated
    ClownIsUnderrated Member Posts: 1,031

    Having to use perks to counterplay a killer isn't good balance, and those play styles you mentioned only works against people who aren't that experienced at Spirit. Not to mention there's Spirit's on PC who use that surround sound stuff to give themselves an advantage, which makes for more proof to show no counterplay.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    If a killer requires a perk to play against them, they are inherently broken.

  • jester20k
    jester20k Member Posts: 827

    Bro did you list ds as anslirirt counter? ######### lol your whole list is a stretch, and all your counters are countered by spirirt running stridor

  • ukenicky
    ukenicky Member Posts: 1,352
    edited March 2021

    People aren't even asking for huge nerfs to Spirit, we just want SOME indicator that she's begun phasing I don't think that's asking too much or would destroy her.

    Also some of her add ons are broken, I won't be argued with. I don't think they should be gutted nor do I think they're as bad as Iridescent Head but small number changes to certain ones to bring them more in line and make certain ones make more sense would be the only actual nerf I'd argue for her because she's already an SS tier killer why does she need S tier add ons?

    I believe there is a way to implement changes so that Spirit remains well in S tier but average survivors have more of a chance to make actual plays against her. I don't want her gutted at all she's literally one of my personal favorite killers lol

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    Bingo.

    Even funnier when it's stretched res players so you can't even mindgame them.

  • Bastard_Disaster
    Bastard_Disaster Member Posts: 33
    edited March 2021

    Wait so are you informing people that they should bring this build every game on the off chance it's a spirit?


    Or are you trying to justify playing spirit because you know she's very powerful for little skill input?


    I don't know what the point of this post was but as others have said:


    -Perks are NOT counterplay

    -Just because someone has played for 500 hours less than you doesn't mean their opinion is invalid

    -We don't need direct nerfs, not big ones anyway, to her kit. We just need some form of counterplay to her like every other killer has in some form, something to be able to react to


    This game is not about winning, it's about fun and feeling that satisfaction of being able to outplay or learn from mistakes. When going against a spirit you know that they didn't really have to try and all you can do is guess and hope it works which isn't fun or skilled.


    Players want to be able to express their skill in the game and when all you can do is guess and hope it works it's frustrating. People need to get this idea of 'if they want what I like changed they're salty and I'll drink their salty tears' out of their head, they've delved too far into toxicity


    At some point you have to think about whether you're playing for fun or just playing to lessen other people's fun and as much as a lot of people like to say that they enjoy ruining others fun, are you though?


    I don't think you are, but that's just my opinion

  • GannTM
    GannTM Member Posts: 10,897

    Alright I stopped taking this post seriously after you said perks. I’m guessing you’ve played against bad Spirits, because none of this works against good Spirits.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I don’t agree with you often but that’s a fair point

  • Zaytex
    Zaytex Member Posts: 841

    Urm.. right, so that's why all the well known streamers who are brilliant at the killer role all say the same thing about Spirit.

  • SilentHillOnDvD
    SilentHillOnDvD Member Posts: 487

    I keep seeing posts like these that say you can't do well in a 1v1 against a spirit and I think that's just simply not true. I deeply regret not recording one of my games where I managed to last over 2 minutes against a pretty good spirit without iron will. Watch Tru3ta1ent, he shows that spirit can be beat all the time

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723
    edited March 2021

    @SilentHillOnDvD True goes against potato killers a lot. I watch his videos all the time and all the Spirit ones are potatoes. (Edit: For to put an s on the end of one.)

  • Profezia
    Profezia Member Posts: 673

    Oh, you just summarized all spirit needs counterplay posts in one sentence.

  • chadbeastofprey
    chadbeastofprey Member Posts: 437

    actual spirit counter play:

    -hope she is stupid

  • Toblerone007
    Toblerone007 Member Posts: 598

    If you were lead in game balancing (god forbid). It would probably look like the d day landings. With you on the mounted machine guns smacking your lips and flailing saliva all over the concrete.

  • Terro
    Terro Member Posts: 1,171

    Technically, a lot of them say she does have counterplay. It's just that she's not fun.

  • SilentHillOnDvD
    SilentHillOnDvD Member Posts: 487

    Right so if survivors beat spirits in chase, spirit bad and survivor got lucky. If spirit did well in chase, spirit OP. Also tru3 goes against good spirits all the time, stop trying to downplay him doing good in chase.

  • Toblerone007
    Toblerone007 Member Posts: 598

    It kind of is though? You make noise to keep distance from spirit otherwise you get hit anyway. If they are perfect they should be getting the hit everytime. Please upload your clip of running spirit and I'll analyse it. I too have many clips of big chases on spirit but the moment spirit can phase and has the distance low enough to hit you - the survivor is under hit pressure. Each phase that doesn't result in a hit really doesn't have as much to do with the survivor as it does with the killer.

    With your clip of 2 minute chase you don't think it would be interesting to see the killers perspective and sound? There is such thing as a bad spirit player even though the spirit is s tier. It does take some skill to be perfect with your phases.

  • jester20k
    jester20k Member Posts: 827

    So you don't think spirit needs to be tweaked to give some hint as to what she's doing is that what you're saying?

  • SilentHillOnDvD
    SilentHillOnDvD Member Posts: 487

    She does and on top of that, get rid of the purple and ultra rare addon that makes her busted. Basekit spirit is not scary at all it's the addons that makes her seem so strong.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    @SilentHillOnDvD I've argued with True in the past on his guides for killers. I've played this game for years, starting on console and switched to PC. I have more than enough experience against killers. I have a ton of videos and I've even destroyed True and other streamers. I even have proof on my comments on my Steam Page from Streamers. Don't discredit because you like to watch someone who only post their WINS. Spirit, once you get hit, is unstoppable if they have any type of skill. It's not skillful anymore. You WILL get hit. You can't see her, she can see your scratches AND tell by your moaning wherever you are. That's the main issue with her. She doesn't move grass or corn and she can HEAR your clomping footsteps but you can't hear hers either. She has many ways to tell where you are. Moans are DIRECTIONAL and you can tell distance with them. You can't tell where she is. Don't say Iron Will. Stridor. There you go, you lose. If she misses a lot, she's a potato.

  • Mugombo
    Mugombo Member Posts: 509

    Even all the decent killers and good spirit players know that she doesn’t have a counter. For you to think she has so many counters just shows how bad you play her

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    That's the gist of it, survivor mains frame the argument in such a way that either result proves their point.