Can killers please see hook states?
![[Deleted User]](https://forums.bhvr.com/applications/dashboard/design/images/defaulticon.png)
It would be a nice quality of life change most decent killers can track it anyway but sometimes I will hook someone in the endgame purposely take them as far away from the exit gate and see them ascend and be like huh well then.
Comments
-
They won't because it COULD make killers tunnel more which is bad because survivors don't like it.
Better not give us that QoL information and ignore the fact that hard tunneling killers focus 1 single player all game so they don't need to remember hook states at all.
4 -
This is a bad idea because this will encourage tunneling more so thats a no
2 -
You know what encourages tunneling more than that?
Showing the image of the Survivor who was hooked in the HUD so you don't confuse them with someone else.
Better not add that—oh wait.
9 -
It's already super easy to keep track of the person you're tunneling. You gain nothing meaningful with being able to see hook states as a Killer if your only goal is to tunnel someone out of the game. If anything, it benefits Killers who DON'T tunnel because then they can keep track of who has yet to be hooked and whatnot.
6 -
If someone knows enough to keep track of which Survivors they want to tunnel without using the HUD, then they're going to tunnel. Killers who actually WANT to tunnel have been doing so meticulously and liberally since the start of the game. Adding hook markers doesn't help them because they don't NEED help. All adding a hook marker does is add a QoL buff. Denying that because of tunnelers who tunnel anyway and have been doing so for the past five years is stupid.
You have a very skewed definition of tunneling if you think tunneling is just going for the Survivor you know is closer to death.
0 -
If someone wants to tunnel, then a tally isn't going to change that. What it would change, however, is making killers become more efficient in the decisions they make. For example, if you were given an option to chase 2 survivors, and the tally told you one is on death hook and the other hasn't been hooked at all, any competent player is going to go for the survivor on death hook.
According to the developers, that isn't acceptable. They want you to chase every single survivor and let them play the game for as long as possible despite a competent survivor team being able to complete any generator and escape before the killer can reach 8-12 hooks, unless you're Spirit or Nurse.
After all, focusing on 2-3 survivors in particular isn't tunnelling and a legitimate strategy to apply more pressure and get survivors out of the game ASAP without actually tunnelling.
1 -
Giving Killers the information will NOT increase tunneling. People who tunnel as a tactic already keep track of hooks on their own; it is kind of their thing. If anything, Killers seeing that information are likely to use it to avoid tunneling if they, personally, are trying to avoid it. All that aside, the easiest ways to prevent a Survivor from being tunneled off the hook are:
- Do a safe rescue in the first place.
- Use Borrowed Time when appropriate/useful.
- Take that protection hit.
- Take a hook yourself if need be.
- Don't vanish like a Ninja the second you unhook someone so the only viable target is the same one.
- Don't do the silly thing where you all take identical Skins; it is just as likely to lead to tunneling as not.
I trust you get the idea. I want to repeat, people who CHOOSE to tunnel already know who they have hooked. They don't need the counter. Adding one isn't going to massively increase the number of people who do this. I'm sure there would be a small percentage that do, but I think it would be equaled out (or exceeded) by the number of people who would use the information to AVOID tunneling.
1 -
Been making a case for this for a while.
0 -
I've asked myself "wait, why can only survivors see the hook states?" until I realized how easy it'd be for the killer to get kills if they were able to see who was on their struggle phase and whatnot.
0 -
So, adding hook counters is bad because it encourages Killers to play in a way that causes them to win the game.
Let's remove Adrenaline then. And toolboxes. And the gen counter. Those all cause Survivors to play in a way that cause them to win the game, so clearly they're just as bad.
1 -
No, because the devs can't go a patch without needling killers and reminding them that they are second class citizens who only have the barest quality of life updates given to them like scraps of bread to a starving orphan juuuuust enough to keep the population alive.
Survivors are the user-base, they buy the skins and recruit new players. Killers are infastructure, they are non-social and thus don't recruit new people and create more sales, and can't even see their own skins and so only the most diehard buy em.
Ergo, anything the devs can do that will make the survivors feel better and not drive off killer players will be done. A hook counter would allow more tactical killer play (but, as others noted, not hard tunneling because a hard tunnel can't be stopped anyway) which would result in survivors getting eliminated more. Despite player elimination being a key element of the game and vital to how it flows survivors hate it, so making it harder for killers to eliminate in a chaotic game is prioritized over that QOL, and likewise making it easier for uncoordinated survivors to keep track of who needs to make the sacrifice play and eat a hook is a goal.
1 -
That would happen and already does happen regardless.
0 -
You're saying that because being efficient with hooks is not fun for Survivors, Killers shouldn't have a hook counter. I'm saying that if we're keeping stuff out of the game that isn't fun for Survivors because it encourages the Killer to do their objective, then we should remove all the tools that encourage Survivors to do their objective because that isn't fun for Killers. Otherwise there's an obvious bias that shouldn't be here. Both sides should be treated fairly.
Either we add a hook counter, or we remove "anti-fun" pro-generator tips and tools for Survivors. That's the only fair choice here.
0 -
I'm a killer main, but I don't want the hook states shown. Imagine you're chasing someone and you see someone who's DOH on a gen or across the map ect... While that isn't tunneling and the surv should have just hide better, it's still a situation I could see people complaining about enough.
0 -
Your definition of tunneling is just wrong. It's not even a matter of debate. It is just objectively wrong. By your logic, if I hook a Survivor, the others let him get to second stage, I hook everyone else once after they get unhooked, and then when all four of them are together, I go for the person on death hook, I'm tunneling. That is just absolutely wrong. Unless I am going out of my way to focus a Survivor and kill them, I'm not tunneling. Simply choosing to chase someone because they're closer to death isn't tunneling. It's basic game sense.
0 -
I did. I think preferentially chasing Survivors with more advanced hook states whenever convenient is a totally fine gameplay tactic and having a hook counter would not be unhealthy just because it assists that tactic.
Don't want to get hooked? Don't go down.
0 -
how you define tunnelling does matter as your arguing that killers having the hud may increase tunnelling.
0 -
Tunnelling by your definition.
0 -
i accdentley quoted myself lol
Adding a addition to the hud will just take the tracking of 1-3 states out of the game is just a quality of life suggestion if a killer wants to tunnel a survivor adding a counter to hook states wont affect that. Giving a tunnelling killer information they may already know will not affect tunneling
0 -
It will have no effect on tunneling. All it shows the killer is what stage the target is on and no one else has a hook yet, same as now.
Tunneling is one survivor at a time. Counter changes nothing in this situation.
What it could do is let the killer know one player is on first hook and allowing them to be last hook will deny them bp. Also aids in situations where the team has twins or more.
0 -
If a killer chooses to try and kill a survivor whos 2 stages in who hasent been tunnelled is fare game if thats what your getting at if that make a player feel like the games unfun they just dont like losing and that still happens without the hud
0 -
Saying it would encourage tunneling is a pretty weak argument imo. I've had a ton of games where i faced lesser experienced survivors and tried to hold back just to accidentally tunnel someone cause they wore the same outfit.
But even outside that. The information we are asking for is already there. We are the ones doing the hooking. If someone wants to tunnel he'll remember the hookstates. It's just a QoL thing to put a reminder.
Survivors also are there for the hookstates so if killers should remind it by themself then survivors should too. And visa versa if survivors get it killers should too.
I am the first that will call baloney on anyone who says the devs are biased. But I can't argue against this. This is straight bias. There is no reason why one side should just have to remember the information and the other just have it on display.
As a killer I'm annoyed the same treatment isn't given and as survivor I'm peeved that they apperently think that survivors are that much dumber then killers to remember the hookstates.
This isn't helping the us vs them mentality everyone has
1 -
killers dont need a buff across the board some need nerfs and some need to be brought back to relevancy and spirit needs to be deleated but i dont wanna have anyone respond to that last point im dont wanna talk about it :(
0