Not Nerf but Counter

REL1_C
REL1_C Member Posts: 619

When I play survivor, one of the most stressful killer builds to go against is spirit fury and enduring. This combo is powerful and makes the game really easy. I can't complain and say "this perk combination is unfair", they secretly nerfed it after all.

With the new exhaustion perk Smackdown , It seems to be designed for the counter of Spirit fury and Enduring. This what the developers are doing (In my opinion) is healthy.

The developers are secretly nerfing perks without actually nerfing them. I think this is how the game should operate, instead of nerfing powerful perks, add more perks which counter obviously powerful perks.

Comments

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I agree that this is the better option for game balancing. I had a similar post not too long ago (and everyone said I was dumb for preferring counterplay additions to nerfs, so be prepared)

  • lagosta
    lagosta Member Posts: 1,871

    I digress. Spirit Fury+ Enduring has a counter, you drop pallets early. It's a trick you cannot play 2 times against the same player.

    We already have 80+ perks on each side. Wanna counter Doctor? Calm Spirit. Wanna Counter Spirit? Iron Will. Wanna counter Medkits and self-healing? Plague. Wanna cointer flashlights? Lightborn. You cannot counter every survivor item, perk, killer, and addons in the game. This only leads to an unpleasant game of rock paper and scissors where the side that didn't make the right unforeseen choice is at an inherent disadvantage.

    If the options they give us are not self-constrained, there is little room for skill expression, only inevitability or poor choices.

  • REL1_C
    REL1_C Member Posts: 619

    There's a difference between survivors. Some are entitled, they think everything they say is right even it's blatantly wrong. Then there's survivors who actually has a brain, they understand and actually play the game more than trash talk how others are playing.

  • Nameless
    Nameless Member Posts: 869

    It depends on whatever it is people are asking to be nerfed. If you told me you wanted something to counter old mories for example that's just as insanely stupid and strong, then Idk what to tell you other than you should stop drinking before logging on here. Granted, it probably makes things more bearable on the forums so maybe it's not that bad of an idea.

    Point is that you don't create new potential broken stuff just to counter the old bs stuff. If something is broken or really needs adjusting then do it. I'd argue that this very same mentality is an actual problem the devs have atm.

    "Oh wait the totem spawns are terrible? Yeaaahh nahh let's not fix that and give them a perk that plasterfixes this."

    "What? There's a killer tunneling people off hook 24/7? Good thing we got a plasterfix for that, right?"

    It gets to a point where certain perks are becoming a necessity just because of flawed game design. Gen speed, camping, tunneling and totem spawns are arguably all examples of this.

  • TicTac
    TicTac Member Posts: 2,929

    Sometimes its good to nerf something this way sometimes not. It shouldnt be the only choice. When your only option to counter would be a perk, its still not good to have op stuff. You shouldnt be destroyed bc you dont use one perk.

    With Spirit Fury/Enduring its no problem. The combo is not really strong anymore bc it has an easy counter with predopping pallets. So the new perk is a counter, but you dont need it.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Yeah sacrifice 2 slots for getting free hit, while meanwhile you will get gen rushed like 20 rank killer

  • GeneralV
    GeneralV Member Posts: 12,756

    Are you sure about that? As far as I am concerned, Enduring + Spirit Fury fell out of favor long ago.

  • TwinnedHawks8772
    TwinnedHawks8772 Member Posts: 51

    I do not think perks countering other perks is good game design, because it means that they don't have to add ways to counter them without perks. For example, it's like if there was no way to hide from BBQ. Distortion or similar perks would be your only way to hide, making those perks meta or required. If you didn't have them, you would have no way to hide from BBQ and be at a constant disadvantage. There have to be ways to counter things on both sides using skill or game knowledge instead of a limited resource.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    That counter doesn't work for all killers though. Nurse is the most obvious, as a pre-drop, usually means a hit. But there's also the chainsaw bois, Huntress, blight, deathslinger, and plague that are strong against predrop.

  • lagosta
    lagosta Member Posts: 1,871

    Never seen a Nurse run SF+End. No plague wants to eat the stun and lose corrupted purge either. Slinger and Huntress don't run those perks bc they can shoot over pallets.

    The only real options are the Chainsaw gang + Blight, but as I said it's a stunt you don't expect to pull twice against the same player. If I know one of those 3 have SF+End, I won't be trying to stun them either, I'll just drop early and let them have pallets for breakfast.