Why do people care about Blight's POV not but not Hag's?
Why were people so happy when Blight's POV got raised but people don't ever mention how low Hag's has been since she's been released? I'm very confused about this.
Comments
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Hag's is short by design. Blight's is bugged.
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This ^
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Oh, I guess I never realized how tall Blight actually is. He's always seemed so short to me but that's probably because he's hunched over.
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Also no point in being able to see when you can just poop out traps and furiously scroll your mouse wheel to get dem hits.
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Also you ping pong at rapid speeds while lethal rushing. More correction is involved while hag teleportation locks onto the target. Not to speak little of hag every killer has there own challenges the fov for blight seriously messes with your ability to track.
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Hag isn't a chasing killer, so her short PoV is more of a reasonable design choice. Plus she's just super short, so it has its ups and downs.
Blight, however, is a very tall killer whom the Devs put his PoV a little below his left ankle, which not only makes a lot of people motion sick while using his power and makes it hard/impossible to track scratchmarks and blood through grass, it makes it so that survivors can very easily see him over short loops while the Blight in question is busy staring into the side of a wall. It's like getting looped against a wallhacker.
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Hag's POV is actually higher than Blight's, not by much but with her you aren't blind to the Survivors locations at low loops and walls whereas with Blight they can always see you but you can't see them.
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Blight isn't bugged, they very deliberately chose to give him that PoV. You don't put dozens and dozens of hours into animations, working with an identical model to the one the survivors see, without realising that his PoV is super low.
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Wouldn't surprise me if they didn't notice. They probably attached the pov camera first and then the team in charge of the animations just used where the camera was set.
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Yeah, it was intentional to begin with to, if I remember a dev saying right, avoid unwanted collision with lower objects to the ground. The problem they didn't take into account were short wall loops where survivors could see Blight but he couldn't see them and after so much complaint of his POV they spent dozens more hours reworking animations to raise his POV to be in line with his face.
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Have...you seriously that much faith? They don't even have evidence of a dedicated QA team and you expect them to notice such a thing?
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Hag’s is almost identical as Freddy’s. Neither are a hindrance. Blights is so close the ground that it’s difficult to see slugs in grass, or see over obstructions the killer should be able to.
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Blight deserves love. Hag doesn't.
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Call me an optimist, but I like to think that the Devs wouldn't bang their heads agasint the broad side of a barn that had a very dry winter and just got struck by lightning after being doused in kerosine.
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I got a better question why do people not ever bring up the fact that killers such as Freddy, Legion, and GhostFace are relatively short killers but have the camera height of a tall killer like Trapper for example?
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