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Hex Perk change ideas

Sehkmet666
Sehkmet666 Member Posts: 3
edited March 2021 in General Discussions

So for the last 2 months I had been thinking and theorizing about a change in the way Hex Perks appear on the map and the totems and a way that they are visualized, and a rework for NOED and Hex Perks on the HUD. The second Paragraph posted after this contains my ideas.


NOED Nerf & Change

The change/nerf for NOED goes as follows: 

When the last gen is complete; No One Escapes Death enters the Dim Mode. Phase 1 of No One Escapes Death begins. Gain a 2/3/4% in movement speed. When the Exit Gates are opened; No One Escapes Death enters the Bright Mode. Phase 2 begins. For 3 minutes (or as long as the Endgame Collapse lasts), every survivor is Exposed.


The rework idea of Hex perks goes like this:

Perks that require stacks will have a visual change. The perks listed above will all be dim, and get brighter as the game progresses, and every Hex perk in the game will receive a HUD update.


The following Hex Perks would be the ones affected by this idea:

Hex: Devour Hope

Hex: Huntress Lullaby

Hex: Ruin

Hex: The Third Seal

Hex: Thrill of the Hunt

Hex: No One Escapes Death


Hex Perk Light Modes

For an example, we will use Hex: Devour Hope, and Hex: Ruin.

 When using Hex: Devour Hope, as each stack is gained, the Dim Mode totem will get increasingly brighter.

2 Tokens: Gain a 3/4/5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. Hex: Devour Hope enters the Barely Lit Mode.

3 Tokens: Survivors suffer from the Exposed Status Effect. Hex Devour Hope enters the Almost Fully Lit Mode.

5 Tokens: Grants the ability to kill Survivors by your own hand. Hex: Devour Hope enters the Fully Lit Mode.

This would apply to every Stackable Hex Perk such as Third Seal and Lullaby.


When using Hex: Ruin, Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed. 

As each Generator is complete, Hex: Ruin goes down a Light Mode. (Fully Lit - 5 Generators, Almost Fully Lit - 4 Generators, Almost Out - 3 to 2 Generators, Dim Mode - 1 generator)

Hex: Ruin affects all Generators.

This change where the Totem gets more dim would apply to Thrill of the Hunt as it lost stacks.

Hex Perk HUD Update

Whenever the Killer looks at one of their lit totems, a white highlight will appear around the perk icon. This will allow Killers to decide if they should protect their totems or to let them go based on how valuable the perk is.


If you take the time to read this, please let me know your thoughts and if this would be a good idea.

Post edited by Sehkmet666 on

Comments

  • zacattak48
    zacattak48 Member Posts: 101

    I love the idea of having whichever hex you are looking at light up to tell you which one it is as killer. I also agree noed needs a nerf but the exposed would kinda be pointless if the survivors just 99 exit gates.maybe have the speed boost be greater and remove the exposed all together? Replacing that with longer lunges would be cool

    Amd lastly I dont really get the point of having the new hex changes. The lit and barely to mostly lit doesn't make sense to me. What would its purpose be? I mean I guess survivors could tell what level a hex perk is at if it uses tokens but why would that matter as they will most likely just clense it.

  • Sehkmet666
    Sehkmet666 Member Posts: 3


     I also agree noed needs a nerf but the exposed would kinda be pointless if the survivors just 99 exit gates.

    It wouldn't be strong in a scenario like that; that much is true. However, the increased speed serves for that area as there's still time to get the survivors. The idea is so that the survivors don't linger around at the endgame collapse.

    maybe have the speed boost be greater and remove the exposed all together? Replacing that with longer lunges would be cool

    That is a good idea, maybe get faster over the place of making survivors Exposed with something like Coup de Grace.

    The lit and barely to mostly lit doesn't make sense to me. What would its purpose be? I mean I guess survivors could tell what level a hex perk is at if it uses tokens but why would that matter as they will most likely just clense it.

    The way I had envisioned the thing with the lit and barely to mostly lit modes would be to take priority over which totems should be cleansed first before taking care of another priority.

  • zacattak48
    zacattak48 Member Posts: 101

    I suppose I could see the purpose of the lit totem brightness system. Having a sense of urgency when it's fully lit. Maybe they could implement where all hex totems start the trial dimly lit.

    While dimly lit they are unable to be cleansed. They could go through the stages you mentioned after a set time has passed in the trial. Each mode could activate after lets say 45 seconds. Once the totem is fully lit they can be cleansed.

    That would give a Buff to hex totems from being cleansed as soon as the trial starts and implement that cool dimly lit to fully lit idea of yours.

  • Sehkmet666
    Sehkmet666 Member Posts: 3

    That is actually a much better idea, I agree with that. It would for sure be an amazing buff too for certain events with the way some trials start lol.

  • CryptFriend
    CryptFriend Member Posts: 416

    *Spawns in*

    *All four Hex totems immediately break*

    Yeah, having spawned directly on top of Hex totems, I understand why that would be balanced and just really helpful all-around.