New Survivor Idea
Hey all. I had an idea for a new survivor that may be interesting as a character. A cowardly survivor with a low pain tolerance. He could barely handle a splinter let alone getting stabbed and caught in bear traps. This new realm is terrifying and unbearable to him, but the entity has a proposition for him.
Almost all hope is gone but only a tiny shred remains. Seeing as hes almost gone, the connection with the entity is stronger for him, and maybe the entity is trying to sway him into joining the killers. His perks would revolve around the entities promises of protection, as a sort of taste of how he'll be protected on the killers side.
Perk 1: A Taste of Protection: One time per match if the killer is carrying you and walks past a pallet, the entity will drop the pallet on the killer freeing you.
"I don't trust you, It obviously has a thing for you."-Dwight
This perk is almost like a passive Decisive strike. It would have two main advantages, one being the free break away and two being the killer would have to take specific paths to prevent this from happening, therefore taking longer to get to a hook, and giving you a better chance of escaping his grasp. (This could also have an interesting clash with "Spirit Fury")
Perk 2: False Promises: Entity progression is 5/10/15% slower.
"See? I wouldn't hurt you if you just gave in."
This would be useful to the more patient survivors. The ones who don't attempt escape at all. If your friends need to open an exit gate or across map you don't need to worry because you can hang there for a while. May not be the most attractive perk for professional players but it would have its use.
Perk 3: Take Them Not Me: When in a chase any nearby survivors become exposed and revealed until outside your range.
"Please no! The entity likes me! Take them instead!"-This survivor
This perk may be a bit trashy, and very annoying for other survivors.To be honest I have hate/love relationship with this idea. On one end its an interesting and very unique perk that would convince the killer to leave you alone and try to get the one shot down on your pal. On the other hand your teammates might avoid you like the plague especially when hooked. On the down side it could be very exploitable by trolls and killer helpers. If anyone has a better idea for a third perk please give suggestions because I would love to see what we could shape him into.
I feel this would make a very unique and interesting (lore wise) character. If any of you have any feedback or suggestions id love to hear them!
Comments
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I know that this could help the person who has it on, but perk 3 only has a bad effect, so no one other than trolls and killer helpers (most likely) would use it.
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@SolarFoxVB Yea Well in a sense once the killer drops you for the friend you run away and the exposed effect is dropped. The reason it doesn't just make them visible is cause the killer needs a reason to drop you and go for them. I know its a bit of a bad idea but the uniqueness of it just attracts me to it. Any suggestions on how it could work in a way that's beneficial enough to use?
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It would also be worth mentioning that the idea of this survivor would focus on self preservation over anything else. He is a coward after all.
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Maybe you could just change the perk to where the survivor gets a benefit to something while any other survivor is in a chase.
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@SolarFoxVB said:
Maybe you could just change the perk to where the survivor gets a benefit to something while any other survivor is in a chase.Actually sometimes when I'm working on a gen with another survivor either them or I distract the killer and just run them around in circles while the other fixes the gen. So maybe a boost to gen repair when another survivor is in a chase? Or maybe if we were to keep the whole "them not me" thing and entice the killer to chase another survivor this survivor gets a speed boost along the lines of adrenaline or lithe when near another survivor, to entice the killer to go for the slower one.
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Maybe once the killer gets in a chase with you they can see the auras of survivors performing actions inside of a 32m range.
I like the idea of a cowardly survivor and I think you've done well making this survivor not easy for survivors to farm with killers.1