http://dbd.game/killswitch
Impossible blinds are still a thing
I thought we were over this, but apparently not. Flashlight saves through walls and through the back of your head are still possible. At places where you literally can't see the survivor, they can still blind you. So not only does the killer fov suck because it's so small, but it doesn't even show a realistic window of where the survivor can blind you. How is that fair? If you can't see the survivor on your screen, they shouldn't be able to blind. Maybe that's why people run Lightborn in response to seeing 1 flashlight in the lobby, because you never know when the game is gonna allow the survivor to break the rules and blind from an impossible angle. And if you don't think this is a serious problem, you're a bug apologist who will excuse some bugs only because they're not as common as others, or because they haven't happened to you.
Comments
-
Yup, it can happen. I've been blinded looking at a wall at 90 degree angles while in pickup animation. Thankfully it's rare though. I've heard shadow born may increase blind angles but I'm not sure if it's true or not.
2 -
Ever since dedicated servers went live, I've been unable to consistently counter flashlights. I didn't have a problem before dedicated servers, but now I just always run Lightborn because otherwise avoiding blinds feels completely out of my control.
0 -
Yes it does.Same with Monitor
3 -
I know the feeling. I just had a Meg blind me from behind even though my pick up animation clipped itself through a T-wall. There was physically no way she could hit the angle but she managed it somehow from behind me. It's beyond frustrating when this happens and just feels like the game royally screws you over.
2 -
I've seen people get blinded from the smallest of gaps, and I'm sitting here wondering how!?
1