Grindiest challenges.

CountVampyr
CountVampyr Member Posts: 1,050

Right now I’m on “A True Friend”. Even if I get a full stack for WGLF we’re still talking about 5 games minimum for 3 rift points. So far I’ve played two games and got zero in the first and two in the next. Good times!

Comments

  • JHondo
    JHondo Member Posts: 1,174

    I don't understand why they added more grindy survivor challenges and reduced the number of killer challenges...

  • Reinami
    Reinami Member Posts: 6,886

    I actually am fine with the grindier ones that allow me to the play the game like normal. What i don't like are challenges like "Escape while 6 other survivors escape, you must remain in the trial while they escape" and "Have someone breakout using breakout"


    The first is complete RNG, and forget about it if other survivors are doing the same challenge so you both stand at the exit waiting for the other to leave. The second requires you to use a specific perk that isn't really that good and requires team coordination.

  • poomanchu
    poomanchu Member Posts: 242

    Sacrifice 15 survivors, hook 24 survivors, and destroy 24 pallets? How is that a reduction?

  • Xzan
    Xzan Member Posts: 907

    A pallet stun works for the challenge. But I'm not sure about wiggling yourself free or DS while you are near.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    The challenges do seem more realistic in this part which is nice. Old ones that expected like 10 gen kicks or pallets breaks were not good. Some still aren't great now but they at least don't force a loss essentially as much.

  • JHondo
    JHondo Member Posts: 1,174

    Number of challenges not number of objective per challenge. There are 7 killer challenges, 11 survivor challenges, and 2 either/or. That's almost double the number of challenges for survivors to complete this level over killer. In others those number have been much closer.

    Also on a 12 hook game that's only 2 possibly three matches for "hook 24" survivors. Destroy 24 pallets or kick gens I did that in one game on ormond with Ghostface and brutal strength and still got the 4k. Sacrifice 15 survivors takes 3 4ks and a 3k so only 4 matches. The killer challenges are much less grindy than the survivor ones and there's less of them.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,172

    More Survivor Challenges-->There need to be more Survivors by default to have decent Queue times. Those are not a thing currently, however, if There would be the same amount of Challenges (and both queue times would have been roughly the same to begin with), Killer Queues would be really long.

    More grindy Challenges-->This community is whiny. Instead of interesting challenges which might require a few games to get done, the Devs went for quite a bunch of easy Challenges which are basically "just play the game". I prefer real Challenges, difficult things done in one game which need multiple trials. But since many people (or a few loud ones..) thought it was too hard, we have more of the grindy ones. Yay.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Honestly having more killer challenges would be better. Queue times improve because there isn't enough players on the opposing side, which is why survivors always takes longer than killer. Killers can instantly find a game because not many people want to be killer. Another thing to consider is that a good portion of people don't care about rifts and a majority of that bunch will be survivor players anyways

  • JHondo
    JHondo Member Posts: 1,174

    I would argue that at this point in the games health they need more killers. At the moment my survivor queues are 5-15 minutes depending on time of day. 5 minutes minimum during daytime hours and averaging 15 minutes during peak hours. Killer queues are between 10seconds to 2 minutes, 10 seconds during peak hours and averaging 2-3 minutes during daytime hours.

    I don't mind the grindy challenges because even if I have a meh game I am still making progress.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,172

    Honestly, I dont care about the Archives anymore. For me, it can also be more Killer Challenges again. Then we have more "Hook X Survivors"-Challenges. Or more "Chase Survivors for X amount of time while using Perk Y"-Challenges, which are equally boring to the grindy Survivor Challenges.

  • NoxVeno
    NoxVeno Member Posts: 177

    Grind challenges encourage bad play. killers farming pallets and gens, survivors going for unsafe unhooks ect...The healing grinds take the cake. survivors running across the map to try to force heal you. its feels like boarder line molestation

  • CountVampyr
    CountVampyr Member Posts: 1,050

    It’s true. In the challenge I reference above, hook saves and protection hits are part and parcel to the game, but making it a challenge to complete leads the activity into unsafe territory. If everybody is working for protection hits then it is at the expense of fixing generators and escaping.

  • NVerde
    NVerde Member Posts: 264

    I can't do the heal under the effect of Empathy one. Dozens of games so far

  • bm33
    bm33 Member Posts: 8,504

    The do this thing multiple times in single match challenges take me way longer than challenges like get 20 safe unhooks/protection hits. I prefer these ones because atleast if I get one it's going towards my challenge, in single match I could be 1 save/hit short and I have to do it all again next match.

    Feel like when it's in one match it encourages way more bad plays than when it's spread out, especially when players have missed getting the challenge in previous matches. Single match challenges are when you get players that if completing gens don't do anything else or if they need to do heals just follow teammates around the map that don't want to be healed.