http://dbd.game/killswitch
Spawning in the killers Terror Radius.
So yeah people, it's back. Played against a Doctor on Sanctum of Wrath and one my teammates spawned in his terror radius. Within 15 seconds of game start he was being chased. So gg devs. A problem from years ago has come back. To make matters worse, I try rescuing a hooked survivor and right in front of them, it kept trying to snap out of it. Great fuckn design.
I will be putting this in as a bug report too, let's see if this one gets noticed. Cause my last bug report didnt get a confirmation. But I hope this will be heeded and ye get your shite together
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Are you telling me the devs managed to make a bug come back? *insert shocked face*
In all seriousness how the hell do they let things like this slip by
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This is not an issue. You spawn at least 32 meters away from a killer. Doctor using Calm Addons and Distressing easily allow you to spawn inside his radius. Same applies to Huntress, its possible to spawn inside her humming range, but never within 32 meters.
This actually means that if you use Distressing on Doctor, Whispers on lower tiers could have more value as it confirms more people inside your radius and it could activate the moment you spawn in, where Whispers t3 never would activate.
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I also had a similiar experience where I spawned, took 2 steps and heard the Doctor's TR but I'm pretty sure it was just the addons/perks he was running
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He was using king and queen, Huntress Lullaby, Discordance, BBQ and Pop.
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You can confirm first hand that your teammate spawned in the terror radius? Otherwise you don't know it really happened and a bug report should come from the teammate that it occurred to.
If you needed to snap out of it your Madness would have been level 3 which with the intermittent screaming, static sound, etc. can make it difficult to make sure your in the right place to unhook. That does not sound like a bug.
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1st off, he isnt bothered cause he thinks the game is not worth trying. So I make it in Hope's the devs might actually fuckn listen.
2nd, the sn as p out priority is the console button priority system. It's the same as people trying to drop a pallet but they keep self caring or get sucked to heal someone in the middle of it. Or trying to cleanse a totem by a pallet but it keeps sucking you to drop pallet even though you're looking at the totem. It's their ######### game design bottom line.
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To top the night. After the game finished and I left to the survivor lobby screen, it brought me to the screen but it was silent, no survivors on screen. The game crashed and i had to quit out 🤣 I think it was a sign
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Second possibility: Internet issues. The killer having a much faster connection, meaning he/she loaded in before your teammate fully loaded in, meaning the killer had control of the character before your friend even started the introductionary animation and happened to move towards your friend.
I highly doubt the spawnrules have been impacted as they have been pretty hard coded into the game. Back in the day, the terror radius issue existed because it was possible for survivors to spawn in before the killer did while survivor spawns were based on terror radius. Meaning you could spawn next to killers like Myers with Monitor(before he became undetectable). If there was no killer spawned in yet, a survivor could be placed in first with the killer being placed in right after.
Right now, I do believe they coded it in a way where the killer always gets placed first and survivors do not spawn untill after the killer has been placed in, which is why loading times of matches are slightly longer than before. Let alone that survivors are now spawned based on where the killer is placed, rather than the terror radius(I mean, old Doctor on The Game with Distressing and Calm Addons literally meant you would only be spawned in the corner of the map if he loaded in first).
So for there to be a terror radius on load, one of 2 things must be true: 1, the killer was able to move around, 2, the killer used terror radius increasing perks and/or addons.
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So what you're saying is, instead of the killer spawning around the survivors, the survivors are being spawned around the killers. It seems like the problem never left, they just flipped it if that was the case.
You could just be wrong and it can be a bug. Possibility no? I mean to hear it from start means that on the off chance the killer is already moving means nobody should play survivor right now if they're loading in like 10 or 15 seconds after killer 🤣 I doubt this is it really. I think they just fecked things up again. But you're free to opinion.
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No, what I am saying is that before, people were spawned in based on how quick they loaded in, regardless of the situation. Meaning that it was possible for a survivor to load in first, be placed in a location where there is no terror radius, and then for the killer to be spawned in the same location. AKA there was 0 spawn rules for the killer, and the survivor spawnrules relied on the terror radius. Meaning it was possible for survivors to spawn in first, even if the killer was hosting and SHOULD spawn in first.
Now, the killer is spawned in first, regardless of how quick you load in, then survivors are sprinkled over spawn locations that are outside your 32 meter radius. Which is also why survivors spawn together a lot nowadays, while back in the day it was quite common to spawn alone. Simply because the killer spawning first can block up to 70% of spawn locations. The killer now has the spawnrule of being spawned in first and survivors are spawned in 32 meters away, regardless of the terror radius.
The problem isnt flipped at all. The rules have been changed entirely.
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Ahh so if that's the case, then it's either bugged like I propose or the killer spawns a substantial time before survivors if it means he's moving as you're only just getting in. (As you said) Either way, big problem that needs drastic attention, the game is screwed otherwise.
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Does not sound like a definitive bug to me. Other things could have caused this that have nothing to do with the games programming.
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He was on a computer which runs the game perfectly. So unless you're saying the other guy has a better gaming chair. I dont think it was a simple case of something unexplainable 😅
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It was gone?
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What you should be afraid of is spawning in the terror radius of a Deathslinger running Monitor & Abuse.
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It's happened before with a Bubba. My teamate had OoO and he couldnt see his aura but he could hear terror radius. Within 15 seconds of game start, he was being chased. Worst part is, he spawned in a bloody dead zone on Autohaven. 🤣
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Forgive me if I fail to summon sympathy for someone running OoO.
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Not everyone is toxic mate just cause they run a perk. I guess you were hurt before by it. It's ok. We're here.
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I didn't say toxic. I said I don't feel sorry for them. Same reason I don't feel sorry for flashlight clickers. Run something annoying, be prepared for the extra special time you get to spend with the Killer.
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But you're being toxic just because somebody ran a perk that you think is automatically annoying... just because someone uses it doesnt mean they are automatically toxic, sweaty, annoying. But hey. Whatever you say Jack, you're the master race.
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What do you think the word "toxic" means?
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How about putting it this way: "If you do something to get the killers attention, don't be surprised when you get the killers attention."
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I feel like nobody is reading. If we spawn in his terror radius, how would they know you're running object if you're the first person they chase? 😅 it just means that if they're toxic to you first before even knowing about OoO it means they're just toxic. 🤣
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Had a match earlier today where I spawned in, took two steps forward and Spine Chill lit up. A second later, terror radius spawned, two more seconds and Legion was on me. I don't think survivors are supposed to spawn that close to the killer.
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