Why people aren't playing survivor
People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)
What are your thoughts on this folks?
Comments
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@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
im all for stricter dc punishments on the few days i have people to play with its fun to survive with a freind or two but with all the dcs it forces us to play kind of toxic to even stand a chance winning or the killer will rage quit and the game will end and playing as killer is the same problem the dcs are out of control i would love to see actual punishment for this because right now all you get is a lap on the wrist and i also feel survivors should earn more blood points as well.
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@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
mayeb they could buff soo survivors by nerfing sfw ones by doing this for each sfw member their is limits the aumount of perks they can have for instance 4 eqauls each can only have one perk and 3 2 and 2 3 and so on
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From what I can see queus are back to normal. The devs probably messed up lobbys with hallowed blight patch. At least that's what I noticed, since literally a few minutes after the patch they were a mess. Edit if you were to increase bp for survivors even less people would play killer.
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They are playing less survivor because the devs have just repeatedly overbalanced the killer role and not with just straight up buffs that many killers needed but by just nerfing tools that survivors use to survive. Slow vaults, wonky pallet animations, less pallets, crouch sticking bugs, flashlight save bugs, healing nerf and killers are still complaining about that .5 second invulnerably window on unhooking survivors? I would consider most survivors to be casual players and many aren't going to play a game that forces them to be immersed tryhards or swf which is annoying that the devs are forcing this on us for solo survivor play. They will pick up other games, maybe come back on an event and balance patch, and possibly leave when another game comes out. Even the Devs know this when they tell them to play another game for a few weeks.
TLDR: Stop with the wide brushstrokes of nerfs and just do some detailed buffs on weaker killers and perks.
The other thing too is that rank is really messed up due to the event, there are killers that are way too boosted and survivors seem to be all pooled in purple and greens due to unintended deranking.
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I only dont play survivor because im sick of Dcing teammates and complete plebs being put into my team that actualyl belong to lower ranks.
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@friendlykillermain said:
@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
mayeb they could buff soo survivors by nerfing sfw ones by doing this for each sfw member their is limits the aumount of perks they can have for instance 4 eqauls each can only have one perk and 3 2 and 2 3 and so on
I've always liked this idea, and really wish they would implement it. Just for clarity, I think it should be
- 4 SWF: 1 Perk
- 3 SWF: 2 Perks
- 2 SWF: 3 Perks
- Solo: 4 Perks
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@Justicar said:
@friendlykillermain said:
@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
mayeb they could buff soo survivors by nerfing sfw ones by doing this for each sfw member their is limits the aumount of perks they can have for instance 4 eqauls each can only have one perk and 3 2 and 2 3 and so on
I've always liked this idea, and really wish they would implement it. Just for clarity, I think it should be
- 4 SWF: 1 Perk
- 3 SWF: 2 Perks
- 2 SWF: 3 Perks
- Solo: 4 Perks
exactly this would buff solo survivors and give sfw groups the nerf they have avoided for so long without completely breaking the mode just requiring more skill from each member
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@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
Increasing the bloodpoints earned for suvivors would probably be the easiest solution. I dont think it would be a complete fix but it should help reduce the waiting time to play as a killer for some people.
If not that then maybe reward more bloodpoints for each game played in a row. Say after playing one game as a suvivor then my next game as a suvivor will have bonus points. Maybe increase the bonus up to say...five games in a row.
Or just have bonus points if you switch from suvivor to killer. The bonus points would go away anytime you tried to play two games in a row as a killer or suvivor.
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@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
I quit playing survivor months ago and the main reason is there's not enough to do and it becomes boring. I'm either running the killer or doing gens. Both of which are always the same repetitive task because maps don't have anything to offer aside from the bare minimum and once you know the killer that determines how you're going to play the rest of the trial. I'm not saying this is why people don't like playing survivor but that's personally what made me not want to play survivor. Killer is the only role that feels dynamic because survivors are different each round. (tl;dr on this part of post - Add more stuff for survivors to do so it's less boring even if it's unlocking a shortcut for survivors or loot or something)
I do agree that less people seem to be playing survivor compared to killer and some of your proposals may help but honestly I can't imagine any of those having a long term effect on the game. Although extra BP for survivors should happen regardless. The BP earnings survivors get are pitiful.
Regarding #3 survivors don't need a buff because the only meaningful nerfs they've received lately is the vaulting change and the healing speed change. Most survivors have already adapted to the changes as well but at least even with survivors understanding how to play around these changes killers have a bit more control on the game. The only reason those are the only nerfs that mattered is because survivors are using more time healing and need to go specific routes now for certain windows so that helps killer control the flow of the map.
For DC's I still believe escalating queue timers should be a thing. Every time you DC the timer increases by a small increment and would reset each day when dailies are given out. It wouldn't be a permanent solution but it would at least reduce the chances of you getting a player that DC's in your game essentially by temporarily removing them from the pool of people playing.
DC#1 = 2 Minutes
DC#2 = 5 Minutes
DC#3 = 10 Minutes
DC#4 = 15 Minutes
DC#5 = 30 Minutes (Highest timer)I acknowledge the arguments to the timer suggestion being that if a survivor DC's and you play through your entire game you could potentially get them again because their timer would end by the time your game ended. However I feel as though if a player DC'd enough they would get bored and play something else or stop DC'ing. Although the risk there is if people who wanted to DC can't regardless of solution do they AFK. So I feel like if you're looking for solutions for DC'ing you need to look for a solution for AFK'ers too which I don't really have.
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ive said this so many times now, but i will say it again:
the killer has way more action going on than a survivor. thats why he gets more points. the killer is always stressed, as the slightest missplay can cost you all 4 kills at the end. i dont see why survivors would need to et more points for pressing m1 and sometimes hitting space, while the killer works his ass off hor the points he earns.
also, there are 4 survivors and 1 killer. obviuosly, as all 4 survivors are gaining points from the same point pool, they will get less points than a killer, who has no one to share his points with. another thing would be, that a lot of the times the lack of points for the survivors occures due to their own mistake. for example the objective points: since the current meta is genrush, you could easily get 3 gens done by having 3 ppl work on the gen and 1 getting chased. that means, 3 gens for 1250 BP for each survivor. now, if youd work together on the gens, not only would 3 ppl get the 1250 BP per gen, but the game also rewards ou with bonus points (the more ppl working together, the more points you get) for working together on a single gen. with other words, you could easily double the amount of points you get for each generator, just by playing differently.
yet another reason for the killer getting more points would be that the survivors 4 objectives are widly spread around different topics: 1: doing the objective, 2: doing stuff crucial to your survival, 3: helping players who got caught by the killer and 4: go up against the killer. with that, you cant just fill multiple point cathegorys at the same time, as they all focus on something entirely else, while the killer has 3 out of 4 cathegorys tied around his first objective,, being the chase: 1: you get points for finding and hunting, 2: you get points for using your power in a chase, 3: you get points for attacking / breaking their defenses. the only cathegory, and btw the one the killers usually struggle to get on max the most, would be the one tied on their main task, to sacrifice. so while the survivor and the killer usually both get the same amount of points, there are 2 big reasons on why the killer has more than the individual survivor: 1: the killer gets points in 3 out of 4 cathegorys just by chasing you around the map, which means he can get up to 24.000 BP just for chasing, while the survivor can only gain 1 out of 4 point cathegorys, which means his points for the chase are capped by 8.000 BP. the same goes for any other action they are doing. and 2: the killer is always the one gaining points on the killer side, while the survivors have to split their points up by 4. example: killer chases the survivors. the killer gets a lot of points, while chasing all 4 survivors, but every individual survivor earns less points, as they were not in the chase this entire time.
you see? the killer getting more points than the survivors is just logical.
also, for many people the higher amount of points is the only reason top endure the killer side, as its still not balanced at all and killers usually suffer due to the survivors just being stronger than them.PS: pls fix the "Survival" point cathegory, as its way too hard to gain points for that
PPS: ######### is wrong will all your lobbies that you complain about not finding any survivors? i dont feel that much of a difference to before the event, its not asap full with survivors anymore, but 5 mins waitingtime is okay.0 -
not to mention, that the killer usually has to stay the whole round, while a survivor can simply restart once he died.
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God, you guys like overcomplicating things. Killing people is good. Try it someday.0
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@Peasant said:
3.) Buff survivors (Please for the love of God don't pick this one!)
What are your thoughts on this folks?
Reading this part was hilarious
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Less bloodpoints and too easy gameplay are the main reasons I would think. Killers are just too weak which makes it too easy and you can get literally at least double or triple+ with BBQ running the bloodpoints of playing survivor.
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@friendlykillermain said:
@Justicar said:
@friendlykillermain said:
@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
mayeb they could buff soo survivors by nerfing sfw ones by doing this for each sfw member their is limits the aumount of perks they can have for instance 4 eqauls each can only have one perk and 3 2 and 2 3 and so on
I've always liked this idea, and really wish they would implement it. Just for clarity, I think it should be
- 4 SWF: 1 Perk
- 3 SWF: 2 Perks
- 2 SWF: 3 Perks
- Solo: 4 Perks
exactly this would buff solo survivors and give sfw groups the nerf they have avoided for so long without completely breaking the mode just requiring more skill from each member
That'll definitely get more people playing survivor and completely fix the queue imbalance!
/s
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I agree with @Mister_xD it does come down to the fact that killers work pretty much all categories in a game while survivors might usually score more points in just two categories, depending on what role you’ve played. Also that killers play a whole round whereas survivors could be anything from a quarter of the game upwards.
Maybe if they introduced more blood point boosting perks for the survivors side? No One Left Behind is very situational and only targets the altruism category, and We’re Gonna Live Forever requires you to be playing altruistically to get the boost. The Killers side has four that work pretty passive so maybe some slightly passive BP boost perks for survivors?
Possibly even item add ons to give extra BP for using the item successfully?
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Dustin said:
@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
I quit playing survivor months ago and the main reason is there's not enough to do and it becomes boring. I'm either running the killer or doing gens. Both of which are always the same repetitive task because maps don't have anything to offer aside from the bare minimum and once you know the killer that determines how you're going to play the rest of the trial. I'm not saying this is why people don't like playing survivor but that's personally what made me not want to play survivor. Killer is the only role that feels dynamic because survivors are different each round. (tl;dr on this part of post - Add more stuff for survivors to do so it's less boring even if it's unlocking a shortcut for survivors or loot or something)
I do agree that less people seem to be playing survivor compared to killer and some of your proposals may help but honestly I can't imagine any of those having a long term effect on the game. Although extra BP for survivors should happen regardless. The BP earnings survivors get are pitiful.
Regarding #3 survivors don't need a buff because the only meaningful nerfs they've received lately is the vaulting change and the healing speed change. Most survivors have already adapted to the changes as well but at least even with survivors understanding how to play around these changes killers have a bit more control on the game. The only reason those are the only nerfs that mattered is because survivors are using more time healing and need to go specific routes now for certain windows so that helps killer control the flow of the map.
For DC's I still believe escalating queue timers should be a thing. Every time you DC the timer increases by a small increment and would reset each day when dailies are given out. It wouldn't be a permanent solution but it would at least reduce the chances of you getting a player that DC's in your game essentially by temporarily removing them from the pool of people playing.
DC#1 = 2 Minutes
DC#2 = 5 Minutes
DC#3 = 10 Minutes
DC#4 = 15 Minutes
DC#5 = 30 Minutes (Highest timer)I acknowledge the arguments to the timer suggestion being that if a survivor DC's and you play through your entire game you could potentially get them again because their timer would end by the time your game ended. However I feel as though if a player DC'd enough they would get bored and play something else or stop DC'ing. Although the risk there is if people who wanted to DC can't regardless of solution do they AFK. So I feel like if you're looking for solutions for DC'ing you need to look for a solution for AFK'ers too which I don't really have.
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If bhvr would put all the ressources that now deal with bans and DC 'punishments' into game improvement making a DC unattractive gamewise this would be much less of a problem. Nothing good ever has come out of punishment systems but a lot more out of rewarding people.
At the moment with nerf after nerf for 80 % of the player base (remember, 4/5th of a game is made of survivors) I am wondering where this game is headed if 80 % of players lose more than 50 % of the games vs. killers. Playing solo a lot I have a really hard time getting an escape these days and it's just annoying to be hardcore camped and tunneled 80 % of the games.
What is the point of staying in a game if the killer never leaves further than a body length from the hook ?
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@Sheldor said:
If bhvr would put all the ressources that now deal with bans and DC 'punishments' into game improvement making a DC unattractive gamewise this would be much less of a problem. Nothing good ever has come out of punishment systems but a lot more out of rewarding people.At the moment with nerf after nerf for 80 % of the player base (remember, 4/5th of a game is made of survivors) I am wondering where this game is headed if 80 % of players lose more than 50 % of the games vs. killers. Playing solo a lot I have a really hard time getting an escape these days and it's just annoying to be hardcore camped and tunneled 80 % of the games.
What is the point of staying in a game if the killer never leaves further than a body length from the hook ?
Not true. Facecamping is very rare, and anyone could deal with the occasional case. And tunneling... it has come up so many times in the forums, it's embarrassing to even mention it, but here it is: tunneling and getting rid of one survivor very early is a blessing. It's the best way to have a shot at getting a nice 3K or 4K. This game is competitive.
As for DC bans: a large number of DC-ing people do it as soon as they're hit or hooked the first time in a match. Punishing these people may drive them away from the game, yes, but... good riddance I says. The number of active players is not as important as the number of worthy players. We don't need garbage people who disconnect because they can't take the pressure. They can go play Pony Farm Builder or whatever else suits their mindset.
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I am survivor main, but now I play killer most of the time. Why ?
BECAUSE SURVIVOR IS BORING ! You NEED to genrush or everybody will die. Genrush simulator. You will be camped and tunneled et NOOOOO not 15K+ BP at all. Just 8K because you DIED by facecamp. I am not a baby on this game and now survivor feels freakin stupid and difficult. Even with my friend at the same rank 1 as me. No FUN at all. The TRYHARD is real. Killers are cancer et mates are potatoes.
Facecamp is rare ? You joking right ? You don't play survivor at high rank more than ten minutes per day ?
Killer is very EZ. You don't need to be stressed. You just play for fun, no tryhard, no tunnel, no camp because you don't want to be toxic and WOW survivors are great with you ! You got 3kills and everybody say gg and thank you for not camp even at the end. Amazing.
So many nerfs... Survivor is boring. Doing gen during all the match and the totems because NOED everytime ! No fun. As survivors, we need more things to do, more objectives...
Sorry for my poor english.
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@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
They need to seperate killer bloodpoints from survivor blodpoints, you can do MUCH more with blood points as survivor and you earn them as killer MUCH faster.
But killer is also more difficult to play as a good survivor team can dominate nearly every killer no matter how good the killer is, which shouldn't be the case.
Any survivor talking against it, never played really decent.0 -
@WalterWh1te said:
George_Soros said:@Sheldor said:
If bhvr would put all the ressources that now deal with bans and DC 'punishments' into game improvement making a DC unattractive gamewise this would be much less of a problem. Nothing good ever has come out of punishment systems but a lot more out of rewarding people.
At the moment with nerf after nerf for 80 % of the player base (remember, 4/5th of a game is made of survivors) I am wondering where this game is headed if 80 % of players lose more than 50 % of the games vs. killers. Playing solo a lot I have a really hard time getting an escape these days and it's just annoying to be hardcore camped and tunneled 80 % of the games.
What is the point of staying in a game if the killer never leaves further than a body length from the hook ?
Not true. Facecamping is very rare, and anyone could deal with the occasional case. And tunneling... it has come up so many times in the forums, it's embarrassing to even mention it, but here it is: tunneling and getting rid of one survivor very early is a blessing. It's the best way to have a shot at getting a nice 3K or 4K. This game is competitive.
As for DC bans: a large number of DC-ing people do it as soon as they're hit or hooked the first time in a match. Punishing these people may drive them away from the game, yes, but... good riddance I says. The number of active players is not as important as the number of worthy players. We don't need garbage people who disconnect because they can't take the pressure. They can go play Pony Farm Builder or whatever else suits their mindset.
Damn you must be fun at partys...
If i might ask: Who exactly is your competitor in this game? Its an asymetrical game. The opposite site has a complete different object and different mechanics... and you don't compete with other killers either because there is no leaderboard. On top: DBD has a lot of RNG elements like map and maptiles. so again: who is your competitor in this game?
Parties? What are those?
And... you can't be serious about "who is your competitor?" Killer and survivors struggle against each other in this game. Survivors die = killer wins. They escape = they win.
And yeah rng plays a big role but what mdoes this have to do with competitiveness?1 -
@Peasant Just give up. Baby killers own this forum and making the game more unbalanced. Let them broke the game and find another game because devs dont care about survivors.
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Personally I think they should have a timeout system for people who dc
1 - 2min
2 - 4 min
3 - 6 min
4 - 10 min and then 5 minute increments
It doesn't reset for 24-48 hours depending on how high you get. This does two things first punishes those who dc and second if you happen to have a bad internet connection at the time you have time to look into it and if its the isp and you are dropping why try and play?
I also think they need to look at balancing survivor/killer bloodpoints as you say survivors earn less, rank isn't tied to them anymore so there is no reason not too.
Stop nerfing solo and buffing killers to try and compensate for SWF, nerf SWF, they need to stop working on trying to create fixes for everything around what is broken and go to the source of the problem and fix that.
Survivors and killer with all the aura and one hit down perks is becoming boring it's like being led by the hand everywhere, let me hunt and evade again, let me think and be aware stop telling me every little thing that's happening in the game and let me play it.
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AndreasLyUs said:
@Peasant Just give up. Baby killers own this forum and making the game more unbalanced. Let them broke the game and find another game because devs dont care about survivors.
Also, the rankings dont help. You can have two games back to back against rank 4 killers and one can play like he got boosted and lose his ass while the other may have dipped from 1 and wreck you.
It will never be perfectly balanced, especially qith the amount of perk and addon combinations available now, but it is definitely not heavily sided one way or another.0 -
Thank you for speaking my mind. Survivor isnt fun anymore with all the camping tryhards in the high ranks anymore. Havent seen one killer i wanted to say gg too cause he didnt camp or tunnel, but still got good points and kills. I dont mind getting killed by a good killer. if he has moves and is better then me, he deserves the kill. But getting it hardcamping and tunnelling? Its the no skill approach, that sadly 99% of the killers in the red ranks have adopted. And trust me, people in there arent all toxic SWF. but every killer seems to think that it is and that they have to play that way to counter it.
@Hydelino said:
I am survivor main, but now I play killer most of the time. Why ?BECAUSE SURVIVOR IS BORING ! You NEED to genrush or everybody will die. Genrush simulator. You will be camped and tunneled et NOOOOO not 15K+ BP at all. Just 8K because you DIED by facecamp. I am not a baby on this game and now survivor feels freakin stupid and difficult. Even with my friend at the same rank 1 as me. No FUN at all. The TRYHARD is real. Killers are cancer et mates are potatoes.
Facecamp is rare ? You joking right ? You don't play survivor at high rank more than ten minutes per day ?
Killer is very EZ. You don't need to be stressed. You just play for fun, no tryhard, no tunnel, no camp because you don't want to be toxic and WOW survivors are great with you ! You got 3kills and everybody say gg and thank you for not camp even at the end. Amazing.
So many nerfs... Survivor is boring. Doing gen during all the match and the totems because NOED everytime ! No fun. As survivors, we need more things to do, more objectives...
Sorry for my poor english.
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Just played 4 killer games tonight. I'm rank 3 and none of my queue time went over 3 minutes (Western Europe, PC player). In fact since I'm using Steam's internet browser right now, I didn't have time to answer before I'm done playing for the day.
Just saying that If people truly didn't play survivor as much as before, I would have wait much longer. I did stopped to play killer during the event because of stupidly long queue times, but everything is back to normal now (here anyway).
So I believe this whole discussion is pointless, unless of course there are places where people tend to play killer more than survivor ... In that case, please don't ask the devs to fix a problem about YOUR area by wrecking the game balance for everyone. Before moving things around your personnal problem, please consider asking other people what they feel about it.
Who else have very long killer time waiting queue right now, and where are you playing ? If this is the problem of a specific region, how can we fix it ?
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@WalterWh1te said:
@George_Soros said:
And... you can't be serious about "who is your competitor?" Killer and survivors struggle against each other in this game. Survivors die = killer wins. They escape = they win.
I am serious because i find this topic around the mindset of this game interesting. I respect your and anyone elses opinion. you all paid for the game so yo can play however you want to play it. I would just love to elaborate the topic more.
If the competitor is the opposite role and the win condition is a "Pip" why is it possible that the Killer gets zero kills, everyone escapes but all players pip and get average 20k+ BP? Why is it also possible you get a 4K but because there was no interaction between Killer and survivor nobody pips and nobody gets more than 8k BP?
Personally i never saw the opposite role as a competitor. It's more like a symbiotic relationship for me. If the interaction between Killer and Survivor is based on somewhat balanced game mechanics that revolve around skill and not "second chances", "crutches", rng and tools to make the game unfun for the other side the game is at its best.
@George_Soros said:
And yeah rng plays a big role but what mdoes this have to do with competitiveness?
Billy on Rotten Fields = pretty easy game, most likely a 4k and a Double Pip, Billy on the Hospital = well, not that great... Does this make you or me a worse Billy? Not at all. Its just the map that determines the outcome of the game, not your skill.
Well that's a different question I think. Of course you have to take circumstances into account. Bad map, SWF, Ruin spawned right next to a survivor? I'm happy if I can score a 2K then. If rng favors me, then I may be dissatisfied with even a 3k. It still doesn't change the fact that killer and survivors can't both be perfectly successful.
So no, I' m not buying into the illusion that winning proves my amazing skills and superior intellect. But it's still a competition. Like in life, no games are completely "fair" or "even".1