Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Devs, when are you formally addressing game stability?

Don't know if you have corporate mandates to fill BHVR, I don't really care, what I do care about is you sticking to this 3 month killer release schedule with all these skins and whatever and yet no public announcements have been made with your goals to increase the game in technical quality whatsoever. You say you are constantly working on optimization for consoles at least but it seems that is rather ignored as frames can still dip plenty into below 20's on console, game stutters are often and crashes happen sporadically between patches.

Combine this with utterly abhorrent build testing where numerous and sometimes character or game breaking bugs are let into live server with a "fix it later" mentality. I am honestly surprised how successful this game is, but seeing as DBD is in the same niche games like madden and fifa have where they can be as broken and utterly trash as possible but gamers still buy them because they have a monopoly on that specific game niche is fully apparent with DBD.

The developers have made it abundantly clear in their near half a decade working on DBD and even longer before it's official release that they do not care about making a quality product and see you the player as expendable dollar signs and profit margins. And if any moderators take offense to me saying this then explain the year after year of utterly abhorrent bugs, glitches, optimization, and technical failures and errors that has plagued DBD patch-to-patch since its inception, yet they are still holding to a tight monetary 3 month content dump schedule and running microtransactions and battle-passes galore whilst the game SUFFERS.

Entire chapters, characters, and maps are released broken, buggy, and unfinished. Playtesting is so non-existent only a few months ago a literal universal HOOKING bug was let loose into live and took the developers much longer than they should of to get a hotfix out to patch it. How a bug so core and integral to base gameplay got through even the slightest of oversight BHVR may have goes to show their negligence to create a quality experience for their consumers.

This isn't even to mention the atrocity that is their balancing decisions, never have I seen developers so cloudy and untransparent with their community to address integral issues to their fullest many of which that still to this day go ignored. Dislike facecamping and tunneling? too bad take some perks and shush up, dont like gen rushing and unbalanced maps? too bad take some perks and very underwhelming map "reworks" which still have yet to actually balance many of the ultra safe loops and tile structures dead by daylight has. Yet they are still out here selling battlepasses, skins, and new chapter right on schedule no matter how broken it is for your consumption and their monetary gain.

BHVR, show us you care about your game... that you actually care, you can patch perks and buff or nerf this and that all you want and make baffling "reworks" like you did to clown all day. But until you actually show you desire to make this game better in meaningful and fundamental ways, you are no different than EA or Activision, strangleholding and nickle and diming players to your monopoly that you desperately hope no real competition to come in and rock your boat made out of cards.

I read your forum TOS mods, nothing in this post is inflammatory or inciting negativity towards anyone or the developers, It is all information easily collected through observational fact which many in the community is already aware of; I hope you take that into consideration when reading this over.

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