Third Party Services and your thoughts on them.
So I have 2.5k hrs on the game, I have played both sides, killer more but a good chunk of survivor as well...
Every time I play against a coordinated SWF I feel completely hopeless... They mostly always use TPS, so things like discord to gain a competitive advantage over me... They can coordinate how they are going to do gens, where the killer is without even using object, With object its a living hell!!! They can coordinate cleanses against a Plague, Kidnap Victor if you are Twins and say "I have Victor she is an M1 killer now do gens"... I believe imo that this is way to much and every time I go against a sweaty SWF on comms with like a decent amount of hours I feel like uninstalling....
THE GAME IS NOT DESIGNED IN THIS WAY! That's why we have the pointing and come here gestures as that's all they want us to have!
Anyway I wanna hear your thoughts on this issue, and if there would be another way we could communicate better without having to get an advantage over the killer...
Third Party Services and your thoughts on them. 48 votes
Comments
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Its an issue but I am unsure how they would go about fixing it?
I have been thinking about this a lot lately. I never really thought much about it before, but you are right in saying that the game was not designed for this specifically. I mean, now that I think of it, it actually is pretty unfair for the killer. But I am not sure how you would fix this. Would you completely nerf it or get rid of it? Or somehow give the killer something when against SWF groups to compensate? It is also a very hard thing to fix because most SWF groups love using voice chat to play with each other.
Honestly, the best solution to this I have heard so far is to enable proximity voice chat in the game. But it doesn't take a genius to say what is wrong with that. I believe the levels of toxicity in this game rival the salt from RUST, and that is saying something. But you know what? On the serious side, voice proximity chat would allow better solo queue coordination in general and since the killer would hear them, abrupt intervention by the killer would prevent them from communicating properly making stealth killers and stealth powerful because they could spy on survivors for information.
Voice proximity chat is definitely a very scary thing (for most people since a lot of children) because of the sheer toxicity that can come from it. I can already hear it now: "Toxic piece of poop camper" or "f-bombing duckhead". However, the only thing stopping proximity chat from being in-game I believe is the fear of toxicity. I myself could handle a 25-year-old man or woman cussing me out in-game (I mean they already do in other games lmao), but could a mentally unstable person or young child handle it? Probably not, and that is scary which is why it makes it hard to implement.
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Its an issue and there are many other less oppressive ways survivors could communicate
Literally perfect analogy lol... They would definitely need to add a mute button!!
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Its an issue but I am unsure how they would go about fixing it?
Not ideal, but another quick solution is simply just don't be pissed if you lose against an SWF. You know they are an SWF, you know it is hard, so then just accept that they will most likely easily win.
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Its an issue and there are many other less oppressive ways survivors could communicate
I get what you are saying but its so hard to get over the fact that they won because of something they used to gain a competitive advantage... :(
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Its an issue but I am unsure how they would go about fixing it?
Maybe they should add voice chat communication like e.g. in Counter Strike. Then all survivors, even solo, could talk to each other.
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Its an issue and there are many other less oppressive ways survivors could communicate
But then the whole game would be SWF which would be 20 times worse xd
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Nice biased poll
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Its an issue but I am unsure how they would go about fixing it?
But then it will be easier to balance.
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Its an issue but I am unsure how they would go about fixing it?
If players having a very hard time against survivors friends, i guess DBD team will have to delete the option to play with friends completely and will only give that option in a custom game.
But from a realistic point of view it can not really happen.
The only thing i can think of is blocking the possibility of using third party service like Discord to avoid communication. but it can open controversy.
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Its an issue but I am unsure how they would go about fixing it?
Yeah, technically a mute button would completely stop the toxicity from being heard, but BHVR would have to actually implement this whole feature.
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4 coordinated Solos will give you a hard time as well. Solos who are decent at the game will most likely be more efficient when they are playing Solo than playing in an SWF, because you cannot trust randoms.
I will not vote for anything, since the votes are either saying it is an issue (which it isnt in my opinion), implementing it into the game, which will be highly annoying or simply state that I dont play Killer.
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Its a low priority issue
Lol yep, there's a notable lack of an "it's not an issue" button :D
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Its an issue and there are many other less oppressive ways survivors could communicate
low prioritty????
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Its a low priority issue
Yep - I would have picked a "non-issue" option if there was one.
First of all, I don't think SWF is much of a big deal in public matches as people make it out to be. Yes, they have more information, but they're also hurt by over-altruism and skill gaps between the party members. Matchmaking is a much bigger concern in my opinion and makes a much bigger difference in match outcomes than SWF vs. solo.
More importantly, though, I don't think voice chat is really the issue - why would people ever want to play a game with friends without talking to each other? Most of us bought DBD on a platform with built-in voice chat too, so that's going to available to most players out of the box even if it's not built into the game. So, I would just treat the voice chat as a given and consider buffing solo queue accordingly. They could certainly add native voice chat to close the information gap with solo queue, but I'm not sure I would even like or use that in solo queue. I'd rather just have more information on the HUD, aura-reading perk buffs, more gestures, etc.
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Its an issue but I am unsure how they would go about fixing it?
The thing is, DBD has the lack of information built into the core of the game. Using comms is a huge boost, where it shouldn't be. But I don't know how to fix it. I am not sure if it is even possible to fix it.
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Its a low priority issue
As a rank 1 killer I get the struggle of going against well coordinated SWF. It is annoying as hell, yes, but it doesn't mean you can't possibly win them. You still very much can. You just lose your right to make any mistakes and if you don't make any and play perfectly - you might still kill 3 or even all 4 of them, even after a bad start. Though, it would require using "unfun" strategies as slugging, tunneling and proxy-camping when needed. And it would require having a decent build.
Non-tournament SWF are basically as strong as 4 experienced solo survivors with right perks. So it's not like they are actually so incredibly oppressive to the point where it's OP, it's just an illusion a lot of players have, when they go against survivors, who have the same level of experience as them or even more. After all, it's not like you always gonna win and never gonna lose.
And it's not like taking from people ability to play and talk with their friends will fix any issues. If anything - it will only add more.
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Its an issue but I am unsure how they would go about fixing it?
Maybe they can introduce a chat wheel system? Like if you've ever played Overwatch or CSGO you can activate messages that will either appear from your character or in a chat, so maybe beside the survivor's icon they could allow simple messages that won't be too powerful, stuff like "The killer is near my hook" "I am working on a generator", but the things they can't say is saying stuff like where the killer is or if they're in a chase or not or just where the survivor is in general, just very baseline messages that only let you know what a survivor is doing if they're not being chased
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We should have a local chat system (When close to a survivor you can communicate)
Yeah, proximity chat could be easily abused, but I think people that can't handle it/don't want it should be able to turn it off in settings. It's what made Friday the 13th SO MUCH fun for me.
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Its an issue and there are many other less oppressive ways survivors could communicate
The quick message stuff can do its magic with rather few messages. Identity V has it too and it works quite well.
A single "focus generators" can also mean " i'm camped" when said by a hooked survivor. Heh, i bet that would be the most used message anyways.
Edit:
We cant get rid of CWF, that train departed ages ago. But a quick message system would lessen the swf gap without buffing the swf.
Although, the killer compensation still gotta happen then.
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Its an issue but I am unsure how they would go about fixing it?
It is a massive problem, but there is no real way to fix it, short of removing SWF entirely, which obviously isnt gonna happen.
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Its an issue but I am unsure how they would go about fixing it?
SWF is the unholy bargain at the core of DBD. From a balance POV, no one should have ever been alllowed to use comms, but they were -- I would guess, for marketing reasons. So, now it's a thing that always happens and it would be hard to take it away.
I get what people are saying about how proximity chat could solve the problem, but there are lots of reasons why people choose not to play games that have voice comms. One being that strangers will harass you -- particularly if your voice identifies you as a woman. Or maybe you just don't want to talk to people constantly while you play (me).
It's sad, because I think part of what's fun about the idea of this game is NOT being able to communicate well, so that coordination is more of a guessing game/challenge.
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The game was and still is designed that way. There is literally an official DBD discord with voice channels for people to team up.
Object is being reworked
Victor can be reclaimed
most people on a team just want to have fun.
Have a wonderful day, this is not an issue :)
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Its an issue but I am unsure how they would go about fixing it?
I honestly don't think you can do anything about people who use Discord, and people on console who use parties. The only strong thing about SWF is the communication in my opinion
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Its a low priority issue
I don’t think there’s a problem with survivors communicate. If I got against a coordinated swf I am impressed with the coordination. I play both sides and solo ques are infuriating, so having a team to communicate with is more tolerable. My teams are very coordinated but we still get killed by killers all the time even though we have communication. That’s why I think its a very very low priority issue that shouldn’t fall on the devs to address because either way a game based on teamwork and relying on other people is going to have people communicating.
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Its an issue but I am unsure how they would go about fixing it?
about the kidnapping Victor, i hate it as survivor as well. by doing that you are not working on gen, not saving people from hook and are just making the game a 3v1... and remove the fun part of the facing Twins situation... + it's stupid because after a while Charlotte can just call Victor back so you are wasting everyone time by doing so.
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Why is there no option for: "It's an issue but the bigger one is a complete lack of ability to communicate while solo without opening yourself to abuse"?
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