In Your Opinion What Perk/Perks Get Blown Out Of Proportion?

Title, what perks have you seen get called "OP" or "Too Strong" when they're really just....meh


For me it's Tinkerer, it can be a hassle in some indoor maps but I've found just leaving the gen unless I'm 100% certain the Killer is occupied tends to work. As most high rank killers won't bother sticking in 1 area for too long(unless they're securing a kill, not saying that's wrong btw)

Or you could take a swig of the after piece tonic to up your IQ and run Spine Chill. A D A P T I O N


What's your thoughts? Feel free to make a list if you have many answers.

Comments

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I think Borrowed Time if you dont camp it cant be used and if someone dives the hook is easy to avoid, hit the saviour, wait for unhook while your M1 resets, check where the saviour is going, hit him again and hook him instead of the guy with BT active.

    On Tinkerer, it wasnt that the perk itself was very strong, it was the combination of old Undying+Ruin on high mobility Killers like Blight and Hillbilly that made it insane, after Undying nerf it has lost a lot of strength so its ok.

  • NocturnalPie
    NocturnalPie Member Posts: 25

    BBQ and Chilli - I feel way too many people get salty over the fact the killer gets to see your aura for 4 seconds after a hook. If you think the killer has it, just fake a task and wander somewhere else to see if they come. Then act on that information for the rest of the match, it isn't a hard perk to counter.

    Dead Hard - Genuinely dunno why killers have such a hard time with this perk. Just walk up to them, eventually the survivor will panic and hit the button. Then you hit them because they gained literally no distance. It only helps them on a small loop where they are trying to squeeze an extra loop out of a pallet, in that case tough luck, it's 1 loop.

    BT - Anyone that can cause oblivious can completely negate its effects and it only really becomes an issue when you're losing and need to snowball. Without this perk camping would be out of control and noone would ever save a survivor in the basement.

  • Pilot
    Pilot Member Posts: 1,158

    BBQ

    By far

  • ManWithALemon
    ManWithALemon Member Posts: 422

    Sloppy Butcher. I think it's next to useless because of how easy it is to heal quickly. Even more so on M2-reliant Killers.

  • QwQw
    QwQw Member Posts: 4,531

    Gonna say Noed.

  • _NIGHTMARE_
    _NIGHTMARE_ Member Posts: 727

    DS

  • hatchking
    hatchking Member Posts: 312

    well I was playing against a "optimal huntress" that kept slugging I was going for adept cheryl and she had ruin I got up 3 times before she decided to hook me I died on first hook but she still got mad at me

  • kyogul
    kyogul Member Posts: 491

    Object of Obsession, particularly in a swf.

    General comms already do what OoO does. Comms, as well as OoO, do not help in chase. You can't call out specific coordinates of every killer's move efficiently enough when they are in chase with someone else for it to be efficient, let alone for it to even work. You'll probably just confuse your friend and get them killed faster because they have to think about what they're going to do while listening to you, which the instructions will probably be ######### up anyway.

    Object of Obsession only is as bad as people make it out to be when the person, or the SWF, plays stealthy, and in my experience many people don't use OoO this way. Last time I went against OoO was a duo swf. They refused to get near me and I just decided to chase the other two because they wanted to go to places like the school/fun house of Badham.

    It is actually literally useless now on any killer with a mangled add on. They have sinced buffed the Mangled status to only go away once fully healed, making mangled add ons built in sloppy butcher.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    Second this.

    You can get 20 matches in a row where a Killer isn't slugging. It's so dependent on not only being slugged, but the Killer leaving you on the ground for time to recover, and then being far enough away that you can get up and have a chance of not being insta-downed. I've had one experience recently when I was running it and it saved me )was slugged near the exit, Killer went to hook someone else and I escaped).

    That scenario just doesn't happen enough for me to run it all the time.