Totems

Just one question

Why aren't totems hiden good?

When i have a hex perk i hear it being destroyed in the first two minutes cause the totems are right next to gens or on the complete open.

Comments

  • Pilot
    Pilot Member Posts: 1,158

    Like this one you mean?

    I saw it in the spawning camera rotation.

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    As someone said above, even when they're well hidden they make a ######### ton of noise, so good players don't have a problem finding them

  • HectorBrando
    HectorBrando Member Posts: 3,167

    That one is obviusly not a good Totem spawn, I think he refers to the ones that can spawn behind a thick bush in Glendale or the ones that spawn inside those blue tarp things in Lerys etc.

  • Fog_King
    Fog_King Member Posts: 688

    There are some good hiding spots and there are also some awful ones, like in the middle of the map, with nothing around, visible from a distance or near gens. Mostly, I detect hexes by the sound they make, but even so sometimes the hexes are very well hidden and hard to find. It's a gamble if you get your hex very well hidden or just in the open and it gets destroyed right away.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,678

    Wow, one screenshot. This evidence.

    Try to find all 5 Totems on The Game, it will take some time. You will eventually find them, but not fast. This goes for quite a bunch of Maps, Saloon, Midwich, Lerys (so Indoor-Maps in general), also Yamaoka and Badham have some pretty decent Totem Spots.

    Even MacMillan has some good spots since the Rework.

  • GingerBeard
    GingerBeard Member Posts: 273

    The problem even with totems that are hidden well is it just eventually boils down to memorization. Doesn't matter how well a totem is hidden if I know where they can spawn. However, if a totem is hidden what it does do is waste more time for the survivor as they will actually need to run up to the location to check instead of being able to see it from afar.

    This is obviously better than some spawns such as the ones out in the open, and I want those gone just as much as anyone else. Its just that against a team that happens to know where the spawns for totems are, its just a matter of time before they find your hex.

  • swager21
    swager21 Member Posts: 1,019

    totems are well hidden, its just the glow that gives them away. also, since inner strength is in this weeks shrine totems are going to get cleansed at a higher rate

  • PotatoPlayer
    PotatoPlayer Member Posts: 102

    I been playing for several months and I don't have the totems memorized, so I skipped on buying Inner Strength.

    It'd be fun if I knew where they were, but nah lol. I just cleanse in the rare 10% chance I see an active hex going.

  • JediWithASniper
    JediWithASniper Member Posts: 672

    There are a lot of really bad ones also. Totem spawns need some review for realsies.

  • SentinelCaptain
    SentinelCaptain Member Posts: 234

    Map has a lot to do with it. Was playing on Yamaoka Estate the other night, and there was one that spawed in a patch of bamboo that I would never have found had I not walked into it trying to hide.

  • Tsulan
    Tsulan Member Posts: 15,095

    Have you tried using Detectives Hunch or Small Game? Those work wonders for finding totems!

    Most spots are way to easily found. Totems used to be hidden better. Buuut once Undying dropped, the spawns got moved, to be easily spottable.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,678

    "Buuut once Undying dropped, the spawns got moved, to be easily spottable."

    This is wrong. I know that you dont like to hear reasonable arguments, but making up nonsense is not good at all. And well, according to you, you dont even play Killer...

  • Tsulan
    Tsulan Member Posts: 15,095

    Nope it´s not. I remember several totem spots that used to be really hard to find. Now the totems don´t spawn there but 1 or 2 meters away, out in the open.

    Oh Detectives Hunch and Small Game are killer perks? Good to know!

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,678

    It is nonsense. And really, I will not address made-up nonsense.

    I did not say they are Killer Perks. But you also said quite often that you dont even play Killer.

    And well, bringing up Detectives Hunch and Small Game is funny - people complain all the time that Survivors use the same Perks over and over again. But using other Perks which help to find Totems seems to be bad as well. Damn, those Survivor Perks!

  • Tsulan
    Tsulan Member Posts: 15,095

    I´m not sure what you are trying to say.

    Just for the record. This thread is about Totems and how bad they are hidden. I approve this and also explain how survivors can find totems easier (they are not scary once you know where they are). Then you say this is nonsense and that i don´t play killer (which is... uhh not relevant for this discussion).

    So back to the topic. Totem spawns are easier to find. Thats a fact.

    • Hill totems used to be hidden in a small pocket, now they spawn on top or in front of the hill.
    • totems that used to spawn inside of boxes (exceptions apply where the box is clearly visible) now spawn 1 or 2 meters in front of the box.
    • totems spawn at survivor spawn points.
    • totems spawn next to gens.

    My problem is, that i didn´t expect the totem spawn points to change, so i never made screenshots of the good spots and now it´s to late and i could only show bad spots.

  • bm33
    bm33 Member Posts: 8,330

    Maps aren't that big and there's only so many spots a totem can spawn that are hidden. If you play enough the spawn points are pretty easy to learn. If you add more spots to hide totems you're also creating more spots for survivors to hide or looop killers.

    Also in cases of hex totems there are so many times I see the killer just focused on heading to a spot at start of game, or randomly in middle of game, that has no gens and I know no teammates - if I go and look there's a hex totem they're checking on.

    I do find it funny that killers complain that totems are too easy to find but on every nerf NOED post there are survivors complaining that totems are too hard to find.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    "Totems used to be hidden better. Buuut once Undying dropped, the spawns got moved, to be easily spottable."

    Thats a blatant lie, Totem spawns are the exact same they were before Undying EXCEPT some few spots on some reworked maps, also Crotus Penn, McMillan, Lery's and Yamaoka have, overall better spawns than before, especially McMillan and Lery's maps.

    Gideon and Autohaven are pretty similar to what they used to be.

  • GeneralV
    GeneralV Member Posts: 11,763

    "people complain all the time that Survivors use the same Perks over and over again. But using other Perks which help to find Totems seems to be bad as well. Damn, those Survivor Perks!"

    Why would anyone complain about Small Game and Detective's Hunch? It is much better than DH + UB + DS over and over again.

  • SpiritedSalsa
    SpiritedSalsa Member Posts: 95

    I actually can't see Totems very well, even if they're right in front of my face, because I have sight-loss, so I can reassure any Killer players here that your Hex Totems are safe from me. 🤣

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Some maps like Dead Dawg and Badham have some incredibly good ones. As in, not finding those without a map or totem perk good. Others like Crotus have always been completely terrible.

    But they shouldn't all be hidden good. Remember that the idea behind hex perks is risk/reward. Sure, Ruin and Devour are really the only ones where the reward meets or transcends the risk, thats a problem. But getting a bad spawn plays right into the risk.

    If you can't handle it getting a bad spawn or just getting outplayed by a Small game/map user. Use more reliable slowdown or utility like Corrupt/Pop or Make your Choice.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Spot on. But its a way better choice than the alternative. If they were completely randomised you'd get the occasional match where every totem was out in the open or 8 meters from a gen on a hill.

    Even with memorization the survivor still has to make their way to each one, one by one. And that can save you a lot of gen progress. Especially if you get a hook or two in that time.