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Which killer is the most well made?

not only in terms of balance, but overall, like entertaining, most fun to play with and against 

Comments

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    i have to say the shape not overpowered even his add ons require lots of mechanical skill to fully use unlike some other red add ons cough iridescent heads cough and as for his kit its just plain fun to play and his base perks make interesting combos

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    Nurse in my opinion. I love her design, backstory, power, etc. To me she is a blast to play against because of how threatening she is. For alot of folks on here considering her balanced would be more of a subjective opinion depending on how you look at things. I personally consider her to be balanced at her base form. She is a very fair killer to play against if you are good at mindgames and not just loops. The only thing that makes her unbalanced are her extra blink addons which serve as a hard crutch for bad nurses that make a misplay.

    I enjoy playing her because she is all skill. Its fun being able to translate your experience into performance increases that you can see. Makes playing her feel rewarding and gives you a sense of accomplishment. Playing against her is great because of how much she changes the gameplay. Nurse 10/10 best killer. A terrifying foe that is a force to be reckoned with.

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    @SadonicShadow said:
    Nurse in my opinion. I love her design, backstory, power, etc. To me she is a blast to play against because of how threatening she is. For alot of folks on here considering her balanced would be more of a subjective opinion depending on how you look at things. I personally consider her to be balanced at her base form. She is a very fair killer to play against if you are good at mindgames and not just loops. The only thing that makes her unbalanced are her extra blink addons which serve as a hard crutch for bad nurses that make a misplay.

    I enjoy playing her because she is all skill. Its fun being able to translate your experience into performance increases that you can see. Makes playing her feel rewarding and gives you a sense of accomplishment. Playing against her is great because of how much she changes the gameplay. Nurse 10/10 best killer. A terrifying foe that is a force to be reckoned with.

    you are brave sir but with opinions come risks i can already here the nerf nurse groups marching forward they will be here soon you must fortify your defenses or they will leave nothing left alive.

  • Weederick
    Weederick Member Posts: 1,080

    Huntress, Spirit and Myers. They all have a unique playstyle and seem more fleshed out than other killers. Bunnymom, singing her song while throwing hatchets (perfectly balanced aswell). Spirit is so creepy and mindgamey, she's awesome and breaks the game just right. Myers is awesome. He's just watching you, soo creepy. And he has almost no terror radius, a really scary dude.

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    @Weederick said:
    Huntress, Spirit and Myers. They all have a unique playstyle and seem more fleshed out than other killers. Bunnymom, singing her song while throwing hatchets (perfectly balanced aswell). Spirit is so creepy and mindgamey, she's awesome and breaks the game just right. Myers is awesome. He's just watching you, soo creepy. And he has almost no terror radius, a really scary dude.

    i am disturbed by your name for the huntress never refer to her as that again please

  • BigBubs
    BigBubs Member Posts: 1,131

    Billy

  • Weederick
    Weederick Member Posts: 1,080

    @friendlykillermain said:

    @Weederick said:
    Huntress, Spirit and Myers. They all have a unique playstyle and seem more fleshed out than other killers. Bunnymom, singing her song while throwing hatchets (perfectly balanced aswell). Spirit is so creepy and mindgamey, she's awesome and breaks the game just right. Myers is awesome. He's just watching you, soo creepy. And he has almost no terror radius, a really scary dude.

    i am disturbed by your name for the huntress never refer to her as that again please

    Why? You've had bad experiences with bunny moms? ^^

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    @Weederick said:

    @friendlykillermain said:

    @Weederick said:
    Huntress, Spirit and Myers. They all have a unique playstyle and seem more fleshed out than other killers. Bunnymom, singing her song while throwing hatchets (perfectly balanced aswell). Spirit is so creepy and mindgamey, she's awesome and breaks the game just right. Myers is awesome. He's just watching you, soo creepy. And he has almost no terror radius, a really scary dude.

    i am disturbed by your name for the huntress never refer to her as that again please

    Why? You've had bad experiences with bunny moms? ^^

    it just sounds.....off wrong disturbing and not in a good way

  • HellDescent
    HellDescent Member Posts: 4,883

    Myers

  • redsopine1
    redsopine1 Member Posts: 1,437
    Just to wind a guy up lol but my main is a bunny mom and she's fun to play as and damn ut takes practice but once you get down the tactics and timing of a survivor dodging and stuff it becomes really easy to nail hatchets on them especially through windows or long range (love me some long range insta kills lol) just wish it was possible to rework lullaby so as you get more hooks with it active she stops humming at number 5 making her harder to track
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Spirit 
  • Blueberry
    Blueberry Member Posts: 13,666

    Spirit/Huntress

  • Cardgrey
    Cardgrey Member Posts: 1,454

    Wraith is #1 except when a camping leather face is a option.

  • ComelyStar
    ComelyStar Member Posts: 187

    The Spirit by a long shot.

  • SmokePotion
    SmokePotion Member Posts: 1,089

    it's a tossup between The Spirit and the Hag.

    But i got to give it to The Spirit, because they had to fix the hag before she was really fun.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    Hill Billy

  • Boss
    Boss Member Posts: 13,616

    Loving Wraith again lately.
    Love seeing them panic-run to a window while it's already too late.

  • Blueberry
    Blueberry Member Posts: 13,666
    edited November 2018

    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i dont think there is "one killer over all", as they all score points in different cathegorys.

    imo, the most creative killer so far would be the doctor. he has a very unique power and his add ons completely change the way his power effects the survivors.

  • Dreamnomad
    Dreamnomad Member Posts: 3,949

    I'm a big fan of The Shape's design. I think his design is very elegant.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    @Weederick said:

    @friendlykillermain said:

    @Weederick said:
    Huntress, Spirit and Myers. They all have a unique playstyle and seem more fleshed out than other killers. Bunnymom, singing her song while throwing hatchets (perfectly balanced aswell). Spirit is so creepy and mindgamey, she's awesome and breaks the game just right. Myers is awesome. He's just watching you, soo creepy. And he has almost no terror radius, a really scary dude.

    i am disturbed by your name for the huntress never refer to her as that again please

    Why? You've had bad experiences with bunny moms? ^^

    it just sounds.....off wrong disturbing and not in a good way

    You must have had a terrible childhood if Bunnymom disturbs you.
  • ad19970
    ad19970 Member Posts: 6,414

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

  • ad19970
    ad19970 Member Posts: 6,414

    Clown is my favorite, followed closely by Doctor. Doctor just feels like a particularly unique killer with his ability that causes madness to survivors. But I just love clown for how good he is at chases. Playing him is so much fun to me.

  • Attackfrog
    Attackfrog Member Posts: 1,134

    i have to say the shape not overpowered even his add ons require lots of mechanical skill to fully use unlike some other red add ons cough iridescent heads cough and as for his kit its just plain fun to play and his base perks make interesting combos

    I would agree. He plays just like he acts in his movies (the good ones anyway haha!). They did a great job with him.

    ALso....I think Leatherface is very well made in terms of pkaystyle. Very straight forward....brutish and big and fast. His add-ons are a different story, but I feel like a big brute when I play him.

    Nurse in my opinion. I love her design, backstory, power, etc. To me she is a blast to play against because of how threatening she is. For alot of folks on here considering her balanced would be more of a subjective opinion depending on how you look at things. I personally consider her to be balanced at her base form. She is a very fair killer to play against if you are good at mindgames and not just loops. The only thing that makes her unbalanced are her extra blink addons which serve as a hard crutch for bad nurses that make a misplay.

    I enjoy playing her because she is all skill. Its fun being able to translate your experience into performance increases that you can see. Makes playing her feel rewarding and gives you a sense of accomplishment. Playing against her is great because of how much she changes the gameplay. Nurse 10/10 best killer. A terrifying foe that is a force to be reckoned with.

    Totally agree about nurse. I think your description is exactly what they were shooting for when they designed her (or at least I hope so lol). So rewarding when played well....so frustrating when I am not 100% focused on playing the game.


    To be honest, I haven't played a single killer who I thought was poorly designed. Even Freddy....who is weak, has such a cool mechanic. In theory, it is exactly how he works in the movies. In execution....it definitely needs some work, but in whole it's exactly how you want him to be (living in the dream world and having to force survivors into his world). It's just too bad he is so weak once they're asleep lol!
  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,025
    edited November 2018

    Michael Myers for sure. Not only is he the most balanced killer and so much fun to face as a survivor, but he's also the only legitimate scary killer in the game, in my opinion.

    I don't just mean jump scares. The sight of him silently staring at you is genuinely creepy.

  • se05239
    se05239 Member Posts: 3,919

    Aesthetically, I think Spirit is the most well-made killer.
    Mechanically, probably Nurse.

  • Attackfrog
    Attackfrog Member Posts: 1,134
    se05239 said:

    Aesthetically, I think Spirit is the most well-made killer.
    Mechanically, probably Nurse.

    I always forget about spirit because I don't play her very often but you are right! She looks amazing and as if she were ripped from a Japanese horror genre film! Whoever designed her nailed it.
  • Blueberry
    Blueberry Member Posts: 13,666
    edited November 2018

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

  • ad19970
    ad19970 Member Posts: 6,414

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

    Yeah but if anything being able to always stalk the weaker survivors to get to Evil Within Tier 3 would make him need less skill, although that can only be applied to rare survivor teams with very different skill levels, made possible thanks to the ranking system we've got at the moment. Nevertheless, personally I think it's good that he has a limit on how much he can stalk a survivor, since he's extremely strong when he can just one shot any survivor. Giving him some kind of limit is a good thing. I never had a game yet though where I wasn't able to stalk anybody anymore. Without a limit one survivor can just screw over his entire team really, really badly.
    About the multi stalking, I guess that would be fine. Than again I find him already very strong, and don't think he needs any kind of buffs personally. So just letting him reach Evil Within Tier 3 even faster is not such a good idea in my opinion. Especially since this is a buff that hurts inexperienced survivor teams more than experienced.

  • Blueberry
    Blueberry Member Posts: 13,666
    edited November 2018

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

    Yeah but if anything being able to always stalk the weaker survivors to get to Evil Within Tier 3 would make him need less skill, although that can only be applied to rare survivor teams with very different skill levels, made possible thanks to the ranking system we've got at the moment. Nevertheless, personally I think it's good that he has a limit on how much he can stalk a survivor, since he's extremely strong when he can just one shot any survivor. Giving him some kind of limit is a good thing. I never had a game yet though where I wasn't able to stalk anybody anymore. Without a limit one survivor can just screw over his entire team really, really badly.
    About the multi stalking, I guess that would be fine. Than again I find him already very strong, and don't think he needs any kind of buffs personally. So just letting him reach Evil Within Tier 3 even faster is not such a good idea in my opinion. Especially since this is a buff that hurts inexperienced survivor teams more than experienced.

    He's still extremely weak to pallet looping and a group of strong survivors that don't make stupid plays will destroy him. He suffers from what most the other mid/low tier killers suffer from which is relying on capitalization of bad survivor plays and being very limited on actually making the plays happen by his own volition. We see this issue quite prominently when we contrast him with someone like The Spirit. While the spirit can capitalize on misplays, she is not reliant on them. A survivor could play very well and a good spirit can still win with an outplay, she doesn't need them to mess up.

    I suppose my point is that as long as the game is designed and balanced in the way that it is he will be fundamentally held down by that, which is why I don't think those buffs being given to him would be an issue. I also like the idea of them because those buffs would allow him to better capitalize on the chances he gets and make those misplays more punishing than they would be against say the spirit even though he still relies on them. A slight compensation I suppose.

  • ad19970
    ad19970 Member Posts: 6,414

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

    Yeah but if anything being able to always stalk the weaker survivors to get to Evil Within Tier 3 would make him need less skill, although that can only be applied to rare survivor teams with very different skill levels, made possible thanks to the ranking system we've got at the moment. Nevertheless, personally I think it's good that he has a limit on how much he can stalk a survivor, since he's extremely strong when he can just one shot any survivor. Giving him some kind of limit is a good thing. I never had a game yet though where I wasn't able to stalk anybody anymore. Without a limit one survivor can just screw over his entire team really, really badly.
    About the multi stalking, I guess that would be fine. Than again I find him already very strong, and don't think he needs any kind of buffs personally. So just letting him reach Evil Within Tier 3 even faster is not such a good idea in my opinion. Especially since this is a buff that hurts inexperienced survivor teams more than experienced.

    He's still extremely weak to pallet looping and a group of strong survivors that don't make stupid plays will destroy him. He suffers from what most the other mid/low tier killers suffer from which is relying on capitalization of bad survivor plays and being very limited on actually making the plays happen by his own volition. We see this issue quite prominently when we contrast him with someone like The Spirit. While the spirit can capitalize on misplays, she is not reliant on them. A survivor could play very well and a good spirit can still win with an outplay, she doesn't need them to mess up.

    I suppose my point is that as long as the game is designed and balanced in the way that it is he will be fundamentally held down by that, which is why I don't think those buffs being given to him would be an issue. I also like the idea of them because those buffs would allow him to better capitalize on the chances he gets and make those misplays more punishing than they would be against say the spirit even though he still relies on them. A slight compensation I suppose.

    I get that. I never felt though that Myers fully relies on mistakes of survivors to be honest. At least not since the wonderful pallet density nerf that helped killers who struggle with pallets a lot. I mean it's not always the survivors mistake if they can't find a pallet in time now, and there are a lot of pallet loops that are mindgameable.
    However it does depend on the map, I'd say. Sadly coldwin farm maps have very few pallets that can be mindgamed, since the jungle jyms on those maps for some reason need to be transparent. The AutoWrecker maps also suffer from many pallets that aren't mindgameable. So i'd say it definitely depens on the map, but since the pallet density nerf, I feel like Myers has become very strong and viable. Mid to top Tier for me. Rather Top Tier actually. Don't have that much experience with him yet though, still haven't got optimal perks for him as well, not even Hex: Ruin, so this is just my opinion, should not be taken as a fact. I never believe my opinion is fact.
    I get that Myers has to deal with pallet loops like any M1 killer in this game. Personally though I always felt like his one shot potential made up for that.

  • Blueberry
    Blueberry Member Posts: 13,666

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

    Yeah but if anything being able to always stalk the weaker survivors to get to Evil Within Tier 3 would make him need less skill, although that can only be applied to rare survivor teams with very different skill levels, made possible thanks to the ranking system we've got at the moment. Nevertheless, personally I think it's good that he has a limit on how much he can stalk a survivor, since he's extremely strong when he can just one shot any survivor. Giving him some kind of limit is a good thing. I never had a game yet though where I wasn't able to stalk anybody anymore. Without a limit one survivor can just screw over his entire team really, really badly.
    About the multi stalking, I guess that would be fine. Than again I find him already very strong, and don't think he needs any kind of buffs personally. So just letting him reach Evil Within Tier 3 even faster is not such a good idea in my opinion. Especially since this is a buff that hurts inexperienced survivor teams more than experienced.

    He's still extremely weak to pallet looping and a group of strong survivors that don't make stupid plays will destroy him. He suffers from what most the other mid/low tier killers suffer from which is relying on capitalization of bad survivor plays and being very limited on actually making the plays happen by his own volition. We see this issue quite prominently when we contrast him with someone like The Spirit. While the spirit can capitalize on misplays, she is not reliant on them. A survivor could play very well and a good spirit can still win with an outplay, she doesn't need them to mess up.

    I suppose my point is that as long as the game is designed and balanced in the way that it is he will be fundamentally held down by that, which is why I don't think those buffs being given to him would be an issue. I also like the idea of them because those buffs would allow him to better capitalize on the chances he gets and make those misplays more punishing than they would be against say the spirit even though he still relies on them. A slight compensation I suppose.

    I get that. I never felt though that Myers fully relies on mistakes of survivors to be honest. At least not since the wonderful pallet density nerf that helped killers who struggle with pallets a lot. I mean it's not always the survivors mistake if they can't find a pallet in time now, and there are a lot of pallet loops that are mindgameable.
    However it does depend on the map, I'd say. Sadly coldwin farm maps have very few pallets that can be mindgamed, since the jungle jyms on those maps for some reason need to be transparent. The AutoWrecker maps also suffer from many pallets that aren't mindgameable. So i'd say it definitely depens on the map, but since the pallet density nerf, I feel like Myers has become very strong and viable. Mid to top Tier for me. Rather Top Tier actually. Don't have that much experience with him yet though, still haven't got optimal perks for him as well, not even Hex: Ruin, so this is just my opinion, should not be taken as a fact. I never believe my opinion is fact.
    I get that Myers has to deal with pallet loops like any M1 killer in this game. Personally though I always felt like his one shot potential made up for that.

    Well since you said you don't have much experience with him, are you saying you are also not playing him at rank 1? If that's the case rank 1 is much more difficult than playing him at say rank 10, it's a completely different atmosphere. I'd call him viable as well, strong I would not however. Like you said though, a lot depends on the map. Some are a nightmare and some not so bad. I still think there is a plentiful amount of pallets and windows to loop for quite a long time even with the changes. I think they still need to weaken windows some and make much more pallets equally mindgameable. There are quite too many just plain safe ones still.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797
    Michael Myers.

    Hands down ,  He has thee most effort put into him.

    First things first-

    Looks-
    The Dev's made Michael look just like he does in the movies.

    Playstyle/ VS him-
    playing Michael is just fun and hes probably one of the 4 killers I don't care whether or not I win or lose with him because he feels so great to play. 

    Stalking as him just feels so satisfying and back before the Devs changed his EW pov stalking he was super dangerous.

    Being able to creep on people and straight up down them also sets the mood that you're suppose to be feared for a reason.

    Music-
    This is why I still argue to this day that Michael Myers is the best DLC ever made. 
    He is the only killer to get an actual theme change in game, plus it sounds dope.

     
  • ad19970
    ad19970 Member Posts: 6,414

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

    Yeah but if anything being able to always stalk the weaker survivors to get to Evil Within Tier 3 would make him need less skill, although that can only be applied to rare survivor teams with very different skill levels, made possible thanks to the ranking system we've got at the moment. Nevertheless, personally I think it's good that he has a limit on how much he can stalk a survivor, since he's extremely strong when he can just one shot any survivor. Giving him some kind of limit is a good thing. I never had a game yet though where I wasn't able to stalk anybody anymore. Without a limit one survivor can just screw over his entire team really, really badly.
    About the multi stalking, I guess that would be fine. Than again I find him already very strong, and don't think he needs any kind of buffs personally. So just letting him reach Evil Within Tier 3 even faster is not such a good idea in my opinion. Especially since this is a buff that hurts inexperienced survivor teams more than experienced.

    He's still extremely weak to pallet looping and a group of strong survivors that don't make stupid plays will destroy him. He suffers from what most the other mid/low tier killers suffer from which is relying on capitalization of bad survivor plays and being very limited on actually making the plays happen by his own volition. We see this issue quite prominently when we contrast him with someone like The Spirit. While the spirit can capitalize on misplays, she is not reliant on them. A survivor could play very well and a good spirit can still win with an outplay, she doesn't need them to mess up.

    I suppose my point is that as long as the game is designed and balanced in the way that it is he will be fundamentally held down by that, which is why I don't think those buffs being given to him would be an issue. I also like the idea of them because those buffs would allow him to better capitalize on the chances he gets and make those misplays more punishing than they would be against say the spirit even though he still relies on them. A slight compensation I suppose.

    I get that. I never felt though that Myers fully relies on mistakes of survivors to be honest. At least not since the wonderful pallet density nerf that helped killers who struggle with pallets a lot. I mean it's not always the survivors mistake if they can't find a pallet in time now, and there are a lot of pallet loops that are mindgameable.
    However it does depend on the map, I'd say. Sadly coldwin farm maps have very few pallets that can be mindgamed, since the jungle jyms on those maps for some reason need to be transparent. The AutoWrecker maps also suffer from many pallets that aren't mindgameable. So i'd say it definitely depens on the map, but since the pallet density nerf, I feel like Myers has become very strong and viable. Mid to top Tier for me. Rather Top Tier actually. Don't have that much experience with him yet though, still haven't got optimal perks for him as well, not even Hex: Ruin, so this is just my opinion, should not be taken as a fact. I never believe my opinion is fact.
    I get that Myers has to deal with pallet loops like any M1 killer in this game. Personally though I always felt like his one shot potential made up for that.

    Well since you said you don't have much experience with him, are you saying you are also not playing him at rank 1? If that's the case rank 1 is much more difficult than playing him at say rank 10, it's a completely different atmosphere. I'd call him viable as well, strong I would not however. Like you said though, a lot depends on the map. Some are a nightmare and some not so bad. I still think there is a plentiful amount of pallets and windows to loop for quite a long time even with the changes. I think they still need to weaken windows some and make much more pallets equally mindgameable. There are quite too many just plain safe ones still.

    No I did play him a few times at rank 1. I won one match really good but lost another one pretty bad, those are the two I remember. However I don't have a good build with him yet, perks like Hex: Ruin or Enduring plus Spirit Fury I haven't even unlocked yet because of the insane grind.
    I don't agree though with weakening windows. The last vaulting nerf was enough. I agree though with adding more equally mindgameable pallets. Would be nice. AutoHeaven and coldwin maps suffer from most pallets being safe and not mindgameable. Other maps don't have that problem though. However at least in my experience the pallet density nerf really helped killers a lot. I also liked that change since it buffed every killer except for Nurse.
    Personally, if killers ever receive another general buff, it should be a nerf to gen rush in my opinion. However, as of now, I believe the devs can not add anymore general buffs or nerfs to all survivors or all killers. They need to start buffing/nerfing individually now. With that I mean buff solo survivors to the level of swf survivors, you know adding kindred and bond to the base kit of survivors would go such a long way, and then buff or nerf all killers to a very similar level, I'd suggest the level of Hillbilly or Hag. So buff all weaker killers and finally nerf Nurse.
    From this point on then the devs would have a good foundation of which they can then further properly balance the game. And if the game still needs a gen rush nerf, than they can nerf it without any killer becoming to overpowered or without any group of survivors suffering too much. This game can only be balanced optimally if devs eliminate the huge balance gaps between all the killers and between different survivor groups. I mean, the difference in viability between Nurse and Freddy for example is unreal. So of course, either the one killer will be vastly underpowered, or the other killer will be vastly overpowered. Which is why general buffs can't happen to killers until they shorten the balance gap between all killers and between solo and swf survivors.

  • M2Fream
    M2Fream Member Posts: 288
    edited November 2018
    Honestly the Huntress and Trapper are very simple and I think simplicity is good.
    The Hag however, has the best lore creative character design