http://dbd.game/killswitch
Star-Struck: Problem? Or not?
Yes, another one of these but for the killer side. This time it's Star-Struck, a teachable perk for The Trickster. Again, if you haven't seen it yet, go look it up or something idk.
Now, this perk, unlike Smash Hit is very very VERY situational. For Smash Hit, you gotta stun a killer, which if you're like me you're probably gonna get in a chase the first 10 seconds of the match...
However for Star-Struck you gotta first DOWN someone, then hope that someone is either trying to bodyblock, sabo, or just trying to rush the unhook. Personally, this is not gonna be a problem since I myself don't go for bodyblocks or saboes. And you better believe that if I see the exposed status on my screen, i'm getting the hell outta there.
But, of course, my opinion is about as good as spoiled milk in a broken refridgerator. So uh, whaddya think? Problem? Or not?
Comments
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This perk will be most likely used with Agitation, Mad Grit and Iron Grasp for memes, I cannot see it in an actuall game tbh.
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its not a bad perk in any way. its not only useful to prevent survivors from attempting rescue but it also gives survivors 30s of exposed status as long as they are in your TR and you are carrying the survivor. Besides it has the potential to counter pallet drop saves because if you are quick enough, you can get a trade. Not always but possible and something mad grit cant do.
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I don't see how this is situational at all. Survivors are constantly in your TR when you're carrying someone to the hook. I think it's much easier to get use out of this perk than Smash Hit tbh.
But no, I don't think either perk will be a "problem" as they both have obvious counters.
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It's not a bad perk, but it's situational, as you said. You can get good value of the perk, or none.
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Anyone else notice how weird his fingers look? No? Just me?
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They look like they hurt lol
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Survivors stay exposed for a duration after leaving the terror radius or you hook/drop the carried survivor. So this is less a perk like Mad Grit where you get a benefit against survivors trying to body block and more a perk to pick up a down shortly after hooking another survivor.
I think a lot of people will think the perk is worse than it is, because survivors don't try to body block while exposed. I do plan to experiment with Doc as I can static blast immediately after hooking a survivor to find nearby exposed victims.
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It looks like hag, where 2 of the fingers are bind with each other
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It's actually bad in that meme build. You want people to bodyblock you with mad grit.
The only use i can think of for this is to make bbq better. People who run inside your terror radius to avoid the aura reading will have to play safe for a while.
30 seconds really isn't a long time though
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Use on doctor. Pick and hook/drop then shock and oneshot nearby survivor
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This perk will be god tier on Doctor along with Distressing
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On a hyper mobile killer, especially with distressing, it could be very strong if they are right on top of a hook when they down the survivor. Otherwise I don't think the timer is long enough short of stopping body blockers (which is it's intended purpose)
It will fit nicely into a meme build.
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This perk basically makes Mad Grit even more useless (If that was even possible). It's what mad grit SHOULD'VE been.
If people wanna stop bodyblocking, they're gonna take starstruck, nobody and I mean NOBODY will bodyblock a killer who can insta-down them.
I hope mad grit gets a rework at some point to give it more utility because it's been power creeped
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I can see Doctor and Nurse getting value out of this perk
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Mad Grit is way better than this as a counter to bodyblocking. With Mad Grit, Survivors will still try to bodyblock and end up taking damage for no reason because the perk. With this, Survivors will just stay out of the way entirely, i.e. they won't be giving you free hits. Starstruck only stops bodyblocking, Mad Grit actually makes bodyblocking a good thing by turning it to the Killer's advantage.
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This was what I was thinking. Pallet saves or flashlight saves will become too risky.
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I really want to try it with that build, as I have been using it for months, but I am very hesitant to unlock the Teachable and clog up the Bloodweb only to find that I don't actually think the perk is worth replacing my currently fourth slot (Surge). Being able to actually chase someone and keep the effect going for as long as I am carrying the payload seems super tempting.
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I think the perk would be really nice on some specific killers but its gonna be a great meme with mad grit agitation and Iron grasp bubba
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Here's the thing to consider: If you pick someone up and start chasing another Survivor while carrying them, they are perpetually Exposed for as long as you are carrying them. In that case, it wouldn't just be 30 seconds. It would actually be 30 seconds + the amount of time you spend chasing that Survivor while carrying another. And then you factor in the occasional opportunity of someone grazing your TR and being tagged with Exposed as well (which is very possible with a 44-meter Terror Radius thanks to Agitation).
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Considering it warns Survivors, I don't see many going down. Maybe it will ward off flashlight users, but I don't see it working for downs unless the first notice comes with your best chance to capitalize.
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Might be a good Nurse perk, mayyyybe Spirit would be able to use it too, but apart from this I don't see it being a good perk in any build. It does look like a fun perk though.
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Meme builds, not much else for it.
People don't realize how short 30 seconds is. You are not getting a hit on someone in those 30 seconds unless they're just playing really bad.
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The perk's purpose is no more to get downs than wiggling is meant to actually get you out of the killer's grab. Wiggling is to prevent every hook from being a basement hook, Startstruck is there to prevent every hook rescue from being an instarescue.
What it does is massively change survivor behavior in order to make early aggression against the hook very bad. In a way, its similar to Make your Choice more than Mad Grit in that it makes it easier for a killer to leave the hook confidently, but unlike Make Your Choice which rewards you if the unhook happens later, Startstruck makes it very unlikely someone will rush a rescue because its so easy to down them if your remotely close.
It won't reward camping, like Mad Grit campers WANT people to go for it, but it instead makes it so people aren't going to unhook the second they know you can't hit them before they finish the animation, as now they will instantly go down and the animation will fail. That is a BIG deal, especially if you hook near a tri-gen and thus will be nearby anyway. A huge problem with how hooks work is the killer will incapacitate a survivor for a shorter period of time hooking them than slugging them. This evens it out a lot more. Most of the value here is going to be obtained without you ever actually landing the attack.
Of course, on some killers its very realistic to use this aggressively. Nurse and Spirit are obviously very good at ending chases fast. Wraith could do a lot with it as well.
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I'll be using this build, but swapping Mad Grit for Hangman's Trick- seeing auras will be much more useful than spamming attacks, since I can reliably apply Exposed that way.
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For normal m1 killers they won't be able to catch the survivor if they are smart.
For the speedy ones like nurse, spirit or blight it could indeed work pretty well if you know where the survivor is.
Also you don't need to hook the survivor. Pick them up and dropping them instantly will reduce how much distance the survivor can make. Do this and even m1 killer can use it
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I would use infectious, BBQ, starstruck and iron maiden.
There is no hiding anywhere and someone WILL be either chased real quick or straight up downed from it.
Unless someone uses calm spirit. Then slap me on the wrist and call me Nancy I guess.
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Calm spirit is the downfall of man.
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If I remember correctly, I think Otz tested it on perks and abilities that generate the TR remotely and the expose still takes effect. If that's the case, I'm curious how it'll go along with something like Dark Devotion.
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Probably the same way like it does with all terror radius related perks.
The person affected by dark devotion will have been in the terror radius the whole time so will be exposed for 30+however long you carried the survivor.
The usefullness of this is questionable seeing how you have to, you know injure them to put the dark devotion on them in the first place. Big laughs if they just finished healing though
Also if you down the obession and then down and pick up someone else while dark devotion is active any survivor trying to pick the obsession up will be exposed so that would maybe scare some people from picking others up
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You get notified of the exposed status so, if it works it should Only work 1 time, and you never go in the killers TR while he's picking someone up.
This is a perk that will capitalize in surivors' greediness for saves, blocks or quick unhooks, and the killer doesn't get a notification like iron maiden or infectious, so he'll either have to see the survivor or imagine if someone is around (If I'm not mistaken, at least when I've played him in PTB the perk goes on CD regardless, but I might be wrong).
Probably will be usable on Nurse and Doc since she has an insane gapcloser and Doc will just static blast any survivor who chose to stay nearby.
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Picking them up and dropping them makes no sense if you are using the taxi meme build.
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Using starstruck in the taxi meme build makes no sense in the first place.
Why would you make an entire build resolving around bodyblocking and then add a perk that shouts don't body block me.
That's like using Overcharge, PGTW, Oppression and Trail of Torment to then never kick a gen
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Distressing and double calm add ons makes your TR huge. Or you can have fun with Thrilling Tremors to shock right before picking to block gens, hook and then find exposed survivor. It may be trying to do too much though lol
Distressing/Star Struck/Corrupt Intervention/Thrilling Tremors
You could drop Distressing for BBQ or Whispers, or drop one Calm Add On for Restraint to see auras as madness tier goes up.
I think Doctor could see a good buff just from this perk as he is essentially an M1 killer with locating powers.
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i don't think doctor needs big terror because exposed status is only 30s. You'll never get far away survivors in time
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I don't think it will be too usefull on doctor as he really can't close the distance fast enough.
Assuming that the timer starts when you hook the survivor then if other survivors are 18m+ away from you you won't reach them in time.
That's only with running away. No looping or anything. Just running in a straight line.
That said there is some vallue in forcing survivors to run away from a hook and delaying the unhook. So it's not bad
But as far for getting actual exposed downs i wouldn't count on it, this is very much a perk that works in the background. Unless you play mobility heavy killers it's more about scaring survivors away from the hook then to actually get downs with it
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That's a good point about mobile killers. So, maybe Wraith, Spirit or Nurse would benefit more? I always find people lurking by the hook for quick save since I main Doctor. He can't insta-down so its less risk (unless he knows how to time shocks properly and interrupts unhooking)
But almost guaranteeing 30s of uninterrupted hook time without camping is still a really useful perk. Im excited to try it, but Distressing and double calm may be too much lol
BBQ/Star Struck/Corrupt Intervention/Whispers or PGTW will probably be my build to try it. Ill probably drop PGTW since lately I find myself not having time to kick gens as much
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I don't use it as a build focused around bodyblocking. I use it as a build focused around actually being able to chase and maybe even hit Survivors while carrying someone else. That's why I called it a taxi build and not an "anti-bodyblocking" build.
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A perk designed to satiate the rage of inexperienced players complaining about body blocking. Also another example of the Devs removing interaction between the two roles. Survivors can't block the hook or take hits so just sit on gens I guess. It is a cool concept, but it shouldn't exist.
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Haggu with Agitation and Starstruck.
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Honestly Star Struck will fit perfectly into my "Kool Aid Man" build. Its never good when a Survivor gets hooked near a close to done Generator. That build aims to cause that situation as much as possible. Thrilling, Pop, Agitation, Star Struck. Pick up, run at any unblocked gens, the survivor(s) on it should run, hook your guy near it, pop it. I think I had Surge in it before... but Star Struck fits so much better.
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Swf co-ordinating to bodyblock tends to irritate most players regardless of experience and is especially irritating for inexperienced players. It’s a dumb concept and shouldn’t exist.
At least when you’re carrying a survivor it kind of makes sense since you’re slowed down. Outside of that there’s no reason why a 10ft tall supernatural killer finds a 5ft tall, light as a feather survivor like Nea an immoveable object akin to a brick wall other than bad and sloppy design.
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I used it on nurse in the PTB, people are really sleeping on this perk it's very good on high mobility killers that can take advantage, all it takes is to be in the terror radius to activate it and there are plenty of times survivors are right around on gens when people go down and if you use infectious and either get the hook very close or immediately drop and start slugging the ones nearby, it can be pretty nasty in the right scenario.
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But that's the thing. There will be no more survivors to chase and maybe hit. They will all just run away the second they see the exposed effect.
You can run this with agitation and iron grasp to run to gens while carrying a survivor to force them of the gen but Mad Grit and this perk really fight eachother.
You can play what you want ofcourse. Just saying it probably won't have the effect you want it to have
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You can run this with agitation and iron grasp to run to gens while carrying a survivor to force them of the gen
I already do that with the taxi build.
Mad Grit and this perk really fight eachother
That's what I'd like to find out, sort of. Before with Starstruck, it was really unreliable in the taxi build because you never had a way to really tell who was hit by it the moment it went off, and the cooldown kicking in upon letting go of the Survivor anti-synergized with the build. Now, if you can see someone while carrying the cargo and they're not waaaaaay in the distance, you can be assured knowing that they are Exposed for 30 seconds + however long you spend running after them while carrying your Survivor.
Also, do keep in mind that Starstruck has a cooldown, so Mad Grit is still a useful piece of the build during that period of time.
For me, the big question I would like to find out is "Is Starstruck worth giving up Surge in my taxi build?" I worry the answer is still no, but Starstruck as it will be in the live version is, at the very least, a decent bit more tempting than as it was in the PTB.
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This is all that solo Q needs (sarcasm)! Another reason for survivors to not save a hooked person or stay hidden behind a bush.
Is BHVR trying to discourage saves? With Iron grasp, the killer can walk half way across the map and AOE a bunch of survivors with star struck.
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This perk seems great to me, and it leaves options for new types of builds. Plus its based on your terror radius so you dont have to necessarily be body blocking to get exposed for 30 seconds. I want to try it with pyramid head, since its one good means of expose that will still allow him to send people to cages. Starstruck, agitation, infectious fright, and thrilling tremors. Pick them up, drop em, throw that bad boy in a cage, and go hunt down where you heard screams near you. And then thrilling tremors will buy you a little time to hunt and not worry about gens for a few seconds. I see some snowball potential on this one. Obviously you could use the same type of build on the doctor or someone with mobility like the spirit. I wouldn't underestimate this perk as a mad grit alternative
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I played against a Distressing/Agitation Nurse with this perk yesterday and let me tell you... She MESSED US UP. It was insane. I would say it verged on not very fun, but I have to commend them on trying new builds.
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His index finger really seems broken. xD
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I've been using it casually and from what I can tell at the least, it's good on mobility killers that can find survivors fast. All it takes is for someone to be in your terror radius to get Exposed, and the 30 second timer doesn't start until you're not carrying the survivor anymore/ leaving the terror radius.
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Its cancer with Distressing, Infectious Fright, Agitation and Mad Grit. It's even worse on Nurse. Talk about 4k speedruns.
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