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Decisive Strike nerf isn’t healthy

This isn’t your normal rant about DS, just here to state my opinion, I personally don’t think the nerf is healthy at all for the game, you see, this game encourages tunneling by not punishing the tunnelers but also has a perk that discourages tunneling..? (like what?) and now suddenly everyone complains about that one perk that keeps the game healthy? despite being very situational and a one time use—

At that point I don’t see any reason to not to tunnel, if that’s what you’re aiming for then I will gladly cheese my games by tunneling and I encourage everyone to do the same.

Bravo bhvr

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Comments

  • HexSweetie
    HexSweetie Member Posts: 73

    you can always come back at that same survivor, with DS or not, it’s still possible to tunnel, DS helps not completely prevents and now, with the upcoming nerf, it will struggle to even help.

  • indieeden7
    indieeden7 Member Posts: 3,413

    They really should have increased the time that it is active for, you shouldn't have to purposefully lose a chase in order to use it. Even if the times went 60/75/90 it would serve better as an anti-tunnelling perk.

  • HexSweetie
    HexSweetie Member Posts: 73

    Boohoo for what? Lol, I am a killer and survivor main, Nerf or buff I’m winning, so having a different opinion than you= crying, right?

  • Not to mention its the only Meta obsession perk on the survivors side apart from object so if its used less more killers will be given free reign to tunnel in more games.

    I agree with this post so much because most people don't realise the presence of DS in as many game as possible is important because the devs started to treat it like a mechanic to combat an issue rather than a perk, which is annoying but if its usage decreases and there's less a threat of it then it become unhealthy for the game its why i want unbreakable and soulgard nerfed instead to stop the small pp meta but keep DS in games.

  • HexSweetie
    HexSweetie Member Posts: 73

    Having the option to slug means it isn’t an invincibility perk, especially paired up with many penalties by design

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Same perk, none of the abuse

  • Yea but i don't want to i it to be more likely there's an obsession in my game anyway having perks always ran is boring i dont like how when im killer i SHOULD always bring a regression perk or how on survivor I SHOULD always have an exhaustion perk adding one more is bad

  • AsherFrost
    AsherFrost Member Posts: 2,340

    I don't get it. This game does nothing to punish genrushers but also has a perk to stop genrushing (NOED) like what? And now everyone wants to complain about that one perk that keeps the game healthy? Despite it being very situational and able to be removed before it even triggers.

    You know what the real problem is? People want to believe that tunneling is bad. The killer kills, the perk exists to buy you a bit of time, but at the end of the day the killer has 4 targets and full discretion in how to eliminate them. Does it suck being taken out first? Sure. Just like it sucks to be the QB and get sacked before you can even get a pass off. Too bad.

  • HexSweetie
    HexSweetie Member Posts: 73

    Since everybody inevitably disagreed, I think DS needs a rework at that point, who will use it when it’s became even more situational than before to satisfy the only-killer mains who just truly refuse to counter it and or even acknowledge it has a counterplay-

    Oh well, let the tunnelers percentage skyrocket and bomb the game xD

  • Nobody95
    Nobody95 Member Posts: 93
    edited March 2021

    For nothing, it is better to have 60 seconds to believe myself invincible and start to repair injured and everything I can do in a minute because if the killer does something to me I have a spike and unbreakable. 

    If people learned to play and did not depend the decisiive strike, the game would be much healthier

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    the nerf just ensures the perk does what it's intended to do - DISCOURAGE tunneling.

    If you have enough time to do a gen, you obviously aren't being tunneled at that point.

  • Fattyclown
    Fattyclown Member Posts: 73

    Or there will be more skilled players who won't rely on a single perk to be vaguely decent. There is a huge difference between a skilled survivor and such a poor survivor that without his 60 seconds of invincibility paired with unbreakable he feels lost :3

  • HexSweetie
    HexSweetie Member Posts: 73
    edited March 2021

    Did I ever complained about noed for you to say that? Nice try.

    Thing is, Genrush has counters (tinkerer, ruin, rancor and those are atop of my head) while tunneling only has 2 perks against it, borrowed time and DS, borrowed time is very reliant on a teammate which hideous for solo players, plus, you can wait for 10 seconds and chase down the survivor. DS is now getting nerfed so there are no perks (especially for solo players) to prevent tunneling _Briefly_

    F for performance, A+ for trying.

  • GamerGirlFeng
    GamerGirlFeng Member Posts: 277

    The time limit it's active should have become longer to compensate. Even frozen while in a chase. If a survivor can outrun a killer for 60 seconds their perk shouldn't automatically become useless when they go down at 61 seconds.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited March 2021

    If they cared about survivors being “tunneled” then:

    • DS (or some form) of punishment would apply/work on First AND Second Hook. I guess they think you’re only hooked once. 😂
    • As killer, You wouldn’t be able to pretend to leave a hook, step away 15 meters and come right back to track that survivor down.

    If DS was actually an anti-tunnel perk, and you were being tunneled, the killer wouldn’t be able to get around it’s activation, in order to deny the timer. Slugging would turn your DS timer into a UB timer. IF it was an anti-tunnel perk. Which it isn’t.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    It's the same argument.

    Both are tactics within the game. Both have perks that serve to help counter them, neither is actually meant to be "punished" in any way.

    Look at it this way. Camping happens, but if you camp a hook, you will lose points and get a poor chaser medal.

    Tunnel at least the first Survivor out? You're well on your way to 4 iridescent medals and a juicy load of BP. Why? Because it's a tactic BHVR has no interest in stopping, it's meant to be part of the game, just like rushing gens.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    If you want an obsession in the match, bring an obsession perk. You have 4 Survivors, that's 16 slots for just one of you to solve your own problem instead of whining for a free effect.

  • HexSweetie
    HexSweetie Member Posts: 73

    So apparently, in this community, anyone who has a different point of views/different opinions/general constructive criticism means they are bad/crying/rely on perks/etc.?

    gotta love the DbD community, they always neglect the fact that constructive criticism means people who aims to make the game to live longer, man oh well, I guess I am suddenly bad at the game despite having thousands of hours and favoriting killer a bit more because I had a different POV :c

  • Ruma
    Ruma Member Posts: 2,069
  • HexSweetie
    HexSweetie Member Posts: 73

    If you are a bad killer who are unable to keep up with a survivor for 10s then I can tell from a screen that you’re not a decent killer either lmao, nice argument, real nice xD

    And those 10s do require a skill, no one said it’s an easy achievement but that’s what every player should do, right? have the needed skill to achieve what you want

    Thanks for showing me the best contradictions I have seen today <3

  • deal with the consequences is not a solution to a legitimate gameplay issue you shoudlnt need a perk to avoid something that's like i said a gameplay issue its why I don't like how gens work when im killer and i think you can see where im going DS being used is inherently healthy for the game as a whole because the devs treat it not like a perk but a mechanic, Tunnelling is a non issue because of the perk but if usage goes down issue goes up its why I don't like DS being nerfed but can acknowledge that there's issues with how it works the 60 seconds of invincibility doesn't exist until....unbreakable/soulgard.

    Unless the devs decide to add something similar to bloodlust in the sence that it should be a mechanic or add an obsession every game then DS should legit stay as it is.


    This may be surprising but have a guess what role i play more of, its killer DS is annoying i understand that but its like a bad tasting medicine the game need.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited March 2021

    lemme explain why i dont like this nerf

    The perks being used as a bandaid to one of the games issues not its biggest by far but one of them and as if usage goes down issue goes up. Pretty simple nobody has ever said DS is weak but nerfing it will be unhealthy that a fact and is true. The nerf doesn't address locker "techs" or that it will still make you able to take a hit safely with unbreakable/soulgard so now you just will get unhooked and immediately bodyblock for the unhooker to get value it will be just as annoying but just weaker so the nerf is just bad, use will also go down because it wont be as good if you want to get gens done even though it doesn't even do much in that regard because if someone can be slugged killer gets value if they cant then DS wasn't affecting anything.

    Its a bad nerf that doesn't solve the issues people have with DS which is that its annoying, by itself it still will be, and OP with the pickup perks which it still will be while less people may run it solo q so swfs are not as affected as solo q players who will likely find that less of there games have obsessions.

    People are scrambling for any nerf to it and its just not gonna change much in most games while still being abuseable by swfs while solo q where players will have to do gens because of questionable teammates it wont find as much use,


    ignore my ######### grammer and spelling

  • Fattyclown
    Fattyclown Member Posts: 73

    I appreciate the reasoning, it will certainly change the gameplay given the very nature of the perk. Personally speaking I would say that the most honest thing to do is to see what will happen instead of screaming scandal. Remember the Ruin and Undying nerf? All to say they would have destroyed those perks and yet they are still being used despite that silly whining. We must not be afraid of change, it was necessary to experiment with a new approach. After all the devs will realize that something is wrong with the nerf or the community itself, we have to be patient, evaluate and then criticize. Nice post anyway

  • [Deleted User]
    [Deleted User] Posts: 0
    edited March 2021

    i appreciate your comment but i just tunnelled salty random 80 and i dont think he will agree

    im editing this because it was supposed to be comedic because i just played this game but i do personally find it to abuseable rn if its not in the game

  • ChantyBoi
    ChantyBoi Member Posts: 179

    Actually DS is now completely anti tunnel. I hate to break it to you but if you're healing someone, unhooking someone, working on a gen, a totem or basically doing anything besides running, you aren't being tunneled!

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited March 2021

    @GeneralV

    Survivors are encouraged required to bring perks that half way tone those actions down.

    Those actions are still broken and abused. That's why those perks are meta in red ranks. So they are conributing to the problem on their own. It only takes playing killer in red ranks to understand that.

  • Tillablerhino44
    Tillablerhino44 Member Posts: 505

    And your destroying the fun of the survivor because you are crap at patroling gens git gud

  • AsherFrost
    AsherFrost Member Posts: 2,340
    edited March 2021

    If your fun is "destroyed" because you were killed in a video game by the killer, than it was too fragile to survive regardless.

  • Tillablerhino44
    Tillablerhino44 Member Posts: 505

    It is simple don't tunnel people that tunnel n camp just make survivors depip stop taking pips for being camped n tunnel as for gen rushing just patrol gens it really is that simple