Oh my god

I really thought i could not trust my eyes. The first time the DS nerf was announced was on 05.02 and they still haven't put it online. Speaking of lazy. Why do you have to put it in the big chapter patch, if you just have to tweak something so little that is done in less than a day? What is wrong with this devs? Do they know how to program?

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Comments

  • Pilot
    Pilot Member Posts: 1,158

    Ya entitled prick.

    Tomorrow is the update.

  • kylerabdcgamer10
    kylerabdcgamer10 Member Posts: 279

    I think the frustration is more from the fact that the devs make such little little tiny changes and instead of giving them as they are done and needed, they make us wait for months or weeks. Usually for something not worth the wait either. Ds nerf and other things have been ready for weeks, and we have had to wait this long for them, with little to no changes that warrant such a wait time. Any other dev team or game would do a small patch to introduce these small changes into the game, while chapters should be big and full of "new and exciting things" instead of a glorified bugfix patch with some new stuff.

  • OmegaXII
    OmegaXII Member Posts: 2,427

    I can’t wait for DS nerf tomorrow.. today i’m matched with a lot of survivors that abuses DS and BT and flashlight clicks a lot..

    Oh man tomorrow will be a great day.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    Each update to a game on console has to go through the approval for each console manufacturer. The update itself may have beef ready, but the approval can take time, so doing it for each little bit would be a constant loop of approvals and requests

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    They nerfed undying in a span of 4 months from release to the update. It tooke them 2 years for DS to make the change it had to be in the first place.

    How long do we have to wait for a DH and BT change now? See ya in 3 years. LAZY.

  • Mooks
    Mooks Member Posts: 15,082

    Undying was never meant to be used like it had been, with its nerf it also got reworked so it can be used with other Hex-perks instead of just Ruin.

    DS on the other hand was intended to be an anti-momentum perk but got nerfed because of the killer players crying (something the exact same players would complain about when they did something like that for crying survs) - I am not saying it didn’t need a nerf btw but in this case they were kinda forced to change it.

    BT really doesn’t need a rework and they already said they want to take a look at DH, but probably more because of dedicated servers..

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,933

    I mean if you want to go back to the days of old DS, BT, Vaccum Pallets, etc, feel free. Personally I wouldn't call the devs particularly lazy when they've changed dbd so much its practically unrecognisable to 2016/2017 dbd but you do you I guess.

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    You don't have to tunnel to get DS'ed. YOu can even hook someone else in that minute and still get a ds to the face from the first guy, thats just unfair.

  • Mooks
    Mooks Member Posts: 15,082

    Yes, but it was not intended to be a sole anti-Tunnel perk but an anti-momentum perk. It will get nerfed to be an anti-tunnel perk. And I already said that I don’t think I didn’t need a nerf...

    it’s not fair to compare DS nerf and Undying nerf. Those are just 2 different things. Maybe try to compare the Undying nerf to the MoM nerf instead.

  • Seanzu
    Seanzu Member Posts: 7,525
  • BaldursGate2
    BaldursGate2 Member Posts: 994

    Dead Hard will be a token based perk in the future. Hf with it.

  • Seanzu
    Seanzu Member Posts: 7,525

    I'll just continue not being bad at killer and having it make almost no impact on my matches what so ever.

  • Profezia
    Profezia Member Posts: 673

    >Undying was never meant to be used like it had been, with its nerf it also got reworked so it can be used with other Hex-perks instead of just Ruin.

    It was never meant to be used to make hex last longer? What was it meant to be used then?

    >DS on the other hand was intended to be an anti-momentum perk but got nerfed because of the killer players crying (something the exact same players would complain about when they did something like that for crying survs) - I am not saying it didn’t need a nerf btw but in this case they were kinda forced to change it.

    So when survivors can't deal with a perk that can be literally m1`ed so they cried for nerf and got it in 4 months, it's okay, the problem is the perk, it was just never intended to be used like that, however when killers are forced to deal with basically uncounterable 60 second invincibility and all kinds of bullshit levels of aggression that allowed it's just them crying, while the perk was totally fine.

    No bias at all btw.

  • Mooks
    Mooks Member Posts: 15,082

    It was meant to make Hex last longer but all it did was making Ruin last longer and nothing more.

    also, MoM. Don’t just pick the nerfs that fit your narrative and ignore the rest. Look at all nerfs/buffs/changes. Killers got many buffs and survivors got many nerfs. You are the one ignoring that. But no bias at all amirite?

  • Profezia
    Profezia Member Posts: 673

    MoM was literally the only time devs were so quick to address killers' complaints.

    Should I list all things that were changed almost instantly after survivor's complaints? There's much more than you could imagine.

    Besides, almost every survivor nerfs were "we're removing highly exploitable thing" or "getting rid of training wheels" kind of nerfs - infinites, 150% perks (multiple times), we'll make it, flashlights, toolboxes, absurd amount of pallets and so on. Almost none killer things were like that and most nerfs aimed at killers were plain number reductions/increases (mori nerfs 0->1->2 hooks needed, brutal strength, nurse changes in 2016, pwyf changes, etc etc) or slapping an unnecessary mechanic that was aimed at handicapping the killer (hillbilly, nurse, etc).

    These things are different.

  • Mooks
    Mooks Member Posts: 15,082

    Yeah sure. And no bias at all.

    have you ever considered that those quick changes were not only because of the complaints but because they actually wanted to change those things according to statistics and intended uses? And with MoM we do know that it is not exclusive for killer stuff. Sorry but if you only want to see them being survivor biased you will always find those reasons.

    but here we are with tunneling, camping and NOED still here, even though those noisy crying survivors were complaining about it since day 1. They don’t blindly change stuff in survivors favor when they don’t see the need for it.

  • Profezia
    Profezia Member Posts: 673

    Remember freddy?

    They surely don't blindly change things and then take 2 years to reconsider their choices.

  • MrDardon
    MrDardon Member Posts: 4,182

    They can't just release stuff whenever they want. They have a shedule which they have to stick with. They are allowed to put as many things in one update. If they don't manage to put something into an update, it has to wait for the next big update.

    If my boss for example says "this has to be done at April 2nd" I can't just be like "well, let's do it a week earlier on March 26th then because f*** my boss".

    You have to stick with shedules. They developed a change for DS, boss said it should release with Chapter 19. They can't release it earlier without getting in trouble.

  • Mooks
    Mooks Member Posts: 15,082
    edited March 2021

    No I don’t remember Freddy. I wasn’t here when he got released. Didn’t even know about the game.


    but remember Freddy right now?

    most played killer with highest killrate according to official statistics I think. Very often complained about because of way to easy to use, having unfair Lunge etc.

    but.. no nerf yet, just confirmation they will do minor changes. And since when is he in his powerful state right now?

  • Profezia
    Profezia Member Posts: 673

    And it took 2 years for them to acknowledge he was the weakest killer who was nerfed severely after 1 week from release.

  • Mooks
    Mooks Member Posts: 15,082

    Never said anything against that. But now he is for a very long time the strongest killer and they didn’t nerf him immediately..

  • Profezia
    Profezia Member Posts: 673

    Yeah, because they don't react immediately, although I'm willing to bet they already have nerfs prepared or at least being in development for a while since it takes ~6 months for them to develop new changes to most stuff from scratch.

  • Mooks
    Mooks Member Posts: 15,082

    I thought they do react always immediately when survivors cry? Why would they make a difference here? And with MoM?

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    Oh the same stupid arguments all the time. Proper used, he / she just makes it to a window / pallet and with many killers, you can't do anything about it. The chase just gets extented over and over again in one game. Time is the most valuable source of the killer. 50% of players just play in SWF and can coordinate the perks they use. Dead Hard is just the most broken perk for them. Just watch any 10k hour streamer and you will see, that everyone thinks that Dead Hard is just too strong in the current state.