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Would Iri Head Be Balanced If It Had A Set Distance?

Title, its no surprise people want Iridescent Head huntress nerfed. Especially if you run the infantry belt if it. But what if there was a fair distance in place in order to one down someone? It would mean a Huntress would have to successfully predict a survivors movements and be correct in they're distance from said survivor to earn the one shot reward. Instead of just waiting till they drop a pallet and winning a chase with minimal effort.


I suggest 20 to 25 metres, and as a counter messure to keep the add on fair the huntress would only carry 2 less Hatchets, so she's got 3 Hatchets instead of the one.


Huntress is supposed to be getting an Add on pass after Freddy gets looked at, let me know what you think....or one up me and give your own ideas on how you'd fix iri head...or give your own ideas on iri head or even other huntress add ons and what you want to see In the add on fix.

Comments

  • onemind
    onemind Member Posts: 3,089
    edited March 2021

    I think rather than having the insta down at a range when holding a fully charged hatchet survivors within the range of 20 to 40m will have their aura revealed for 4s

    because haveing a set range for insta down when you get a map like the game is just a useless less hatchet and you have to use a purple to play normal huntress game when you could of brought no addons and saved them.

    The they could change the exhaustion addons to show the auras of other survivors within x range of a hit surivor for x amount of time

  • ukenicky
    ukenicky Member Posts: 1,352

    I'm honestly more interested in if they're giving her a second iridescent rarity add on and what it might be.

    But yeah I personally don't think iri head can stay with the insta down effect in any way even if you land a hit from a set distance it just doesn't feel right. I'd rather it be reworked into something more practical and useful and not outright broken. I like the above persons idea for it to reveal hit survivors auras.

  • Dustin
    Dustin Member Posts: 2,306

    If it's insta-down it should be for excessively skilled players - Not players who bloodlust someone to death and throw the hatchet while breathing down their neck. I've proposed a 20m requirement many times just to match the achievement Huntress has. It wouldn't even need the downside in my opinion if you made the distance large enough. However I feel that past that Huntress should get adjustments on how many hatchets she can carry with addons. imo Infantry Belt should be removed or made into an ultra rare but again I'm biased and play her without addons.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    Considering Slinger's Iri add-on has a range limit and it's not that prevalent? Yeah, a range of 20+m would do it for me.

  • jester20k
    jester20k Member Posts: 827

    Either long range or just make it so it trumps extra hatchet add ons, so that she only gets one hatchet. Iri head real problem is combining it with infantry belt

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    it should just be if you hit a survivor beyond 24 or 28 meters they are put in the dying state

    that is literally all the addon needs and also remove the part where you lose hatchets.

  • Shenshen
    Shenshen Member Posts: 256

    The thing is Iri Head is not even the real problem in my opinion. The real issue is the combo with infantry belt, which makes it really really strong. I would say don't let them stack (so if you have Iri Head you only have 1 hatchet regardless of the infantry belt) and it would make it way more balanced (in my opinion).

  • Galklife
    Galklife Member Posts: 726

    Maybe you dont know but Slinger has range limit xd and has to bring them 20m+ to himself ...

    Meanwhile there is bunch of Huntresses that are going for crossmap snipes with bbq or just when they see surv on gen.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    My point was that with indoor maps you can't realistically get the 15+ meter distance requirements on indoor maps due to multiple factors.

    For example in the huntress' case door frames/low roofing actively hinders her ability to do long distance shots as she needs an arc which the maps aren't built around giving her.

    The large amount of LoS breakers means that there's almost no situation where you'd get a line of 15+ meters to even attempt it even without considering the other factors.

  • Galklife
    Galklife Member Posts: 726

    Yea indoor maps were, are and will be big problem for huntress (and most of the time its hard to get normal shot not to mention long one).

    But imo (and noone has to agree with that) red and purple add ons should make you play in different way than normal, not just be "free" win or simply power boost. I like what mirror does, amanda letter, 2x engraving and stuff like that, . Ofc with most of those add ons you want to play map offering but its fun (at least for me)

  • TWiXT
    TWiXT Member Posts: 2,063
    edited March 2021

    This was suggested before, pretty much immediately after the Deathslinger came out. Honestly it's a good Idea, but, Many people were debating about What the range should be before the hatchet becomes a 1 hit down. Out of Obvious Bias, Initially Survivor mains stated it should be 40 meters, Killers stated it should be 8, and while @Peanits thought it sounded best at 24 - 32 Meters, People debated about how often they get a clear 24 meters for a shot, which is to say... incredibly rare. Source discussion:


    Personally, I LOVE this Ideas Concept, as It would add an element of Skill to earn the 1-hit down with the Huntresses most powerful add-on, and help balance it compared to what it currently is, but Realistically, most maps (especially indoor) simply don't provide enough unobstructed range situations of more than 16 meters for a projectile at best. I am Admittedly a killer main, but I guarantee, if the devs do Adopt this idea, and make the hatchets lethal at a 24+ range, the add-on will become useless to even the most skilled Huntress players. Whereas, Putting it somewhere between 16-20 meters, seems far more do-able for decent to skilled players, while completely shutting out new Players to Huntress.

    As we've seen with Deathslinger, that 3 meter "sweet spot" for his Ultra Rare Iridescent Coin add-on (15+ meters = exposed, but only has an 18 meter range), simply makes it too impractical to be useful, no matter how skilled the player is, and that's at a distance of 15-18 meters. If they were to use this to "balance" the Iridescent Hatchet, they would absolutely NEED to set it at a minimum 16 meters or a maximum 20m, because of how all of the maps and loops are designed. Otherwise, anything more than the maximum 20 meters I've proposed, will simply be seen as nerfing it into the ground and making it useless, even to the most skilled Huntress Players.

    Post edited by TWiXT on
  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    The question was if it would be balanced, not if it would be good.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    If its borderline unusable then its not balanced; its broken design just in the other direction.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    The reason Iri coin doesn't work is that it's barely within Slingers small 18m range, it's difficult to drag someone to you before the chain breaks, and Slinger's projectile has a tiny hitbox meaning you have to be precise.

    These problems aren't existant with Huntress who has infinite range, hits them on the spot, and her hatchets have a larger hitbox. Have you seen the insane long range hatchets Huntress players can land? It's insane.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    If Iri Heads get a set distance then Huntress should get to keep all five hatchets. Infantry belt should be considered for a nerf as well.

  • JHondo
    JHondo Member Posts: 1,174

    Two possible changes for it that I'd be okay with are this range idea, many Huntress' have difficulty hitting farther ranged shots and it promotes needing skill to get benefit from it, or hard capping it at 1 hatchet and giving it the Hag scarred hand treatment of "this add-on trumps all other add-ons" so it can't be stacked with infantry belt.

  • Zaytex
    Zaytex Member Posts: 841

    Yeah, make it 15/20 metres+ and it would be EXTREMELY more fair. Huntresses who are good get rewarded, and survivors have more of a chance to dodge it obviously.

    Current Iri Head is just, get as close as possible and yeet it into them, such interaction :D

  • Katzengott
    Katzengott Member Posts: 1,210

    As a huntress main i couldn't care less about IRIs. Most huntresses using IRIs aren't good with her anyway, which balances it anyway.

    But yeah, set distance (up to 20m) sounds fine for me. If you hit under that range, it should just be an injure.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    edited March 2021

    Yes. If the survivor has to be a set distance in order for it to one-down: fine. In which case, you could also up the default 1 hatchet amount.

  • White_Owl
    White_Owl Member Posts: 3,786

    Yes, the problem with with the addon is that it can be used on point blank throws, which are incredibly easy to land/hard to dodge. Giving it a distance requirement would mean rewarding skilled throws.

  • Gorgonzola
    Gorgonzola Member Posts: 176

    No, hatchets should never instadown. Imagine getting instadowned from across the map, does it sound fun and balanced?

  • Weeb_H_Toast
    Weeb_H_Toast Member Posts: 195

    survivors must be further than 18 meters, ez pz, just like Deadfisher Coin.