http://dbd.game/killswitch
Update: Numbers from 25 Wraith Red Rank Matches
Update: I completed 25 more games this weekend in red rank. I'm not going to go into everything as I am planning a separate post with all of the data combined but I'll give a few numbers. I killed 79 of the 100 survivors for a kill percentage of 79%. I pipped a total of 21 times in the 25 games. That is 79.5% over 50 games and 45 pip points in playing as a red rank killer.
The games felt harder over the weekend and it was easier to get behind. My hypothesis is that more people are playing giving me a more skilled survivor pool to match me against. I had to be more aggressive at tunneling someone out and do a little hook/slug camping to try and achieve my goal of killing everyone. Sometimes that was enough to come back, sometimes it wasn't.
Original Post
Just a little about my experience, I purchased DBD in December of 2017. I have 1587 hours played on PC. I do not know my exact breakdown of killer/survivor played but I am guessing it leans a little more on the killer side, but not by a whole lot. I like to play most of the killers, but I am not great at a lot of them.
I started at Rank 2, 1 pip away from Rank 1. I played 26 games but I had a DC in one of the games so I did not include the data from that game in the numbers.
During this little experiment, my goal was to kill all survivors, but also try to get as many hooks as possible. I did not intend to aggressively camp, tunnel or slug but I also used those tactics when I was behind and felt that was my best option to achieve my goals. I also did not slug for the 4k unless I had vision of the last survivor, though that only happened a few times.
I only used blood point offerings and my add-ons for every game were Green Swift Hunt and Green Windstorm. My build was always Corrupt, Pop, Whispers, and BBQ.
So let's see some numbers.
I earned 702,220 in-game blood points for an average of 28,089 points per match. Survivors earned a total of 1,603,817 in-game blood points for an average of 16,038 points per survivor, per match. I didn't record my post game blood points.
Survivor Ranks
For my region (I'm in the Midwest), the later at night it seemed the survivors I faced were more mixed. The largest rank disparity I went against was a rank 16. They had a full build and didn't play like someone new though so I think they were either on a new account or just hadn't played in a while. Other than that, the next biggest disparity was rank 12. A few of the teams it felt very easy, but for the most part, I felt I needed to put in effort to achieve my goals.
Kills are as follows.
I killed 80 survivors for a kill rate of 3.2 or 80%. Survivors escaped 20 times for an escape rate of .8 or 20%. There was 1 hatch escape without a key 1 time or 4% of the matches had a survivor escape through the hatch. There were 0 key escapes.
Pips are as follows.
That is a total of 24 pip points in the 25 matches.
Some of the more talked about perks were brought as follows.
The dreaded DS/UB combo was brought 6 times for a survivor build rate of 6%. They were all in separate matches or 24% of my matches had a DS/UB build in them. I ate a DS 4 times. Survivors activated Dead Hard more times than I could keep track of and I don't record my games. I actually think I dislike Lithe more than the other exhaustion perks just because when they use it there are obstacles I have to get around to continue chase giving them more distance. That is not me saying to nerf Lithe.
Items were brought as follows.
There was 1 BNP brought.
There was 1 Styptic and 1 Syringe brought.
I ate 5 flashlight saves with many more attempted.
That's 16% of my matches had a key.
Most of the offerings were blood points offerings at 60 total, 24 of which were mine. There were 4 map offerings played or 16% of my matches had a map offering. There were 2 Dead Dawg, 1 MacMillen's and 1 Lampkin Lane. The other offerings were insignificant in my opinion so I won't bother posting them.
There was 1 GGEZ comment in end game or 4% of my end game chats had a "toxic" survivor comment. Most end games there was no comment.
That's all the information I can reliably post as fact from my 25 games that I find relevant. The matches were played yesterday, a weekday. If real life permits, I may try this again on the weekend to see if it feels much different.
For fun:
Comments
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These are exact same kill/escape stats I'm seeing. There have also been 3 other people on the forums that are seeing the exact same thing as you and I.
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Yeah, I get some hard match ups for sure, but they aren't anywhere near the majority of the time. Sound bugs, map RNG, the way scratch marks act, latency and lag issues and the weird aim dressings hits are factors in all of those. There are also strong survivor builds, but there should be in my opinion. The majority of the time it's just that I made too many mistakes or they were just way more skilled than me.
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Thats all I need.
I knew the Devs were over buffing him and no one is paying attention.
Nerf Wraith before its too late!
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probably the ones you lost were SWF, wich shows what we all know, for solos the game is slighty killer sided and survivor sided for SWF, so teh game is in a good spot, since nothing they want to do agaisnt SWF.
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Philip won't stop until he has all of your skulls with the spines still attached. Your end is inevitable.
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I didn't track SWF groups because I play with cross play on and some people have their profiles private so it was impossible for me to track. I can say the last photo I posted was a 3 man SWF because they all had Rat in their name. I got a 4k and max blood points. So my data doesn't show that the ones I lost were SWF groups. It does show that at least in one match I was able to overcome a 3 man, red rank SWF. The last survivor was no slouch either as they out scored the SWF players.
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Someone think of the children!
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Those are some fantastic numbers considering Wraith's buff is still yet to come. You must be a pretty good Killer player. If you have the time, be sure to do another 25 test runs post-buff so we can compare.
Thanks for taking the time to collect data!
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Well, I am a decent killer on easy to play killers. Put nurse in my hands and I'll show you why she's the worst killer. 😁
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Wraith without banboozo? I'm impressed
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I've thought about it. There are some times I wish I had it. I play Wraith like I do Billy. Get in front of them and body block the window while I uncloak so I don't need it most of the time.
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This is what I see most all of the time as well. His addons are out of this world, his silent bell and aura addons pretty much gives a free hit every time. He needs some nerfs instead of buffs.
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One of the weakest killers in the game having an 80% kill rate in red ranks? Blasphemy! Killers have no chance in this game at high ranks /s
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Too late, purple windstorm basekit next patch. The developers are balancing around 4 man meta SWF instead of your average solo Q game.
According to them, the game is ~95% solo Q and ~5% SWF. And I bet even less of that is meta SWF. So let’s balance around met SWF.
Red rank killer is a massacre, and what other game can you see killers regularly going on 50+ win streaks? It’s unheard of. These guys would be slain in a real competitive game such as League, Apex, CoD, etc but it’s total domination in DBD.
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If you bothered to look at the rank distribution only 5 games were fair 4 Red rank survivors VS a red rank killer with 13 being rainbow lobbies...
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You equate rank to skill. I think it can be a good indicator, such as someone consistently in red ranks is better than someone consistently in green ranks, but you don't know the skill of a group of survivors until you play them. For example, I depipped in 4 matches. The first match survivor ranks were 2, 4, 4, and 1 at the end of the match, a full red rank team. The second depip game, 5, 2, 5, 3. The third 2, 4, 7, 6. And the fourth was 2, 2, 6, 8. So three of the teams that I depipped when I played against were part of the 13 "rainbow" lobbies. I quoted rainbow because that was your term, mine was mix.
Of the 5 full red rank teams, I 2 pipped twice, 1 pipped once, safety pipped once and depipped once.
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I was mainly pointing out to Mugombo how the matchmaking can invalidate most statistics in the game as theoretically the survivor team only had a perfectly "Fair" game in about 20% of the games.
Its also why MMR was being tested to be introduced to actually try to make games fair so statistics can be accurate.
As Mugombo was being sarcastic about these results as if they actually were accurate to the game's balance.
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I'm not sure why that makes statistics invalid. You can definitely say there might not be enough data points with only 25 matches to conclude a normal distribution but the numbers such as kill rates and escape rates that BHVR has put out with 1,000s of data points are valid to the current state of the game whenever they put them out, unless there was some big mistake when they pulled their numbers.
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For all either you or I know none of those games could be fair skill wise which is the main issue.
A person can win 100 games in a row but it doesn't matter if all 100 games didn't have fair match making as someone like Otz winning 100 games in a row against noobs doesn't really prove anything.
Remember even the devs have SAID TO NOT USE THE STATISTICS.
They know the statistics aren't accurate due to way too many factors going on in the game like DC games,First hook suicides,Afks, unfair match making both for and against the survivors, how maps are generated as a 12+ pallet map spawn will usually have a lower KR then one with only 7 pallets,What add-ons were being used,What items were being used,SWF or not, ext, ext, ext.
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I think what you are trying to say is the statistics don't tell everything about the balance of the game between survivors and killers if both sides are of equal skills. I agree. If skill-based matchmaking works, the statistics will change. I'm not optimistic about SKM because I think it is too hard to quantify skill of an individual player based on many of the factors they have to take into account.
That said if match making were to stay the way it is, based on numbers they have posted with 1000s of data points available to them, on average, killers get more than 2 kills per match. If the goal of the game is to have an average of 2 kills and 2 escapes per game for the player base, that would say killers are a little stronger than they would want them to be. The goal was never that every individual average out to 2 kills per match.
I see a lot of people talk about how hard it is at Rank 1 as killer. With only 1600 hours in the game split between survivor and killer, I do not have that experience. I've always felt my win rate was above 50%, now I have a little data to back it up. In my opinion, people are equating top 1% survivor potential to the state of the game in public matches. That is not accurate.
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Well you kinda aswered your own question when it comes down to why your winning as killer so often when you have over 1600 hours(I have been playing on and off sense the nurse's release and i only have 430+ hours total) into the game.
To give you an idea that many hours that is; it rivals my nearly 10 years of TF2 game time(And no I don't idle in tf2).
Also just remember all of what I am saying is in context of me pointing this out to @Mugombo who tried to be sarcastic about these stats being the end all be all for why killers are OP.
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Fair enough, maybe I'm better than average 😉. I was thinking 1600 hours was low. But that is just an assumption based on what I have seen others in the forum post.
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I never said killers are OP. But killers constantly say that survivors are OP and they are the power role and cry that killers need a buff constantly.
But look at these stats, or look at the stats for any decent killer. Guarantee it’s pretty much always a kill rate this high for someone who knows what they’re doing.
And yes in about 1/15 matches you come up against a sweaty SWF where the killer doesn’t really have a chance. But imagine wanting to change the game to make 1 game fair but the other 14 a walk in the park? That seems to be the idea of balance for half the killers.
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With how many tells wraith gives such as his shimmer and breathing aswell as still making a sound when uncloaking.
He’s actually quite strong with this new buff but at most he’s B tier
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This is obviously fake. Killers in red ranks have NO chance of winning against survivors!
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90% of all stats are made up on the spot.
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I just made that up. 😋
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I may of missed this but what addons do you run?
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Na 1.6k is plenty
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Green swift hunt and green windstorm.
Also, to combine the posts, the 1600 hours are split between survivor and killer, maybe just a little bit more on the killer side. The only survivor achievement I do not have is the hidden all 4 escape through the hatch. Oh and Twins chapter stuff because I haven't bought it. When I check PC player profiles, I find many that are more hours than me.
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95% solo queue according to the Devs?
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Don't even need to be decent; this is roughly what my killrate is like as any killer, even those I don't know how to play.
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That explained some of it wind storm makes wraith much better not guaranteed win but a lot better
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I would actually say that those statistics are pretty spot on. I've played between 60 to 70 games and I'm seeing the exact same numbers and it's not just against wraith, it's every killer. There have been 3 other forums posts by different posters and they are seeing the same numbers and they're ranging between 30 to 50 games. Between all of us, there's probably 250 games and they're all showing the same stats. That isn't a coincidence.
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I don't consider myself a great killer player. I don't really play nurse, spirit, ph, blight, billy, huntress or oni unless I have a daily so when I play them, I definitely lose more because they take a little more practice to be competent with. I still feel like I kill over 50% though.
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