DC Tech
You, a killer player, must have already seen this show before. Two survivors left, everyone knows where the hatch is, you down one of the survivors, the downed survivor DC and then the last survivor gets the hatch.
You may say "oh, but he DC, the survivor will already get a penalty and de rank". Yes but, for these survivors, losing points for them doesn't mean anything as for them making the last survivor escape no matter the cost is the priority.
So, this is clearly a problem and I want to purpose a brainstorm thread to make a solution for this. As for me, the only thing I could imagine is to block the hatch for some seconds before it opens, but I am not sure if this is a good idea. Now I want to hear your ideas.
Comments
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Increase the DC penalty.
I would double the existing penalty track. Also double the amount of bloodpoints the killer receives when they dc, so they get something out of having to deal with that.
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How often do you honestly see this happen? I don't think it's a big deal honestly. I think in my near 2000 hours this has legit happened maybe three times. It's a real petty move and hurts the swf more than anything because they have to wait for the ban to lift to play again. Meanwhile I'm already starting my next match.
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That’s not addressing the issue, it’s trying in vain to justify it.
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It legit happened to me two times in row just now and in one of them they weren't even SWF. I don't know if it's because the server that I play in the survivors are really weird and petty but I think this has already occurred to me more than 10 times.
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I really don't see how this is such a big deal. They literally get in trouble for doing this, you get a quitter bonus, it's LITERALLY just 1 person getting hatch it's not the end of the world.
Killers who crave a 4k and have their day ruined if they can't get that need to calm down a bit. If survivors are that petty to do this to you then you've more than won. Like my goodness, survivors who stoop to this level are just hilarious to me lol
Don't let them ruin your fun. I'd rather this happen to me when I'm playing killer than have someone DC and abandon me and my other teammates in solo queue on their very first hook or something like that.
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Part of me wants to increase the DC penalty depending on how long you've been in a match. If your in a match for several minutes and then DC. Odds are something pissed you off and you quit. But that would only make genuine DCs worse.
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Increasing the DC penalty isn't an option until they fix all the issues that force players to DC; and there are still many of them. Even one is too much. As well as game crashes, server disconnects on BHVR's end, etc.
The simple solution, and better solution, would be so hatch doesn't open on anything other than a sacrifice/death.
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But we get robbed of a kill that was rightfully ours. Same with hatch spawning in general. Shortcut for the survivors, less points for killer.
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Just make the hacth open on a legitimate death.
E.g
You down Dwight... Dwight thinks your a pos and so disconnected so hacth would open. Some system detects Dwight has disconnected and was not killed by the killer or killed by the entity. And so the entity doesn't open the hacth.
If it got to a scenario where 3 people have just dced. The hacth will not open for a minute and the egc will start. And the exit gates will ne powered so they are avaliable to open.
This at least prevents them denying a bbq stack. But hook suicides are a diff issue.
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Really, there is no need to waste any ressources on that. It is happening so rarely, it does not justify to put any work into it, there are far bigger problems where the Devs can work on.
If they DC, they get a penalty and lose all their points. If they are SWF, all other members will also have the penalty. And if they are doing it frequently, it will add up.
Yes, it is annoying. But there are bigger issues that can be worked on.
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I don't care, it just shows how desperate they really are
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‘Rightfully ours’ Lmfao okay then. So are all the kills after 5 gens are complete and the killer camps or uses noes or anything else wrong too, because the survivor should have rightfully escaped?
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with DC penalties it’s definitely rarer now (before penalties, it happened every other game), but yes, a simple “hatch doesn’t open for 10 seconds when last person DCs” would suffice to solve every problem.
obviously if you are slugging and you have no idea where the survivor nor the hatch is... well, you should be thankful the game is gonna end in 10 seconds lol
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You get less points than a hook though. Especially of they dc first hook. Dc's punish the killer
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I used to see this a lot before the DC penalty but now I've seen it once since. At this point it's such a non issue that unless you're Otz doing a 50 win streak and having to start over (oh the humanity!) It doesn't and shouldn't effect you in the long term.
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You may say "oh, but he DC, the survivor will already get a penalty and de rank". Yes but, for these survivors, losing points for them doesn't mean anything as for them making the last survivor escape no matter the cost is the priority.
this is exactly why we have the DC penalty system timing them out for DCs.
if they want to DC for their friend to get hatch, let them. they are shooting themselves in the foot here, as the more they do it the longer their timeout will be.
5 minutes alone are annoying to deal with, but that very quickly ramps up to hours or days, which they can only get rid of after playing X amount of matches DC free.
in short, a DC for hatch is never worth it. they gain nothing from it but ending their game night with their buddies right there.
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I'll offer the same solution I did on the last post I saw complaining about this tactic:
Have DC'd survivors undergo a sacrifice animation after quitting the trial (I'd just use the EGC sacrifice animation for simplicity).
If the penultimate survivor quits in an attempt to give their teammate the hatch, the killer would then have until the DC'd survivor's sacrifice animation ends to try and prevent the escape (same amount of time that they'd get upon sacrificing the 3rd survivor normally).
It'd probably be the easiest and fairest way to handle the "DC Tech".
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As someone who gives hatch to the last survivor more than not.
They really should create an anti-slug built in mechanic where if the survivor does not get picked up within x amount of time, the entity does. Yes, the entity kills the survivor. Slugging for the 4k is as ridiculous as hatch stand-offs were.
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I’d suggest that once a survivor DC and, in turn, forcibly opens the hatch, then the hatch is revealed to the Killer and stays Entity blocked for 10 seconds.
Turn the DC into a tool that helps the Killer and it will never be an issue again.
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In a game with so much sweat at high ranks, I agree that the DC is a bigger win than a technical 4k. I'm happy to get a DC ANY game I play, so DC away!
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Poor grammar. Couldn't understand what you were trying to say.
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It rarely happens so I don't really care. 3k 1e through hatch is still a win for me
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Actually you couldn't be more wrong. That 1 extra kill is the difference between black pipping and 1 pipping, 1 pipping and 2 pipping, etc. It's why I don't give hatch most of the time, because then it gives me a draw game (black pip) when clearly I owned.
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Hardly sounds like much concern. If you already hooked one of that before they DC, that's basically a kill right there. I don't play so sweaty that the last Survivor getting the hatch puts a damper on my day. Can it be annoying? For certain people, sure, but it's not rampant enough to care about.
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It not a tech at all. It pretty much an ego problem for people who can't accept a loss.
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The DC Tec works well I much prefer the one slugged and the other annoying the killer by using the blendette special skill see the killer that's fine stare at a wall in the shadows they will walk right past you oh no killers going to see me oh wait no never mind I'm sitting next to this dark tree. Sooner or later hatch opens and I get out or killer shuts it and I'll escape through gates by blending until they leave my gate.
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Excuses. A free escape mechanic should never have been invented anyway, especially one that favors the people who hid and did nothing all game.
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Noooo don’t do this a lot of ppl DC to derank on purpose and have a “fake” rank to play noobs. Honestly I say get rid of the derank for DCING, make it a higher time penalty.
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Everything is wrong with it. Hatch may be gospel to y'all, but we can do way better. There's been a million better ideas for a late game mechanic than hatch. Anything is better than "Not beating this killer! Push a button in and win!"
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Seems like we are arguing for the same thing, increasing the time penalty for DC.
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That's whataboutism and ignoring the issue.
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Nah, this is just realizing that the problem is not as big as people want to make it. Nobody can seriously claim that this is happening in a lot of games.
In 5600 hours, I have seen it 4 times - 3 times as Survivor, 1 time as Killer. And I am pretty sure that I am not the exception.
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