this game made sad
great shape game 3 base people hooked in basements teir 3 runs out Dwight runs down and unhooks meg she body blocks for the Dwight he instant heals himself meg has borrowed time effect the meg unhooks the Jake and Jake body blocks her more borrowed time Jake unhooks min who throws down a ######### firecracker who still has those? im blinded i run up the stairs all survivors but Dwight have borrowed time effect and scatter i down each of them after a ferocious chase because all but the min had a flashlight it was too risky to pick a survivor up Dwight is no where to be seen the last gen finishes every one i downed immediately gets up from adrenaline and sprint bursts to the Dwight who has wake up and opened the gate they all escape FEELS BAD MAN just needed to vent i never had a more frustrating experience in this game before
Comments
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SWF at its strongest, coordinating perks and saves and then adrenaline procs.
This is just one of the reasons solo can never be balanced with SWF and SWF needs a direct nerf instead.
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@twistedmonkey said:
SWF at its strongest, coordinating perks and saves and then adrenaline procs.This is just one of the reasons solo can never be balanced with SWF and SWF needs a direct nerf instead.
when i say i want sfw nerfed i dont mean the chill 2 or 3 friends that play together for the sake of playing i mean these tryhards what could i possibly have done differently?
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Well...im guessing you were a camping killer with 3 basement hooks and thats exactly why borrowed time exists. So to me, good for the survivors. Camping is ok apparently as a strategy, then dont complain when survivors bring counter things.
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@Mediva said:
Well...im guessing you were a camping killer with 3 basement hooks and thats exactly why borrowed time exists. So to me, good for the survivors. Camping is ok apparently as a strategy, then dont complain when survivors bring counter things.nah i wasn't camping earlier i got a grab off the meg and hooked her as the Jake was rummaging through the chest so thats two hooks then i went upstairs and out of the corner of my eye saw the locker close and found the min and then Dwight came just as min was hooked and you know what happened after that
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It might be SWF at its strongest, but its also a killer at its strongest : Camping.
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@Mediva said:
Well...im guessing you were a camping killer with 3 basement hooks and thats exactly why borrowed time exists. So to me, good for the survivors. Camping is ok apparently as a strategy, then dont complain when survivors bring counter things.if i was camping i wouldn't be nearly as angry as i am
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@Mediva said:
It might be SWF at its strongest, but its also a killer at its strongest : Camping.i just said i wasn't camping
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How could Dwight just run down and unhook Meg? Where were you? Couldn't you just grab him during the unhook?
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3 hooks in the basement and you werent camping? Its afcat you had 3 people hung there in the safest play with the hook, yet cant handle one survivor getting in the basement to unhook one. And with 3 people there hooked, you were probably right there too. So how come he could even make a save?
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@Rex_Huin said:
How could Dwight just run down and unhook Meg? Where were you? Couldn't you just grab him during the unhook?i was at the back end of the basement hooking the min and meg was on the hook right at the entrance
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@friendlykillermain said:
when i say i want sfw nerfed i dont mean the chill 2 or 3 friends that play together for the sake of playing i mean these tryhards what could i possibly have done differently?I think a 2 man SWF is fine as long as they can only be paired with 2 solo players.
Unfortunately there is no way to tell if the SWF will be chill or tryhard so to nerf SWF in a 3 man or 4 man you must nerf them all, its just how it is as right now they are trying to bring solo players up which isnt working, its indirectly buffing SWF giving them more info and in the end nothing they can ever do will compete with coordinating before hand and especially changing it up when needed via comms.
The info solo players would need to be some what close but still be nowhere as strong is what perks the others are using, where all the unused pallets are, where the killer is at all times, where the totems are, what perks the killer has (if someone sees them using insidious etc) and this just breaks the whole concept of the game.
In your scenario I dont think there is much you could have done apart from pick them up, spam R and drop them if ming came for a save.
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@Mediva said:
3 hooks in the basement and you werent camping? Its afcat you had 3 people hung there in the safest play with the hook, yet cant handle one survivor getting in the basement to unhook one. And with 3 people there hooked, you were probably right there too. So how come he could even make a save?i was hooking the min on the far hook from the entrance when the Dwight started to unhook the meg he was trailing me after the locker grab or he was in the other locker
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@friendlykillermain said:
@Rex_Huin said:
How could Dwight just run down and unhook Meg? Where were you? Couldn't you just grab him during the unhook?i was at the back end of the basement hooking the min and meg was on the hook right at the entrance
OK I see that makes more sense now. Unlucky!
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@Rex_Huin said:
@friendlykillermain said:
@Rex_Huin said:
How could Dwight just run down and unhook Meg? Where were you? Couldn't you just grab him during the unhook?i was at the back end of the basement hooking the min and meg was on the hook right at the entrance
OK I see that makes more sense now. Unlucky!
FEELSBADMAN i want to go to the survivor forums and make stupid threads how borrowed time and adrenaline are unfair but that will end in more pain
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i wonder if anyone else has experienced this kind of pain before i should recommend it to the cinabytes they always need more torture
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This would be my reaction if that happened to me:
I'm the kind of player who enjoys skills and organized playstyle more than just winning. Don't get frustrated because of that, it's just a game.7 -
I love how the killer blaims the survivors but doesnt see his own faults....:) And I am actually laughing at this story because he had complete control with 3 people in basement but lost it himself. GG survivors!
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@Mediva said:
I love how the killer blaims the survivors but doesnt see his own faults....:) And I am actually laughing at this story because he had complete control with 3 people in basement but lost it himself. GG survivors!what could i have done? i was in a animation when the Dwight started ti unhook and the ones with the borrowed time effect would body block and take a hit as well as pin me against a wall then the firecracker stun allowed them to get out easily and when i was downing them the gen that was finished was really far away too far away for a patrol so what could i have done my hands were tied
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@friendlykillermain said:
i wonder if anyone else has experienced this kind of pain before i should recommend it to the cinabytes they always need more tortureThe only saving grace that I can see is that you were hooking someone else when Dwight arrived.
It would have been more humiliating / painful if you had been camping and Dwight baited you into a hit or whiff and then unhooked Meg.
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@Vietfox said:
This would be my reaction if that happened to me:
I'm the kind of player who enjoys skills and organized playstyle more than just winning. Don't get frustrated because of that, it's just a game.i guess but most of it wasn't skill and organization just body blocking and looping and exploiting because lets face it the devs probably didn't intend those perks to be used like that that excessively the Dwight and the min were the only good survivors i found the jake looking through a chest in the basement and i grabbed the meg of a gen without monitor and abuse
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@Rex_Huin said:
@friendlykillermain said:
i wonder if anyone else has experienced this kind of pain before i should recommend it to the cinabytes they always need more tortureThe only saving grace that I can see is that you were hooking someone else when Dwight arrived.
It would have been more humiliating / painful if you had been camping and Dwight baited you into a hit or whiff and then unhooked Meg.
yeah that would be irreparable damage still i am curious was their anything i could have done differently?
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@Vietfox said:
This would be my reaction if that happened to me:
I'm the kind of player who enjoys skills and organized playstyle more than just winning. Don't get frustrated because of that, it's just a game.agreed, I have even said that when I was blinded and then firecrackered, I was not mad, infact after match I complimented them for the strat
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When did the Dwight get to the basement? If he wasn't close by, I think that you should've just patrolled or tried to watch the basement from a distance so you would've been able to catch the Dwight or at least hit him once before he started unhooking the Survivors and using his instaheal. Depending on how much you had stalked the Dwight, you could've just blocked him and gotten back to EW3.
Something else that you could've done is just block the stairs for 25 seconds until the BT timer runs out and then start downing them.
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yeah that would be irreparable damage still i am curious was their anything i could have done differently?
I dunno. To be honest none of my evil killer schemes ever involve having to deal with a firecracker. I think I've seen them twice in the last 18 months!
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@twistedmonkey said:
SWF at its strongest, coordinating perks and saves and then adrenaline procs.This is just one of the reasons solo can never be balanced with SWF and SWF needs a direct nerf instead.
Ingame voice comms?
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@Master said:
@twistedmonkey said:
SWF at its strongest, coordinating perks and saves and then adrenaline procs.This is just one of the reasons solo can never be balanced with SWF and SWF needs a direct nerf instead.
Ingame voice comms?
In what sense? SWF using comms yes seriously overpowered.
Adding in game voice so solo can use them? no its not a solution as it only works if all the people speak the same language, think about the EU region and it would never work, thats not even mentioning the screeching over the mic, its bad enough in the end game chat without giving this community the tools to verbally abuse people.
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@twistedmonkey said:
@Master said:
@twistedmonkey said:
SWF at its strongest, coordinating perks and saves and then adrenaline procs.This is just one of the reasons solo can never be balanced with SWF and SWF needs a direct nerf instead.
Ingame voice comms?
In what sense? SWF using comms yes seriously overpowered.
Adding in game voice so solo can use them? no its not a solution as it only works if all the people speak the same language, think about the EU region and it would never work, thats not even mentioning the screeching over the mic, its bad enough in the end game chat without giving this community the tools to verbally abuse people.
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced game0 -
First of all if you knew they were survive with friends, you should have anticipitated the dwight being nearby. So with two people already hooked there, probably would have been best to throw the 3rd person on the floor and go for the dwight that you probably could have heard behind you.
Also when the meg bodyblocked with borrowed time, her timer started to run while the dwight was fully healed. You only had to hit her another time to down her again and i cant believe that there wasnt time for that before she unhooked jake. So exactly what were you doing between her hit and her unhooking? Going after a fully healed dwight? Thats just stupid.
Also, there is quite a lot of fantasy in this story. The meg bodyblocks the dwight, so why on earth was he needing a instaheal? Cant imagine him not using that before he went into basement.
Apparently they all scattered too, but somehow you could find them all and down them again, but were afraid of the flashlight. If they scattered, all and had a bt meter running, how would they be able to save them? You should have just hung one and take your chances with one gen left.
It was your decision to leave them there on the ground, allthough it probably was a safe assumption by then they had adrenaline too. If you dont hang people, then this is exactly when happens.
To me this is just a brainless killer talking about how he got "robbed" of his kills. Was the dwight supposed to wait till you were done hanging? They simply outplayed you, because you didnt think two steps ahead. You were all about get them and never stopped a second to think about their perks, what the right play would have been. And you got punished for not doing so.
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Oh and wait....the best thing....this is toxic swf according to the topic starter. They used borrowed time, adrenaline. But somehow one of them uses wake up? Which is really a ######### perk in the game? How often do you see people run it? Never. Only for the accomplishment.
So great story. But probably a lot not true. Would love to hear the survivor side of this.
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@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
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@twistedmonkey said:
@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
The point if giving those players that want to communicate the tools to do it. As I already said, all the arguments non-english and immersion breaking or completely pointless, just disable the feature if you dont like it. Why are solo players disadvantaged because other solo survivors refuse to use their mics or cant speak english? I dont see a reason why we shouldnt have voice comms, look at overwatch for example, works pretty well over there.
How do you wanna nerf SWF? Explain....
You will never be able to properly balance the game this way1 -
@twistedmonkey said:
SWF at its strongest, coordinating perks and saves and then adrenaline procs.This is just one of the reasons solo can never be balanced with SWF and SWF needs a direct nerf instead.
And they gain about 7 or so survivor perks just for being on coms and negate a couple of killer perks if you carried them and certain add ons are also negated like Freddy's ultra rare.
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@twistedmonkey said:
@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
If they had dedicated language servers it might work out, but the EU point would still provide some problems in that realm as there are at least 20 major languages in the EU if not more. However if they made it like the forums where there are English forums here, then one would assume you speak English there.
But oh wait that brings them back to dedicated servers.
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Master said:
The point if giving those players that want to communicate the tools to do it. As I already said, all the arguments non-english and immersion breaking or completely pointless, just disable the feature if you dont like it. Why are solo players disadvantaged because other solo survivors refuse to use their mics or cant speak english? I dont see a reason why we shouldnt have voice comms, look at overwatch for example, works pretty well over there.
How do you wanna nerf SWF? Explain....
You will never be able to properly balance the game this way
The game came as is, it has never had voice comms and to balance it using it now would negate why a lot of people purchased it and yes it will ruin immersion for lots of people, the whole point of not knowing and having to use you sight, hearing and knowledge is part of the game for lots of people.
How are those arguments pointless? Of course if they added voice chat and they balanced it with that in mind those who don't have mics and those who can't hear them would both be disadvantaged, were your serious when you said that? English is not the only language and its highly rude to think otherwise, to say well don't use it is also mind blowing, the product they bought would also change and if its detrimental to how they enjoy it the devs would have to do something like seperate the playerbase into comms and no comms or solo queue v swf which would never happen as any killer would rather play v non voice comms players it's common sense.
Overwatch has millions of players you cannot compare a game like that to a game with 25-30k on at anyone time, of course that can work for the majority of the playerbase as they can set more regions so they put players of the same language into each of them.
You can't think of it from an English only speaking point of view its very ignorant to even think that way, also what about the english speaking Oceanic region where the playerbase can be small at times and they can get matched with asian players quite a lot, should they learn Chinese or Japanese to name a couple just to play a game properly? Should they deal with a high ping and be matched with people from the UK and US only so they can play a game that's balanced for voice comms?
They could start by nerfing items and add-ons, take the worst case a 4 man SWF, they cannot stack offeringsl or items, one toolbox, one flashlight, one insta heal etc and if there is one in game chest only give normal medkits or maps in game, certain perks cannot be used by all players like adrenaline, unbreakable, borrowed time again to name a few, some perks are also lvl 1 only, they have a gen or two more to do and that's just for starter to see how it goes, if they wish to use a third party to tool to gain advantage over others and break the premise of the game then they get disadvantaged.
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That’s the most teamwork I would ever see, tbh.0
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I know you gotta vent but really, is just one game.
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I guess you could say it was Dead by Dwight?
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@Mediva said:
3 hooks in the basement and you werent camping? Its afcat you had 3 people hung there in the safest play with the hook, yet cant handle one survivor getting in the basement to unhook one. And with 3 people there hooked, you were probably right there too. So how come he could even make a save?You have obviously never played Killer. If I see someone lurking around after I hook someone, I’m going after them. If you think that I should be running away due to some warped code-of-conduct that you have, you are sorely mistaken. If you want to save someone off a hook, don’t be an potato and let the killer see you. That’s just common sense, which you appear to be lacking.
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@friendlykillermain said:
great shape game 3 base people hooked in basements teir 3 runs out Dwight runs down and unhooks meg she body blocks for the Dwight he instant heals himself meg has borrowed time effect the meg unhooks the Jake and Jake body blocks her more borrowed time Jake unhooks min who throws down a [BAD WORD] firecracker who still has those? im blinded i run up the stairs all survivors but Dwight have borrowed time effect and scatter i down each of them after a ferocious chase because all but the min had a flashlight it was too risky to pick a survivor up Dwight is no where to be seen the last gen finishes every one i downed immediately gets up from adrenaline and sprint bursts to the Dwight who has wake up and opened the gate they all escape FEELS BAD MAN just needed to vent i never had a more frustrating experience in this game beforeSounds like some pretty epic gameplay from the survivors honestly. I wouldn't even be mad. You still probably got more bloodpoints that game then they did anyway. I think it's a good thing that the game is made in such a way that legendary moments like that can happen. Those are the games that you remember.
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@purebalance said:
@twistedmonkey said:
@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
If they had dedicated language servers it might work out, but the EU point would still provide some problems in that realm as there are at least 20 major languages in the EU if not more. However if they made it like the forums where there are English forums here, then one would assume you speak English there.
But oh wait that brings them back to dedicated servers.
I wonder how ingame voice comms work in other games then
I am from EU btw^^0 -
@twistedmonkey said:
Master said:The point if giving those players that want to communicate the tools to do it. As I already said, all the arguments non-english and immersion breaking or completely pointless, just disable the feature if you dont like it. Why are solo players disadvantaged because other solo survivors refuse to use their mics or cant speak english? I dont see a reason why we shouldnt have voice comms, look at overwatch for example, works pretty well over there.
How do you wanna nerf SWF? Explain....
You will never be able to properly balance the game this way
Well you bought the wrong game if you want in game communication, the devs have stated many times it won't be added, if you want to use it then why not play with friends on discord like the others and leave the game as it is.
The game came as is, it has never had voice comms and to balance it using it now would negate why a lot of people purchased it and yes it will ruin immersion for lots of people, the whole point of not knowing and having to use you sight, hearing and knowledge is part of the game for lots of people.
How are those arguments pointless? Of course if they added voice chat and they balanced it with that in mind those who don't have mics and those who can't hear them would both be disadvantaged, were your serious when you said that? English is not the only language and its highly rude to think otherwise, to say well don't use it is also mind blowing, the product they bought would also change and if its detrimental to how they enjoy it the devs would have to do something like seperate the playerbase into comms and no comms or solo queue v swf which would never happen as any killer would rather play v non voice comms players it's common sense.
Overwatch has millions of players you cannot compare a game like that to a game with 25-30k on at anyone time, of course that can work for the majority of the playerbase as they can set more regions so they put players of the same language into each of them.
You can't think of it from an English only speaking point of view its very ignorant to even think that way, also what about the english speaking Oceanic region where the playerbase can be small at times and they can get matched with asian players quite a lot, should they learn Chinese or Japanese to name a couple just to play a game properly? Should they deal with a high ping and be matched with people from the UK and US only so they can play a game that's balanced for voice comms?
They could start by nerfing items and add-ons, take the worst case a 4 man SWF, they cannot stack offeringsl or items, one toolbox, one flashlight, one insta heal etc and if there is one in game chest only give normal medkits or maps in game, certain perks cannot be used by all players like adrenaline, unbreakable, borrowed time again to name a few, some perks are also lvl 1 only, they have a gen or two more to do and that's just for starter to see how it goes, if they wish to use a third party to tool to gain advantage over others and break the premise of the game then they get disadvantaged.
The devs also said we would never have a clown as killer.
If you dont balance the game around voice comms now, then it would ruin the game for players that purchased it before it was a thing, but I assume you dont care about the killersOverwatch isnt region locked at all and surprisingly everyone speaks english (nope im not from an english region) if they use the voice comms at all, has worked very well so far even though there is sometimes a kid you have to mute.
As I already said, you wont be forced to use ingame voice comms, overwatch doenst force you either to stick to this example.
ALso it seems like you dont understand what a powerhorse SWF is becuase your suggestions are kinda ridiculous if you think that this would balance SWF onto the lvl of a solo survivor
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@EntityDispleased said:
Just learn from this. If survivors are rushing the ######### out of an unhook especially in the basement then 99.9% of the time they have borrowed time especially when they're swf. I like to have a staring competition with them at the basement stairs till the 15 second BT timer runs out and then I smack them back down one by one.it was the firecracker i wasn't anticipating and that was the final nail in the coffin
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@Master said:
@twistedmonkey said:
Master said:The point if giving those players that want to communicate the tools to do it. As I already said, all the arguments non-english and immersion breaking or completely pointless, just disable the feature if you dont like it. Why are solo players disadvantaged because other solo survivors refuse to use their mics or cant speak english? I dont see a reason why we shouldnt have voice comms, look at overwatch for example, works pretty well over there.
How do you wanna nerf SWF? Explain....
You will never be able to properly balance the game this way
Well you bought the wrong game if you want in game communication, the devs have stated many times it won't be added, if you want to use it then why not play with friends on discord like the others and leave the game as it is.
The game came as is, it has never had voice comms and to balance it using it now would negate why a lot of people purchased it and yes it will ruin immersion for lots of people, the whole point of not knowing and having to use you sight, hearing and knowledge is part of the game for lots of people.
How are those arguments pointless? Of course if they added voice chat and they balanced it with that in mind those who don't have mics and those who can't hear them would both be disadvantaged, were your serious when you said that? English is not the only language and its highly rude to think otherwise, to say well don't use it is also mind blowing, the product they bought would also change and if its detrimental to how they enjoy it the devs would have to do something like seperate the playerbase into comms and no comms or solo queue v swf which would never happen as any killer would rather play v non voice comms players it's common sense.
Overwatch has millions of players you cannot compare a game like that to a game with 25-30k on at anyone time, of course that can work for the majority of the playerbase as they can set more regions so they put players of the same language into each of them.
You can't think of it from an English only speaking point of view its very ignorant to even think that way, also what about the english speaking Oceanic region where the playerbase can be small at times and they can get matched with asian players quite a lot, should they learn Chinese or Japanese to name a couple just to play a game properly? Should they deal with a high ping and be matched with people from the UK and US only so they can play a game that's balanced for voice comms?
They could start by nerfing items and add-ons, take the worst case a 4 man SWF, they cannot stack offeringsl or items, one toolbox, one flashlight, one insta heal etc and if there is one in game chest only give normal medkits or maps in game, certain perks cannot be used by all players like adrenaline, unbreakable, borrowed time again to name a few, some perks are also lvl 1 only, they have a gen or two more to do and that's just for starter to see how it goes, if they wish to use a third party to tool to gain advantage over others and break the premise of the game then they get disadvantaged.
The devs also said we would never have a clown as killer.
If you dont balance the game around voice comms now, then it would ruin the game for players that purchased it before it was a thing, but I assume you dont care about the killersOverwatch isnt region locked at all and surprisingly everyone speaks english (nope im not from an english region) if they use the voice comms at all, has worked very well so far even though there is sometimes a kid you have to mute.
As I already said, you wont be forced to use ingame voice comms, overwatch doenst force you either to stick to this example.
ALso it seems like you dont understand what a powerhorse SWF is becuase your suggestions are kinda ridiculous if you think that this would balance SWF onto the lvl of a solo survivor
i dont care about the voice coms but i do care of the same perks on everyone in sfw perks should be limited per member for every member thats one less perk that would buff solo survivors and nerf sfw
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Master said:
The devs also said we would never have a clown as killer.
If you dont balance the game around voice comms now, then it would ruin the game for players that purchased it before it was a thing, but I assume you dont care about the killersOverwatch isnt region locked at all and surprisingly everyone speaks english (nope im not from an english region) if they use the voice comms at all, has worked very well so far even though there is sometimes a kid you have to mute.
As I already said, you wont be forced to use ingame voice comms, overwatch doenst force you either to stick to this example.
ALso it seems like you dont understand what a powerhorse SWF is becuase your suggestions are kinda ridiculous if you think that this would balance SWF onto the lvl of a solo survivor
Of course you won't be forced but you will be disadvantaged if you don't, you can't balance a game such as this using comms and not expect it to have an overall effect, overwatch is sill example as its an online fps it's not a 1v4 asymmetrical game so you cannot compare what information comms brings to the table, it also has millions of players, it does have regions built in, you chose it in the battlenet launcher, have you see the US or EU tags on it? yes you can change it but you will have a higher ping so its not advised unless you really want to play with certain friends.
Of course I understand hence why I said "for starters", I never said that is it all that needs changed, it's why I mentioned not only nerfing them but adding more gen, you know more things to prolong the game so killers have a fair chance against them.It seems it is you underestimate what SWF can do not just in game but before hand and why you think adding voice comms is the overall solution to all killers problems.
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@twistedmonkey said:
Master said:The devs also said we would never have a clown as killer.
If you dont balance the game around voice comms now, then it would ruin the game for players that purchased it before it was a thing, but I assume you dont care about the killers
Overwatch isnt region locked at all and surprisingly everyone speaks english (nope im not from an english region) if they use the voice comms at all, has worked very well so far even though there is sometimes a kid you have to mute.
As I already said, you wont be forced to use ingame voice comms, overwatch doenst force you either to stick to this example.
ALso it seems like you dont understand what a powerhorse SWF is becuase your suggestions are kinda ridiculous if you think that this would balance SWF onto the lvl of a solo survivor
Now your just trying to use a straw man argument with no substance, having a clown killer and changing the game around a fundamental balance mechanism are two entirely different things.
Of course you won't be forced but you will be disadvantaged if you don't, you can't balance a game such as this using comms and not expect it to have an effect, ovetwatch is an online fps it's not a 1v4 scenario so you cannot compare what the information brings to the table, it also has millions of players, of course it has regions built in, use chose it in the battlenet launcher yes you can change it but you will have a higher ping and your friends lists are not moved over.
Of course I understand hence why I said "for starters", it's why I mentioned not only nerfing them but adding more gen, you know more things to prolong the game so killers have a fair chance against them.
It seems it is you underestime what SWF can do not just in game but before hand and why you think adding voice comms is the overall solution to all killers problems.
Straw man argument? Nah it just shows how fast the devs change their opinion. They also claimed that the game originally was designed around solo play and they claimed that for 2 years. Now they stated the opposite...
I am form germany and so far, I have never spoken german in the ingame voice comms, no it has always been english and the other players spoke english too.
Yes a solo survivor refusing to use voice comm will naturally be in a disadvantage, but as I already said. Thats ok, if you dont want to play competitively tahts up to you, but it cant be rela that killers are disadvantaged just because solo survivors dont have the possibility to communicate.
And yes even if we had voice comms ingame, the advantage you get from coordinating before game / choosing premades and all that stuff is so big that other games even introduce different ranked queues for premade teams.. But we gotta start somewhere, voice comms should be a no brainer as long as SWF can use dsicord
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@Master said:
Straw man argument? Nah it just shows how fast the devs change their opinion. They also claimed that the game originally was designed around solo play and they claimed that for 2 years. Now they stated the opposite...
I am form germany and so far, I have never spoken german in the ingame voice comms, no it has always been english and the other players spoke english too.
Yes a solo survivor refusing to use voice comm will naturally be in a disadvantage, but as I already said. Thats ok, if you dont want to play competitively tahts up to you, but it cant be rela that killers are disadvantaged just because solo survivors dont have the possibility to communicate.
And yes even if we had voice comms ingame, the advantage you get from coordinating before game / choosing premades and all that stuff is so big that other games even introduce different ranked queues for premade teams.. But we gotta start somewhere, voice comms should be a no brainer as long as SWF can use dsicord
Of course its a strawman, you are using another scenario as if it should apply to this one, the devs actually never claimed the game was based on solo play it was the playerbase that has always said that, they just recently confirmed SWF was always planned, now what is possible is they had no idea of how comms would break it due in to inexperience.
It really does not matter about your personal circumstances as that is down to you no one else, your own circumstances are irrelevant as you chose to do it while forcing someone to do it or lose out is completely wrong, a change must be done for all countries in the world, if not why even make changes in the game for the text for other languages? this is due to not everyone speaking and reading English, it seems even some of the devs struggle with English seeming to come from a French part of Canada.
Exactly you just confirmed the problem, I am sorry but it is not ok for someone who purchased a game without voice comms to find out 2 years, 1 year, months whenever really down the line that it is now balanced around voice comms so use it or be disadvantaged.
Most of the games you refer to are more than likely not asymmetrical or they have been built from the ground up to add it so people knew what they were getting into, they are equal players on each side, people have asked for SWF to be seperated for a long time by killers who want to opt out of it, can you see the problem with that?
Take one example of a game with voice comms with a toxic community, Friday the 13th, do you realise how many trolls that game had and how many complaints about mic abuse were being posted? this game has a n even more toxic community and no one should have to stop playing a game to mute someone due to some pubescent child who just wants to talk rubbish.
Yes they do have to start somewhere but adding a system such as voice comms into a game where it is voice comms that has actually broken it is not the answer, they have been trying by buffing solo players and I will say that imo it is not working, its dumbing the game down, as I said to fix somthing you must first find what is broken, once you find the broken part you go to the source and repair it, if SWF is what breaks the game then they need to look directly at what to do with SWF and not constantly try and work around it.
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@twistedmonkey said:
@Master said:
Straw man argument? Nah it just shows how fast the devs change their opinion. They also claimed that the game originally was designed around solo play and they claimed that for 2 years. Now they stated the opposite...
I am form germany and so far, I have never spoken german in the ingame voice comms, no it has always been english and the other players spoke english too.
Yes a solo survivor refusing to use voice comm will naturally be in a disadvantage, but as I already said. Thats ok, if you dont want to play competitively tahts up to you, but it cant be rela that killers are disadvantaged just because solo survivors dont have the possibility to communicate.
And yes even if we had voice comms ingame, the advantage you get from coordinating before game / choosing premades and all that stuff is so big that other games even introduce different ranked queues for premade teams.. But we gotta start somewhere, voice comms should be a no brainer as long as SWF can use dsicord
Of course its a strawman, you are using another scenario as if it should apply to this one, the devs actually never claimed the game was based on solo play it was the playerbase that has always said that, they just recently confirmed SWF was always planned, now what is possible is they had no idea of how comms would break it due in to inexperience.
It really does not matter about your personal circumstances as that is down to you no one else, your own circumstances are irrelevant as you chose to do it while forcing someone to do it or lose out is completely wrong, a change must be done for all countries in the world, if not why even make changes in the game for the text for other languages? this is due to not everyone speaking and reading English, it seems even some of the devs struggle with English seeming to come from a French part of Canada.
Exactly you just confirmed the problem, I am sorry but it is not ok for someone who purchased a game without voice comms to find out 2 years, 1 year, months whenever really down the line that it is now balanced around voice comms so use it or be disadvantaged.
Most of the games you refer to are more than likely not asymmetrical or they have been built from the ground up to add it so people knew what they were getting into, they are equal players on each side, people have asked for SWF to be seperated for a long time by killers who want to opt out of it, can you see the problem with that?
Take one example of a game with voice comms with a toxic community, Friday the 13th, do you realise how many trolls that game had and how many complaints about mic abuse were being posted? this game has a n even more toxic community and no one should have to stop playing a game to mute someone due to some pubescent child who just wants to talk rubbish.
Yes they do have to start somewhere but adding a system such as voice comms into a game where it is voice comms that has actually broken it is not the answer, they have been trying by buffing solo players and I will say that imo it is not working, its dumbing the game down, as I said to fix somthing you must first find what is broken, once you find the broken part you go to the source and repair it, if SWF is what breaks the game then they need to look directly at what to do with SWF and not constantly try and work around it.
The devs dont even play their own game. The game is targeted towards a younger audience and usually everyone speaks english besides from a fwe russians, usually they throw english insults at me after the game
Sure, then let them buff solo up to the SWF lvl and buff killers, I can tell you already now that this will lead to a huge disaster
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@Master said:
@purebalance said:
@twistedmonkey said:
@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
If they had dedicated language servers it might work out, but the EU point would still provide some problems in that realm as there are at least 20 major languages in the EU if not more. However if they made it like the forums where there are English forums here, then one would assume you speak English there.
But oh wait that brings them back to dedicated servers.
I wonder how ingame voice comms work in other games then
I am from EU btw^^Badly if they mix all of EU which happens. Then again Asia gets the same treatment when Asia has even more languages than EU.
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@purebalance said:
@twistedmonkey said:
@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
If they had dedicated language servers it might work out, but the EU point would still provide some problems in that realm as there are at least 20 major languages in the EU if not more. However if they made it like the forums where there are English forums here, then one would assume you speak English there.
But oh wait that brings them back to dedicated servers.
I am from EU and we never have problems to communicate on our EU servers (excluding the few special russians here).
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@Master said:
@twistedmonkey said:
The devs dont even play their own game. The game is targeted towards a younger audience and usually everyone speaks english besides from a fwe russians, usually they throw english insults at me after the game
Sure, then let them buff solo up to the SWF lvl and buff killers, I can tell you already now that this will lead to a huge disaster
Well they do now and again but I am sure its for show only, I do understand that and you are probably right and lots of people would speak English but I just dont think its right to say they need too, especially if it means they will not have as good an experience if they dont or cant.
I agree the devs buffing solo to try and match SWF will never work, its a recipe for disaster and each time they try they just dumb down the game all the while buffng SWF at the same time.
For a player to be on par with a 4 man SWF team in game they would need to bascially see the killer at all times, see all the totems if someone else saw them, know where the pallets are on the map and which are not broken, what progress has been done on all gens around the map and where they are, this of course can and should never happen, it also still does not account for them pre planning before the match starts.
Everything they are tyring to do right now removes more nad more of the not knowing which to me is a huge part of this game, only SWF with comms truly breaks that, well along with some of the silly aura perks they have introduced over the last few months, it used to be more fun when you had to think without being led by the hand.
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