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Trickster Suggestions

Pirate
Pirate Member Posts: 427
edited March 2021 in Feedback and Suggestions

Main Problem:

Tricksters mechanic is closest to Plague but with big disadvantages:

  • 110% movementspeed vs 115% of Plague
  • power decayes vs power stays AND gives visual and sound information about survivors + powerup after cleansing
  • need to reload vs no need to reload
  • speed during power is lower then that of Plague
  • no penatly for being hit by knifes vs big disavantage
  • hitting someone from distance has no effect because the stacks decay faster then when you catch up and can through new knifes vs even a small tick of Plagues pucke has full impact over time (time in favor of survivor vs time in favour of killer)
  • special power uncontrolable vs one of the strongest special powers in the game

Just making them act the same would create a second Plague and that would not help diversity.

I think that Devs know a lot about the game and what is good for it but I also think that working always on one thing hinders you to think outside the box, because of that I want to give some ideas that you could have missed:

1) Speed adjustment:
  • the most boring and street forward change.
  • This would not make him fun or rewarding to play as or against
2) Knives dont go away:
  • from logic and balance standpoint they should not decay! What could be possible is:
  • a) other survivors use the "Wake Up"-effect from Freddy with a new animation that would remove knives
  • b) use an alternative mending effect (could also look the same) to spend time removing knives
  • c) the amount of knives could also impact the time needed to remove them: e.g. 3 sec for each knive, but in the same time once one knife is removed but the animation is cancled the knife stays removed
3) Knives do have disadvantages:
  • The trickster is for sure so skilled with his knives that he can hit spots that would impact the performance of survivors! Depending of how knives would be removed it could be:
  • a) if you can remove knives yourself that its ok that while being impacted by any amount you can not repair gens or have a % penalty e.g. for every knife on repair or healing speed
  • b) knives could give a movement penalty of 1% per knife! This would make 4-5 stacks of knives the killer about as fast as a 115% speed killer in comparison
  • Like you see in the table above nothing too crazy but would help the killer a lot in his current state
4) Special Power Controlable:
  • Making the special power controlable and activatable on demand is mandatory. In his current state his special power is as helpful as when he did not had any at all
5) Knife damage:
  • Less knives for healthstate
  • Not the best change because it shifts away from the skill aspect of the killer and also makes it more unfun to play against
6) .... (Please add your in the comment section)

A combination of a few changes would help the killer a lot, because currently he is not viable and does not even combine great with his own perks

Post edited by Pirate on

Comments

  • Hes hands down the worst killer they’ve ever made. To the point that it had to have been intentional. Gideon meat plant was the writing on the wall, too many survivors complaining so just make it impossible for them to lose now.

    Theres no saving this killer. He needs far less recoil considering how many blades it takes, less blades to injure because good luck getting 8 shots in on a map like Lerys, and he needs to move faster while aiming but even then he’s still going to be vastly inferior to Huntress.

    They set out what they wanted to do - make a fun killer for the swf bully squads. They seem to be having a blast with this new guy!

  • Pirate
    Pirate Member Posts: 427

    changing everything you mentioned at once would just create a busted killer like Freddy who has nearly every mechanic in the game just by him self. I would prefer a few changes at a time and see how he performs

  • It really wouldn't. Instantly making him 115% is what might do that which is what everyone (including Otz) is suggesting.

    I'm not saying remove the recoil I'm saying lower it because right now half the shots do not land. If a survivor spins in front of you they do not land. Even Huntress mains with good aim are saying this.

    Lerys is impossible with how Trickster plays. He moves too slow and needs too many hits, survivors turn corners constantly on Lerys or there are so many walls in the way. He has to hold m2 and land 8 hits, doing that slows him down, so it tends to play where he holds m2, lands a blade or two, lets go to catch up, holds m2, lands a blade or two, lets go to catch up. He's unplayable on that map and its evident that his power is not good in loops. Killers are usually 110% because they need to use their power in loops and jungle gyms - Hag can do it, spirit can do it, trickster absolutely can not do it. Huntress struggles but has the benefit she only needs 1 hit.

  • White_Owl
    White_Owl Member Posts: 3,786

    I like the idea of needing to remove each knife and the added penalty if you do it yourself.

  • TheDuhJ
    TheDuhJ Member Posts: 475

    I think they should give him a fast dash that activates when you hold up a knife. Could be used while strafing, but you have to throw at least 8 knives before you can m1 again. This would give him a playstyle that good killers could utilize around loops to actually mind game survivors. Lower rank killers would struggle to use it effectively so lower ranks aren't effected too much.

  • Danoobiel
    Danoobiel Member Posts: 132

    He would still be worse then Plague.