Lets face it: DS now makes sense
I'm seeing a lot of topics about new DS being useless or survivors talking about "massive tunneling".
You know why I feel this is happening? Because so many survivors were used to have the 1 minute of inmunity, and now that they don't, they have to adapt his playstyle and improve. They just forgot how it feels to be in real danger.
You know when you were recently unhooked and you were healing in front of the killer? Not happening again, you know when you were doing a gen in the face of the killer without having any danger? Not happening again.
Pretty happy about this change.
Comments
-
It's quite funny how so many people are complaining about tunneling now that the anti-tunnel perk can't be abused.
It's almost like people weren't using it because of tunnelling...
32 -
They weren't using for antitunnelling. They were using it to protect themselves for 60 seconds. And now that it doesn't do that....at all, people will use it much less. I foresee tunnelling becoming a large problem, because, let's be honest it is the most efficient way to end a match as a killer.
This will be noticed by Behavior if the total number of players goes down and action will be taken. Either a new perk will emerge to help survivors deal with the issue of tunnelling that is fun and useful, or they may revert the changes to DS. Reality is DS was a terrible perk by itself. It needed unbreakable to overcome the killer response to DS which was slugging. Now that DS is even worse, I predict few will use it. The 2 perks together allowed survivors to actual play the game a little longer in the face of pretty terrible killer play (terrible for fun, not effectiveness).
It will be interesting how the meta adapts. Like so many before me, I'm going to start logging games data. Just so my information on the topic is not anecdotal or of the feels bad man variety.
3 -
Im actually curious how the ds-abusers will adapt to the change.
Will they find a loop hole? Or are they developing game sense? Cry for the next weeks? A meta shift because they have a free perk Slot?
7 -
Don't forget about the nerf haggling.
"DS is too weak now. It should activate twice etc, if it's supposed to be anti-tunneling perk."
7 -
False. We used DS because it was a good perk. Now it’s not. Imagine tinkerer only with the aura reading. Will you use it? Same happens to DS. Useless perk now
4 -
If you look at posts that said DS needs a nerf, the counter argument was almost always 'Killers will tunnel without DS. Its forced'.
2 -
Yeah this is basically it.
He is confessing (we all know that), that DS was used as an inmunity, but not as an anti-tunnel perk like most survivors claimed.
5 -
Just run ds and you won't be tunnelled.
3 -
What's wrong with that? It's perfectly reasonable to me, considering how tunneling works
0 -
And tunneling has increased.
1 -
Just run ds and after a skill check you would obtain a 5 sec stun once, and you would be tunneled anyway
0 -
Which means more people will go back to using DS. Only this time it will not hurt people who don't tunnel.
4 -
But you wasted X of a killers time chasing you,X of a killers time picking you up and X of a killers time chasing you again. Your TEAM benefits from it because this game is not a 1v1. If you are good at looping and pathing, then your TEAM will do the gens and leave.
2 -
Only issue now is no obsession lobbies are more common if you yourself aren’t using DS
1 -
The same thing like what's wrong with making ruin not a hex. You don't get value from it if you don't camp/tunnel so it's a healthy change.
1 -
The time chasing you is smaller than the time chasing another survs. And without the time finding another surv. So this doesn’t benefits your team
0 -
I never use DS. I wasn't one to abuse it and it didn't matter if I got tunneled because... Well, most killers would tunnel you through DS.
So I'm pretty used to having no-obsession lobbies. Doesn't seem to change much from my perspective, although that might just be a difference in regions (when I play in EU or NA servers with my friends, people tunnel a hell of a lot more even though everyone has DS. Well. had DS).
4 -
Blood Pact or For the people are actually nice perks to force an obsession.
2 -
I honestly don't get your point
0 -
Nah just playing more killer for ez tunneling and 4k.
0 -
They just need to buff its actual anti tunneling capabilities now that the abusive sides been pretty much fixed. Maybe for 10 seconds after stunned you leave no scratch marks or pools of blood? So a true tunneler needs to fear the perk because they could legitimately lose the survivor from the stun.
2 -
It means you can go overboard with overbuffing perks that promote "healthy" gameplay.
0 -
I think they might as well just put an obsession in every lobby. It helps with archive challenges, blood points and solo queue since it’s an indication to do gens and can help alleviate tunnelling
0 -
True I love for the people but blood pact is kinda underwhelming
0 -
Having to choose between being totally useless or having a totally useless perk, I don't call it adaptation, I call it a useless, even harmful perk. Worse, this one no longer makes it possible to resist a snowball from the killer. Other more interesting perks (like BT) will certainly replace DS, or the unhooked survivor will immediately go look for the killer to make him eat the DS, with a bait-locker or not (although that was not the spirit of the perk...) and the killers' slightest complaint about it will be laughable.
The perk has never been abused, it has always been used the way it works: it's active for 60 seconds after being unhooked. Additionally, this perk never guaranteed a survivor to be safe, even if the killer ate the DS. This perk gave no immunity. A survivor who has just been hooked and then unhooked could totally receive hits, and be in a dying state (state in which the survivor can no longer repair a generator, etc., you will have noticed), something that the killers refused to do for some unknown reason.
It is this nerf which is abusive and very poorly executed. One or more changes to DS were audible, but not these.
0 -
The nerf works fine. A survivor shouldn't be able to be unhooked and immediately leap on a gen in front of the killer, knowing full well they cannot be touched. It was abused quite heavily.
However, the tunnelling increase is also an issue. The easiest change to make would be to make every single trial have an obsession. That way, a killer will never know for sure who has ds and who doesn't, if indeed anyone has it at all! Eitherway, a killer would be less likely to tunnel and rehook with that thought in mind.
I do agree the tunnelling needs addressing, and the obsession change would probably help resolve that. However, the nerf was justified owing to how it was being used as DBD's own "Invincibility Star", instead of a perk to allow the recently hooked to avoid the killer getting a quick second hook on you.
0 -
But that doesn't sound like overboarding. Tunneling can happen regardless of one day stun, and a survivor is completely useless to the team as long as they have it up: it's all a matter of killers choice whether to keep tunneling him or not
0 -
So you would want ruin to be buffed so that it is passive hexless perk ? Gen rushing happens even when ruin stays up and killer who tunnels/camps gets no value out of ruin so it might as well stay up whole match every time.
If you get "fair" killer who goes for 12 hook game, he gets passive ruin to help him againt gen rushing and if you get hard tunneler/camper, he gets nothing.
So I ask again, do you really think ruin would be healthy without beiing a hex ?
2 -
With these kinds of arguments you just remind me of Kaitlin Bennett, well done sir
0 -
They weren't using it because of tunneling. They were using it for 1 min immunity. The irony is it still serves as anti tunnel. So how can they say tunneling is getting worse?
1 -
Its still just as good for me because I didn’t abuse it
1 -
Equip DS
When unhooked, let the survivor heal you.
If the killer comes back you have DS. You have two health states if they don't.
It's not useless now unless you want to say it was useless before.
1 -
Well, 5 games in a row without any obsession. But I'm happy when someone use it so an obsession appears. Not a perk for me anymore
0 -
I feel like some posts in this thread show a degree of not understanding what the phrase tunelling actually means.
Tunelling is solely when after an unhook the killer instantly goes after the same player and ignores everyone else. If you expand that to anything other than this then sadly you are misinformed.
In this scenario DS does exactly the same as before. It still does the same job of being able to stun the killer extending the chase time.
Now if the killer does not go after the unhooked player and downs someone else, hooks them and then comes after you that is not tunelling.
4 -
I don't know who that is. My staindpoint is that DS is fine for now, if it proves weak we can buff it later on in healthy way which making 2 uses is not.
The comparison is perfectly fine. Both perks promote healthy gameplay in a way that is annoying to the other side. If you want one to be extremely strong why don't you want the other one extremely strong as well ? My guess would be bias but I don't know you so I can't tell.
2 -
Which brings up the point, why was DS nerfed so hard and firmly brought into line as an "anti tunnel" perk if it still isn't REALLY that? I'm in agreement that most killers will continue to tunnel through DS (simply because it makes them mad), and if you're on a bad map that already had certain resources burned, or against a killer like Nurse, Spirit, etc., even Deathslinger, DS was just about a 10 second time saver that only slightly delayed the inevitable.
I myself also don't tend to run DS, but last night I played the new survivor and DS was one of like... 4 perks I had that were tier 3, so I threw it on since I'm not really a "This Is Not Happening" gamer. I had to use it against a Demo that returned to hook every single time he heard an unhook, and after I hit him with it, I STILL had to call out to a friend who hadn't been hooked yet to take the chase for me because I knew I wasn't getting anywhere off of the stun, since I was aware of the fact that the only places I could make it to already had the resources burned through and was completely barren (not a rare occurrence on certain maps, but especially prevalent on Grim Pantry, which I was playing on). A good call on my part, too, because the Demo DID try to continue tunneling me and the only thing that helped me lose him and save myself from going down shortly after DS was the fact that my friend LITERALLY threw himself at the killer (giving him a free injury and a quicker down than if a chase started organically)
I was never opposed to a DS nerf- even as someone who very rarely equips it, I can still very clearly see how strong DS could be, especially in a 4 man who knew how to abuse it. I have issues with how much they nerfed it without anything in return, though. Because, let's face it- for YEARS, DS has been a crappy little bandaid for some of the more frustrating aspects of the game on the survivor side.
I foresee DS perhaps going on a cycle- right now we are most likely going to see a LOT of people drop the perk, killers tunnel more (idk what region you are, but I'm NA east and killers at every rank tunnel like it's their daily bread, ESPECIALLY if they don't see an obsession), and then DS get picked up again. Repeat ad infinitum.
In any case, I do personally believe that DS is still a good perk, but it is of course much, much less useful, and it has become an anti-team and anti-altruism perk tbh LOL
The ONLY thing I would change about it is perhaps either keep the nerfs, but add a buff where scratch marks are not left for a couple of seconds, or maybe change the healing and unhooking bits somewhat. I'm all for the gen deactivation (aside from the fact that it is easy for controller players to accidentally tap a gen when they are simply trying to vault a window placed very close to a generator- I had this issue back when I played on the Nintendo Switch) but the fact that it deactivates upon even tapping a heal has already led to unpleasant experiences in solo queue.
Anyways, sorry for the super long reply that wasn't even fully directed towards you, just wanted to say my piece on the nerf somewhere hahah
0 -
I literally used DS to escape the killer and make it to the open exit gate. Still works and works as intended.
1 -
I agree, DS is finally in a good spot. It's now very detrimental to your team if you go out of your way to abuse it. It is finally a punishment to a tunneling killer as it should have always been.
1 -
Totally agreed.
DS should be just to counter hard tunneling.
It's just unfair to exploit the immunity and do gens right after unhooking.
0 -
DS is pretty bad at the moment (especially against stealth killers). I think DS needed some changes, but I think they nerfed it too hard atm.
0 -
It's not bad it's just not the most powerful perk in the game anymore.
1 -
DS might be bad right now because there are not that many real "tunnelers", so even if now is really an anti-tunnel perk, is probably not worth the slot.
The point is that people just missunderstand what tunneling is. If you get unhooked and I'm far away, for example patrolling gens and I just find you again, working on the gen, I'm going for you. That's not tunneling, is just bad luck that the killer just found the same survivor again.
1 -
You stated the exact reason why DS was nerfed.
1 -
The new DS basically serves no purpose now. It's useless. Hence nobody is going to use it. Doesn't affect SWF that much. For me, playing survivor (since I always played solo queue) is over. I guess a few rank 20s and a few red ranks won't mind/even notice about the change. People like me and other friends that used to sometimes play as survivor gave up after this.
0