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For DH haters
Is Dead hard very strong chase perk that can erase bad survivor plays with click of one buttom ? Yes
Is it frustrating/unfun to play against ? Depends on how M1 dependant your killer is so often it can be.
Is it overpowered ? As 3k hours mostly killer main who faces it regulary I believe no, no it's not.
How do you fix it ? You don't, best way to fix it is to make Coup de Grâce better so killers have meta worthy equivalent of DH.
Give killer more control over using Coup de Grâce and remove the gen conditions for it, insted give it base stacks. That way both sides can have perk that either shortens or prolongs chases based on how it's used by said killer or a survivor.
Comments
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Why do you need to round-about nerf DH if it's not overpowered. That makes no sense.
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👏Give👏me👏a👏decent👏anti👏exhaustion👏perk👏already👏
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Because others do too much.
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I don't like that Dead Hard gives I-frames and (sometimes) ends collision. The fact that it makes you invincible for that sliver of time is annoying. If you dead hard poorly and you're still within the lunge, you should get hit.
Also you should not be able to Dead Hard over Trapper's traps.
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Blood echo is actually really solid on legion and plague.
I even run it on clown time to time since his mangled addon is very strong
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I know but i don't play Legion too often and Plague even less because i hate how clunky her power is :|
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The only way to fix DH imo is to give it a risk factor. While Nurse and Spirit are the only killer's that force the perk to be used as intended other killer's can't do anything about Dh for distance.
My fix for the perk would be to lock survivor's interaction for 2-3 seconds after using it. DH is too strong of a perk to not have a risk factor to it and I believe this idea will give the perk more risk and force survivor's to use some brain power and skill instead of Press E just because such and such factor
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Mindbreaker still ain’t terrible either. Great on stealth or pseudo stealth killers
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Clunky doesn't quite describe the feeling of puking on someone for 2 seconds straight and they don't even get infected, it's completely broken
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Making a perk that directly counters one of a few other meta perks for survivors on the killers side is not what is needed. I shouldn't as a killer have to run a perk that counters another when used for distance close to me. It still wouldn't solve the problem.
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Dead Hard? Sprint Burst? Lithe? Adrenaline?
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Meh,it's alright against Sprint Burst but that's it.
Getting rid of 5 seconds of exhaustion is VERY easy to do
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I'm talking about a decent anti exhaustion perk
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Ehh it really is just a free misplay card. Survivor shouldnt have vaulted back the pallet but did anyway. E key. Survivor got a super unsafe unhook mid chase E key so you proc the unhooked survivors borrowed time. You playing blight or nurse. Lol E key nice power nerd. You judged distance wrong and wont make it to a pallet. E key.
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ha i cant read
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True but it can help against dead hard especially as a stealth killer like ghostie or pig
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Wait dead hard dosent make your game freeze frame ? RIP console players I guess dh often dosent work just make the killer have 1 frame for like 2s
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Maybe,but i don't play those either :]
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I think those two exhaustion perks fit their niche very well and requires you to achieve something to activate them.
Id rather not have a perk that’s just your exhausted because
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It's far too hand holdy in my opinion. Made a mistake? Press E. Played greedily at the loop and now you're going down? Not to worry! Press E. The Blight/Nurse player made a genuinely nice play and you're about to go down? Thank goodness for the E key. You're a hero, E key!
It's NOT OP but I still don't think second chance perks are healthy for the game, that goes both ways (I'm looking at you NOED). I think the overabundance of second chances is partially to blame for why the average survivor player just isn't very good. Why learn to play tiles efficiently at base when you can add an exhaustion perk to your build to gain extra distance for very little effort? It's a no brainer, if you're taking the game even semi seriously then you are running an exhaustion perk. I think that's a problem, but its a problem which will never even be acknowledged by the Devs so I dunno why I bother, lol. Anyhow, making a DLC perk be the counter to a perk that is FREE for survivors is not the way to go. I shouldn't have to cough up my hard earned shards or money just to counter a perk that anyone who's playing survivor could have.
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