http://dbd.game/killswitch
How to Truly Work the Game Towards Better Balance
The survivors need their own kits. The game will never be balanced until survivors have their own specific set of attributes and perks for them to use, or else there's nothing to balance off of.
EDIT: There is no way to balance anything without a base to go off of. Take TF2 for example, every character has their own base kit that is made to be a certain way. Every item the character has is then made balanced in relation to their base weapon.
Comments
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Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo
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@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
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* hides behind 3 other Claudettes *AntiJelly said:How would you know?
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@AntiJelly said:
The survivors need their own kits. The game will never be balanced until survivors have their own specific set of attributes and perks for them to use, or else there's nothing to balance off of.I don't understand...please expand.
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@AntiJelly said:
@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
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@Blueberry said:
@AntiJelly said:
@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.
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That's the worst way to balance it.
The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks1 -
@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.
If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.
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@Malakir said:
That's the worst way to balance it.
The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perksThe maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.
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@Blueberry said:
@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.
If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.
There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.
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@Rex_Huin said:
@AntiJelly said:
The survivors need their own kits. The game will never be balanced until survivors have their own specific set of attributes and perks for them to use, or else there's nothing to balance off of.I don't understand...please expand.
Edited main post, hope it helps?
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@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.
If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.
There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.
They already looked at doing this idea of yours a couple years back idk if you were here but they decided against it.
The core issues with the game are map design, some unbalanced perks and the imbalance of time that the two sides have to complete their objectives. Changing survivor individual perks and re balancing them only touches on one of these areas. I also think it would be even more of a nightmare trying to balance them the way you're intending. Not to mention we would lose a lot of survivor diversity with certain ones being better. People wan't to play the survivor they like, not be forced to use a certain one for its perks. Just balancing perks in general would be a lot easier than locking survivors for certain ones just because, it doesn't solve anything.
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@Blueberry said:
@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.
If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.
There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.
They already looked at doing this idea of yours a couple years back idk if you were here but they decided against it.
The core issues with the game are map design, some unbalanced perks and the imbalance of time that the two sides have to complete their objectives. Changing survivor individual perks and re balancing them only touches on one of these areas. I also think it would be even more of a nightmare trying to balance them the way you're intending. Not to mention we would lose a lot of survivor diversity with certain ones being better. People wan't to play the survivor they like, not be forced to use a certain one for its perks. Just balancing perks in general would be a lot easier than locking survivors for certain ones just because, it doesn't solve anything.
Well, I think it's a nightmare in general at this point, devs have A LOT on their plate:
- Map Redesigns
- Overpowered/Underpowered Perks Changes
- Imbalance of time between killer and survivor objectives (Gen rework)
- Killer Reworks
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Okay you cant see the problems then. Got itAntiJelly said:@Malakir said:
That's the worst way to balance it.
The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perksThe maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.
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@Malakir said:
AntiJelly said:@Malakir said:
That's the worst way to balance it.
The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks
The maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.
Okay you cant see the problems then. Got it
You are being very rude, if you can't handle an opposing opinion maybe don't be on the forums.
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@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
@AntiJelly said:
@Blueberry said:
Then everyone will be running the same survivors and you'd have no variety. Not a good solution imoHow would you know?
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.
If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.
There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.
They already looked at doing this idea of yours a couple years back idk if you were here but they decided against it.
The core issues with the game are map design, some unbalanced perks and the imbalance of time that the two sides have to complete their objectives. Changing survivor individual perks and re balancing them only touches on one of these areas. I also think it would be even more of a nightmare trying to balance them the way you're intending. Not to mention we would lose a lot of survivor diversity with certain ones being better. People wan't to play the survivor they like, not be forced to use a certain one for its perks. Just balancing perks in general would be a lot easier than locking survivors for certain ones just because, it doesn't solve anything.
Well, I think it's a nightmare in general at this point, devs have A LOT on their plate:
- Map Redesigns
- Overpowered/Underpowered Perks Changes
- Imbalance of time between killer and survivor objectives (Gen rework)
- Killer Reworks
It's true, they do. They have been starting to move in the right direction at least, we'll see if it continues.
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I do but why this double standard? If you dismiss my argument saying I'm wrong its fine if I do the same its not?AntiJelly said:@Malakir said:
AntiJelly said:@Malakir said:
That's the worst way to balance it.
The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks
The maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.
Okay you cant see the problems then. Got it
You are being very rude, if you can't handle an opposing opinion maybe don't be on the forums.
I'm just using your logic against you. How does it feel?1 -
How would that help balance aside from adding an additional layer of complexity and generating an inevitable meta?
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