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what's taking so long for keys to get nerfed?

Nathan13
Nathan13 Member Posts: 6,983

I've been wondering why keys have been taking forever to get nerfed since the mori change because you know both are very similar. It makes me think the keys are probably gonna be nerfed harder if you know what I mean and I hope the wait is all worth it. I wish we had a clue as to how they could be getting changed?? I mean the only thing I can see is them adding an animation to where a survivor has to open the hatch and not instantly while being chased.

I don't know if I can see them making it so only the key carrier can escape because of that "where did they go" achievement.

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,701

    Supposedly they're working on 'bigger things' for both keys and moris, they said this in a dev Q&A not too long ago.

  • Shymare_11
    Shymare_11 Member Posts: 494
    edited April 2021

    I mean if the achievement was never made they wouldn’t have any excuse to make keys either on time use or max two. I mean that’s the best option but since they wish to keep the achievement, they’ll just add a clunky animation that breaks the game when first introduced. Heck, I’m sure it’ll probably not do anything to help the original problem anyways.

  • A small number of the community wants them nerfed, most of the community has fun using them. So not really an issue that needs urgent attention.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    They probably have to be changed from the ground up, including new animations and stuff, combined with the dev teams typical pace in how stuff gets changed you can imagine it will take them a while to finish. Also more than likely when they are changed it will be a surprise, no announcement just "oh yeah and key changes: x, y and z." Like how they did with moris.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    Honestly though. BHVR, just give me the FBX files for all survivors and ill get the unlocking animations done in a month or 2. I would hate to try and work them into their UE mess though, im sure their coding/visual scripting (if used at all) is a complete labyrinth lol

  • onemind
    onemind Member Posts: 3,089

    Or take the useless addons that increase time used changed to time hatch is open

    Then change base to be one per a person so you have to bring one in for multiple to escape because you need the addon to leave it open

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    They only nerfed his addon though not the actual killer there’s a difference!!!

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    Actually, ya, they nerfed the Killer too. Some of the changes to Main Event made it worse than it was in PTB. It got a bug fix, but also the inability to use it while mindgaming, a long wind up, and a long cooldown.

  • sad_killer_main
    sad_killer_main Member Posts: 785

    Bigger things like our past 2 useless killers? Hahahah

  • Huge_Bush
    Huge_Bush Member Posts: 5,484

    If that were true, the devs wouldn't have stated that they're working on it. Only people who want it to remain unchanged are people who want easy wins.

  • sad_killer_main
    sad_killer_main Member Posts: 785

    I ask myself the same sering how moris were nerfed but not keys.

    Another survivor-sided decision by BHVR, and people wonder why survivor queue times are long.

  • Nathan13
    Nathan13 Member Posts: 6,983

    I don't think they favor one side but I wish they both would've gotten nerfed together.

  • sad_killer_main
    sad_killer_main Member Posts: 785

    DbD Is a survivor sided game, and has been for years.

    If it were a killer-sided game we'd lack survivors in the player base, but we lack killers.

  • Nathan13
    Nathan13 Member Posts: 6,983

    yeah I mean I like playing both sides. But playing as killer can be a nightmare when you go against a 4 man sweaty SWF who just like to bully killers. I try not to let it get it to me but it's kinda difficult.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Yes, first they say "soon", then they say "next patch", rinse and repeat a few times and boom, they're never getting nerfed. The fact that they're not nerfed already shows pandering to survivors. Nobody in their right mind thinks keys are balanced.

    Unfortunately people never take the next step and say that hatch is op and survivor sided when it clearly is because "No way! A free escape survivor sided? Clearly a killer sided mechanic!" At the end of the day, their reasoning to keep hatch in the game is either non-existent or is complete garbage excuses. Give us an endgame mechanic that doesn't involve giving the survivors 2 free chances to escape, and then we'll talk about what's a "necessary feature". Keys are really only a symptom, a shortcut to the overpowered and stupid hatch mechanic. We need to address this problem from the top.

  • Ecstasy
    Ecstasy Member Posts: 426
    edited April 2021

    ETA: Never.

    At this stage, I'm confident they only announced keys were getting nerfed to muffle the uproar about moris. They certainly had no time frame in mind or the slightest inkling of how they would do it.

    I'm not sure if they ever even intended to do anything about originally--or if it was 100% deception from the start--but, if they hit the drawing board, clearly the conclusion was a resounding "eh, ######### this"


    They would've been far better off saying nothing when reworking moris. False hope is always worse. Instead they're the ones who cemented that definite relationship where keys = moris by highlighting both and acknowledging they're usually cheap as hell. Yet they abruptly changed one toot sweet and let the other linger on indefinitely in a rather clear sign of indifference anyhow.


    Meanwhile... even though they gimped moris, you still can't have fun with them because the community regards them exactly like the old ones. You bring a mori (or something that might be one) and players still start rushing gens like they're regressing out of style... but now its just the 2nd hook where they suicide to spite you.

    I actually love keys for all the crazy add-ons. I kinda wish they'd just make keys non-hatch-opening when using (most) add-ons and change it so killers can tell the dull keys from working ones that are all shiny gold, I can use all my cool stuff without instantly (and pretty understandably) being tunneled.

    If they ever change anything though, they'll probably just make it a one-man escape only. (Just meaning all four players need a key for that achievement). Or some similar quick-fix that they could've changed years ago.

  • Apparantly they are still doing things with keys and moris, bigger plans?

    In the meantime moris get nerfed but the key drop rate doesn't get touched. If I didn't know better, I'd assume it was bias :)

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    They're very busy releasing cosmetics, there are more important things, noob.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    hatches need a ######### animation to open like chests.


    it's bullshit they can open it mid chase and I can't stop them

  • Madjura
    Madjura Member Posts: 2,653

    The mori nerf was pushed into a hotfix because people were outraged by the awful, awful Twins chapter at the time. If they had nerfed moris later there would have been another outrage.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The easiest fix is to make the hatch just not spawn untill all gens are done or a single survivor is left. Just a number change like the mori was.

    But apperently they are reworking keys and mori's completly. It probably won't even be able to be used for escaping when they are done. Maybe it will end up being a reverse breakable wall where survivors can spend time and a key to make certain unsafe loops safer.

    And with that change how the hatch works so all people can escape through it without needing a key. Something like when both exit gates are open the hatch opens too

    Who knows what they'll do.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    "small number" you mean killers?


    well just so you ######### know you can't play this game without kilers

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Aight, although a lot of people on this thread seem somewhat biased, I assume the reason it hasn't been nerfed is due to the amount of variables.

    With moris it was a simple straight up nerf. There were very few variables to change and there wasn't a lot of ways the could go with it.

    With keys on the other hand, there are a lot more variables and it could need a rework entirely meaning they're bound to take longer they're also working on other things.

    Finally, when they announced that they had plans to change both, they were probably close on finishing with the nerf for moris, and like it or not it was the right decision to nerf them first due to how much stronger they were.

  • Sandt21
    Sandt21 Member Posts: 761

    It’s something that benefits survivors so expect it to take years to get nerfed. But something that benefits killers, that’ll get hot fixed ASAP

  • No it's the devs who are biased.

    They could adjust the drop rate of rare items. They raised it a few years back, they could lower it again, or they could lower the chance of getting keys in the meantime but they don't. It would be a reasonable temporary adjustment but instead we get a bug (I hope) where chests are giving out keys like candy at the moment.

  • glitchboi
    glitchboi Member Posts: 6,025

    We'll probably be seeing an announcement about it next week.

  • Unicorn
    Unicorn Member Posts: 2,340

    From the answers I’ve seen from Peanits himself, he explained that nerfing keys is going to take longer because they are reworking them entirely including possibly adding an animation. Mori’s were different as they only had to manipulate numbers within the offering.