New DS is amazing
I’ve used DS a lot ever since it got nerfed and I’ve been able to use it against killers that actually tunnel. I felt bad for running it before because there would be times the killer that was just trying to do their objective and still got hit with 59-second DS. Now, I don’t have to feel bad for running it and I’ll only be able to punish killers for actually playing scumming.
Also, I haven’t been hit with one DS while I played killer ever since the nerf. It’s because I try my best to not tunnel.
I gotta give BHVR credit where credit is due. The perk is in a good spot now as it will still be able to encourage healthy gameplay.
Comments
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I actually like what they’ve done with it but I’d make one change to it
Make it work on both hook stages even if used on the first. Why shouldn’t the killer be punished for tunnelling the same guy off both hooks?
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That is true
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Yep, it really should work on both states.
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I like the change but I feel like it needs a tiny buff. Just something to help against tunnellers.
Feel like it has too many counters that a pure tunneller can exploit.
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Yeah I feel like they could’ve made the timer pause in a chase but I’m not upset with the DS change in any way.
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how can it be better? its statistically worse in every possible way
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It’s better in terms of keeping wholesome killers’ sanity level up
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I don't want it buffed just so it doesn't hurt the situations where someone NEEDS to be tunnelled out. Rn though I find it's in a good spot other than maybe endgame but that's a small issue.
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The amount of D-Strikes has gone down for me. Even the games without obsession have increased.
Don't know if its an overreaction because some survivors now have to actually think about what they do instead of relying on their 60s immunity or they start to adapt and play safer.
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I have actually was able to use a new mindgame to trick killers into tunneling me to stun them. It's fun.
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I agree. Tunneling is Tunneling regardless of its the first hook or second hook. I think that's a fair trade off.
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Oh yes! I'd appreciate that! 👍️
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You fake doing a generator? 👀
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A true tunneler will still come for you even if you ds them. They should make the stun longer or make it you can't see their scratch marks and pools of blood.
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Yep. I would get my friend who was working on the gen to get off it to trick the killer into thinking I was working on it to get the stun.
Unfortunately I haven't used ds in a long time and I forgot the button to hit the skillcheck and got hooked again. But it almost worked.
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Agreed since there are those who tunnel after the first stun. But since it's not abusable anymore I'd be fine with it.
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The change they made was extremely good. Pausing it in a chase would be good.
Personally I'd have DS be usable twice (1 per hook state) and have the timer paused while being chased. I get that some survivors can just do nothing and follow the killer around but if they're doing nothing then that's fine.
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They could make it so you can use it once per hook (so twice in a game) + not leave scratch mark & blood for 5s and I wouldn't mind because it's purpose is to prevent tunneling and survivor won't be able to abuse it.
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I agree
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This idea is really good. DS is weak perk sadly right now. If they buff it like that, DS will be good perk again. I agree DS had to nerf but with 0 buff, it was unfair.
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I wouldn´t give DS the inbuild second hit. But instead i´d like to have a perk that increases the amount of uses, the one time use perks like DS and Unbreakable have.
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I think most people don't understand what tunneling even means. If a killer really tunnels you, he does it till your dead. And nothing else. No perks will help you against that. Not the old DS, not the new one. Regarding to the enblems it's actually a strategy BHVR is supporting. The risk is very high that all gens will be done by that point tho, most likely killers who do that end up with 2k. If that means anything.
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I agree
l like this version because every killer that plays without the need for tunneling will no longer get cucked by it.
but l feel it’s not going to do much against a true tunneler then timer should pause while in chase.
but then again if it’s a true tunneler they are gonna eat DS anyway and just keep coming.
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To be fair, i dont run ds at all, and havnt run it before, but there has been a rise in tunneling, so it really is needed. I would like them to complete the Anti-tunneling-agenda of that perk by dropping the time limit as long as you dont progress the game in any way, as well as activating after every unhook. Would still only hit tunnelers, but would hit them a lot harder.
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Hiding scratch marks and blood would be quite good against tunnellers.
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Really? People don't use it anymore? What a surprise. The fact it's completely useless now might have influenced it. Maybe not. Probably not!
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This, plus a grace period of a few seconds would be good. You often don't realise you're going to be tunnelled until a short time after being unhooked, by which time you may have started trying to self heal, with the killer returning to hook shortly after you begin.
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I think DS should deactivated if Survivor is fully healed, rather than healing.
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I have the same sentiment. If it’s an anti-tunnel perk, why should it punish tunnelling once? If you are being hard tunnelled you will die, no two ways about it. Why should you only get one usage off an anti-tunnel perk?
Edit: as a matter of fact I made a post about this too
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Problem is people would just heal to 99% to abuse it and then tap self heal when needed. Maybe if they healed to 50/75%?
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You mean the fact, that it can't be abused.
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You should clarify first, it can't be "abused" (you do overreact with how people abused it, it's a bit exaggerated) by solos. It only ruined solos even more, didn't affect SWF much. Solos was already the weakest role in this game to begin with.
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As someone who plays solo queue a lot, I can tell you from my experience that DS is not the game changer for solos. It's bad teammates. I haven't used DS in ages and the amount of games where I would have gotten DS value is very low.
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Nah it's not any "game changer" that's true. But it did help me a bit and it was more useful to me than 99% of randoms. I'll take my old DS over 1 whole average survivor. My old DS at least gave me a bit of protection. That Claudette who crouches all game and escapes through hatch making 10k points including hatch and survival points gives me less value than DS.
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This. Then it finally would actually be an anti tunneling perk. Right now, it's just an attempt at anti tunneling.
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Nothing needs changing.
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No, you shouldn't heal right after getting unhook and should try to find a hiding place.
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I don't know if I agree that it should be usable off both hooks. Does it still give you the option to not press anything during the skill check to save it for another time?
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I don't know but honestly since they can't use it if they do ANY action it get situational and if you allow DS 2 uses who does it really hurt? Real tunneler and that's what the perk is for:hurting tunneler.
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