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Should grabs (action interruptions) be killer sided? At least gen/totem/hook grabs.

Profezia
Profezia Member Posts: 673

Title.

Right now if a killer 'grabs' a survivor but they let go of interaction button quickly, the server takes their side and doesn't count grab as successful.

I believe that it shouldn't work like this and instead should be killer sided, aka "if killer grabbed survivor from their perspective, then the survivor IS grabbed".

As if survivor lets killers go close or ends up in a hook standoff, they should not have an advantage and a chance to go away just injured or even unharmed in worst cases because of latency.

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