Why Do Some People Play So Scummy?
I know this may be a more loaded question but seriously I don’t get the desire to play this game so sweaty and doing anything to ensure a win. I’ve gone against THREE Irri Head/Infantry Belt huntress’ TODAY alone. There are four man sweat squads, and I’m not talking your basic SWF I’m talking about people who purely want to do the gens and immediately leave the match. I guess I just want to have fun and try to get flashlight saves or make good plays with blight. Maybe I just don’t understand that overwhelming desire to play in a way that is scummy just to win a match.
I feel like when I started playing Dead by Daylight it wasn’t super sweaty and there would always be an Irri Head Huntress or a sweaty four stack that just wants to piss off the other side simply because they could but I’ve found that it is so much more common now than it was before. I know that this is turning into more of a rant than a discussion but I genuinely want to know if there is anybody else that still likes to just mess around when they play. I just find myself wanting to have matches running stuff like appraisal and plunderers and have fun with some uncommon perks like even a sabo build (which is pretty much useless in this day and age considering the hook respawns in 15 seconds and there is a hook every couple meters).
I personally think that encouraging survivors and killers to run fun perks would make the game so much more enjoyable for both sides. I ran into a demo just the other day with backpack build and I let him carry me half the match and he got downs and ultimately gave me hatch. Maybe I’m just the minority here but does anybody else feel that there are ways to convince people to relax a bit before going into a match?
PS I’m not whiny about SWFs who just want to have fun my only qualm is SWF’s that go into public matches and play like they’re in a Comp tournament.
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You're harping too much on SWFs when its really the community all together. But SWFs do cause a large portion of the headaches.. but so do killers who play a certain way, which typically ends up with people DCing or first hook suicides(solo queue). Killers think getting a 4k is a win, while they get 15k bps and don't know why, while i'm walking out with 25k and not surviving. lol who really "wins"?
Killing isn't really a win condition and neither is surviving but both sides need a damn shower.
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That wasn’t my intention, like I said my only qualm is with ANYBODY that enters a DBD match so sweat as much as they possibly can. SWF’s just so happen to do this more often than solo queue survivors. Many killers do this as well, as somebody who’s pretty much 50/50 on killer and survivor I’ve seen plenty on both sides.
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I mean, people can play how they want, you don't have to like it but if people want to try hard they can.
If what they use when try harding is broken and unfair, like iri hatchets, developers should just do their job and promptly fix it. People in a competitive game will always and have always used everything they can use to their advantage.
Some folks would rather just have fun with it, others have fun by always being super cereal mode, we don't get to decide how others are allowed to play. We don't have to like it either though.
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Dead by Daylight was never intended to be a Comp game, but I understand there is a whole scene that takes pleasure in it and I respect it. But I Do get your point, people can play how they want they did buy the game I guess I just don’t understand the use of stuff like Irri heads and other super strong perks on both sides just to win a single match. Maybe I just don’t understand the desire, i don’t dislike people who play to win just when they go above and beyond to GGEZ a match.
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Because they find that more fun. I don't like playing that way myself; but people are allowed to find enjoyment in different ways.
I find it boring as well; thing is, they obviously don't or they wouldn't keep doing it.
So long as everyone is being a decent person I honestly don't care how they play, even if I dislike it, so long as it isn't griefing or breaking the rules. Just don't be a jerk about it in post game chat if you are super cereal but things don't go your way, and I have no problem really.
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I ran into three irihead huntresses back to back the other day. I immediately just died on hook. I’m not playing that match. No thanks.
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I honestly think it's both sides that make it so scummy not just one side. I've seen randoms play horribly toxic more than I've seen swf. But survivors and killers are both equally toxic and equally scummy. If I see randoms not helping at all and trolling the killer, I won't help them. There's a difference between looping the killer and trolling the killer.
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The first match I relax and use meme perks is the one where I end up against the SWF squad that split up on gens lol. I'd love to but you can't afford to especially at red/purple ranks.
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I agree 100%. If I see somebody who is simply just trying to piss the other person off by either purposefully sandbagging teammates at pallets or somebody just griefing the killer for fun I don’t help them. I just want everyone to actually have a fun game and play the way they want without purposefully being rude to the other side.
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See thats the problem. I have a really big rant at the Devs for their complete screw up of DBD over the last 2 years.
Thats literally 9 out of 10 games for me. Its not even perks or builds that bother me. its their willful toxicity. I can die from noed all day, never survive again. So long as there isn't a bunch of BS toxicity in the game I wouldn't really complain, since as it is, I don't care if i survive or not unless its a part of the Tomb i'm doing or a daily ritual.
Killer(Ill call you out on the forum if youre reading this bro <3) just got mad at me because i wouldn't struggle on the hook so he could use his rancor mori. Dude camped and tunneled every chance he could. Why would i stay in a match like that? I dont give a damn what anyone says anymore. I will just continue to suicide on hook or DC. Penalty doesn't bother me anymore, since I'd rather quit and go play something else than deal with try hards. If i wanted to play seriously, I'd go play a competitive game that actually had brackets and not have trash "MMR", but the dev calls it a PARTY GAME(lmfao). Meanwhile, servers are still trash, 0 investment in better ones, since i can't help but chuckle when Steam goes down and you get a DC penalty. They should not be linked to Steam, period.
The devs wanna defend their trash playerbase by saying "its a strat" well so is DCing to give someone the hatch. "But thats unfair" Hell so is tunneling and hard camping someone. I'm not even going to address cheating since the anti-cheat is a joke and so is the response to cheaters. I love DBD, i love its premise, the game in general is great. But the playerbase(like most online games) is utter hot garbage and there's nothing we can do about it except either deal with it or uninstall the game... and from the devs responses they don't care which you do. Then you have bugs.
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It's so hard to find anyone who will play the right way.
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People are sweaty because other people are sweaty.
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That isn't a question at all, but your premise sure is loaded. This is the game; it is the same game it has always been. You are just looking back through rose-colored glasses at a time when you and your opponents didn't know enough to truly be dangerous. I break the stages of a video game play as follows:
- The Wonder
- The Golden Time
- The Challenge
- The Tedium
The Wonder is when you first start playing. You know NOTHING. You don't beat yourself up over getting stomped because you have realistic expectations. Everything is new and cool. The horror theme is still strong and the maps ooze atmosphere. It isn't about winning or losing but just learning the ropes.
The Golden Time is when you know just enough to actually play the game. Neither you nor your opponents are good enough to be deadly. The game feels more casual, but only because none of you have the chops yet to make it a real challenge. Moreover, most of you haven't built up a treasure trove of Add-on(s), so some things will be fewer and far between. You still have some of new toy mystique on the game and now you can actually control stuff. This is the stage of the game that most people lock into their memory with nostalgia, and later delude themselves about.
The Challenge is where most people get fairly quickly if they are regular players. They learn the maps, strategies, coordination, best builds, and all that other jazz. You and your opponents know enough to crush dreams and make people pay for mistakes. The matches are tough (as they should be). If you enjoy a challenge, this will be the best time for you, but most people start to yearn wistfully for when things weren't so stressful. Some people start to find the games to be almost like work. Their mindset is in the wrong place and they want to go back to a place that doesn't exist anymore. Why? It never existed in the game; it was part of who you WERE as a Player. That person is gone.
The Tedium is where all Players will eventually arrive. If you don't like the challenge of the hard fought games, you will end up here faster. You will no longer be able to muster any fun and your own unrealistic expectations will cause you to play less and less. If you are smart, you will remember the good times, and cash in your chips. It is time to move on to another game and start the cycle again. Who knows, after a break you might come back and recapture some of the magic at DbD. Some people refuse to accept reality, however and lament the game (and other people). Rather than understanding why the game isn't like it used to be for them, they think it can be fixed. Refusing to accept that they, themselves are the problem, they complain endlessly and scapegoat. The other side of the coin are the players who love a challenge, and thrived in the Challenge stage. There comes a point when they get too good. Unless they are doing it for a living (Streamers for example) there isn't enough in the game for them anymore, even though they still like it. They too will play less and less. This is the way of things.
I took the time to write these stages out and explain this because we lie best when we lie to ourselves. Our confirmation bias is a slow poison. You have to look at DbD (all video games) pragmatically, realistically. Games are not fun in and of themselves. We bring the fun; it is all in the mind. Games are just processes, exciting if we decide to mine them for excitement. That is all there is too it. If you look for things to blame, you will find them. If you spend your time ranting and complaining, you will find that a certain point it is no longer venting but just trapping yourself in a negative feedback loop. My advice is to stop worrying about how OTHER people play. Focus on YOU. You are of the only thing you have any power over. Set yourself goals. Start working on how to mitigate those obstacles you are running into that stress you. And if you can't find your fun, hit the road. Why keep doing something that you clearly don't like anymore?
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An excerpt from the free book:
The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Now, everyone begins as a poor player—it takes time to learn a game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. Let’s take a fighting game off of which I’ve made my gaming career: Street Fighter.
In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.
You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.
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I like to mess around when I play. I rarely get survivors who feel the same way, though; they usually rush through gens and scram while I'm just like, "But... but... I got you back up instead of slugging or hooking you and everything, and then you hid all match... Why are you so eager to leave with fewer than 10k BP???" (True story, has happened over and over.) A Trickster who does nothing but throw knives and never bothers to fully injure them should be an obvious non-threat. I don't want to farm, that's boring, I'd just like to get use out of whatever perk build I've brought. But survivors often really try to avoid me at all cost. They will go as immersed as they can and immediately run to the strongest loop on the map when seen. Doing that against slow-ass Trickster or super-slow tier 1 Mikey is the same as saying "I don't want to interact with the killer whatsoever," and after a few times of that during a match I take the hint and go afk at the exit gate.
So, with matches more often than not going like that, I understand why more killers don't do this kind of thing. It gets discouraging quick. Me? I don't like playing super competitively; rather than being inspired to bring my A-game, I just turn off DbD and play a different game entirely.
As survivor it's more difficult to be too meme-y, because I have three teammates counting on me not to be a useless sack of crap and I don't want to completely ruin their match. I'll run fun builds, I'm not one for running the meta, but it's more likely I'll be tunneled out than get use out of my perks.
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Exactly lol.
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Anytime you have a situation that's remotely competitive, you're going to have people that take that drive a bit too far. Now, when I play, I *do* play to win, but it's kind of hard to guage a win/loss in an asymmetrical game like this, and I very much enjoy a tense, exciting match, so I'm going to give an honest effort the whole match. So if gens are flying a bit to fast, and for the sake of emblems, I'm going to find other things to do. Getting in and out just doesn't give me a whole lot of enjoyment. I think if they relaxed some of the emblem/pip requirements it may help things. There will always be some people who are just overly competitive.
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- Iri head is getting nerfed soon, so some might be panic spending
- Yea it sucks, but that's high level play
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I think sweaty and scummy are two very different things. As a previous sweat lord that has recently mellowed a bit, I still enjoy the core concept of the game. So why I don't quite sweat like I used to, I still want the challenge of playing the game. In fact I personally handicap myself to make it more of a challenge. But I still try to win, I just might do it by trying to get 12 hooks.
So I do understand your position. But like in your Demo example, that would bore the hell out of me.Just riding around on his back all game. Same if I was killer, I would want you to at least try against me. Remember, fun is subjective. Some of us like a casual stroll, some a jog, and some enjoy the sweaty ass sprint.
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A killer killing is winning the game. Otherwise it's up to the satisfaction of the player or their own personal goals. Or if u use the devs method as the standard.
If killers consider killing all 4 a win, than that's what it is.
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If they play scummy I don't care I move on I'm not interested in questioning human's mentality if they like to be toxic their fault and they're problem
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Nothing like dealing with a red rank god nurse who kills us all right away. This nurse camped my hook so hard making sure I couldn't get save before struggle. She slugged the survivors who were trying to get me and wouldn't pick them up for so long. Then when I did get off the hook she immediately went for me and moried me. I was like ok idk why she had to go so try hard.
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