The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Hurry up with MMR
Please.
It has been so long, and it feels like it is going to take another year before you do anything with it... The last test was good and the only people complaining just did so because they don't want to go against equally skilled opponents.
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Is MMR really going to fix anything?
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I have a feeling that 24 hour test put a major hold on releasing MMR.
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It's too late.
<~<
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For a lot of players it's what made playing killer bearable.
Those 24 hours were a godsend for mid-rank killers, actually going against survivors of a comparable skill level instead of sweaty bully squads.
For survivor, I didn't notice too much difference, but I didn't get any awful matches.
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I only played a bit of killer and a lot of survivor and honestly felt no difference.
If it works then great I don’t mind but I’m worried a system like this will ruin the game for a lot of people
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If that happens that’s great I’m just worried about the Top survivor and killers being forced into meta at all times
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As MMR is individual for each killer, you'll have the option to play killers you have less experience with for more chill games. Killers can indirectly decide whether they want to tryhard or chill out.
Top ranked survivors going against the only killers that can actually stand up to them... might make them realise what needs to be balanced at the higher levels.
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Stuff the top 15% stop being so sweaty and abusing discord so much. If anything it will highlight the problems with real stats and the devs can address them without the mud.
Dowsey is a prime example of why we need mmr. From what i have seen he lives in an area that gives him quite spudsy survivors and should never have reached 800 kills with THAT killer.
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Even on survivor I found many matches much more balanced. There were never any dead on 5 gens or escapes with 2 hooks. Plenty of 4ks, plenty of 4 escapes, but never felt unfair, like it could go any way at any moment; they always went down to the wire for example escapes with everyone on death hooks or 4k with all gens done.
One thing it really illustrated to me; you cant judge a match based on the number of kills/escapes you get alone
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Nice 🎣
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It will fix everything. Let's put it that way. We can get more accurate information on match results, equally skilled opponents, equally skilled teammates, less DCs, etc.
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Thing is, if you think top survivors are always going to face 5000hr Nurse and Stridor Spirit with MMR, then you have to wonder... who is facing those killers right now if not always the top survivors?
Less experienced survivors, getting stomped by killers who are playing tryhard because they expect only the best survivors.
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How will it lead to less DCs? Top survivors going against nurse and spirit will probably DC a lot more
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This. This is what made the MMR day fun. No 4k at 5 gens or 0 hook escapes.
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I think higher mmr survivors will be better players, and you don't become a better player by DCing just because you don't like the killer. I hate playing against Nurse, but I refuse to lower myself and DC like a rank 20.
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Actually now that I think about it DCing might not even lower you MMR anyway.
I hate nurse too but never DC but there are people who will DC on spirit every game easily
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I just want to know if it will actually work as it is intended to, my guess for MMR to be released fully will be around the anniversary of some sort.
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MMR shouldn´t be affected by disconnects.
So everyone exept streamers and seal team 6 squads will love the new MMR.
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Streamers will take the hit for the rest of us to achieve balance. XD
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We´ll see. I remember some streamers were not particuarly happy during the 24 hour test.
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The last test was not good; it worked more or less the same as it did the first time around. That means it worked for some people, within certain ranges, and didn't work for more than half the rest of us. Whatever criteria they are using isn't consistent and is breaking down at certain levels, or it interacts BADLY with the demands of the Que. If it had worked as well as you think, it would have rolled out with the last update. It sounds like you are in a range it worked for, and that is great. Just be aware that it did NOT work well for everyone.
For example, it threw entire herds of Bambi my way to get slaughtered and turned into venison jerky. I went from my normal all Red Squads to "Tasting the Rainbow" as all manner of mix and matched color Ranks came my way. And don't let that MMR moniker fool you, there was a difference in skill between the Rank 18-20 and the odd Rank 4-1 thrown in. I don't know if their new system truly tries to pull people of a certain, equal rating so much as it tries to force a mix and match of ratings in a way they believe will be fair. Whatever the case, SWF weren't affected by it all.
As much as I'd like a true, skill based rating system, I'm starting to believe it is a pipe dream, and just not possible within the framework of DbD. I think it would be better at this point to just make it "first in is first out" and you get who you get. This would provide maximum speed for the Que, and can't be any worse (or weird) than the matchups we get when "Taste the Rainbow" kicks in.
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During that 24 hr test period, in red ranks and solo que, my games were all really good. Nothing bad to say. Quality of teammates was significantly better compared to prior.
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When i played killers i never or rarely use i got new players. this is how it is meant to work because i never gave it a chance to build up a rating for that killer.
When i used nurse it was toxic 4 man squads that made me stand in a corner of the basement and do something more worth my time.
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you say "it didn't work for more than half the rest of us".
but how would you know? we didn't get any stats for it.
for all we know, it worked great for 90% of the community, and the people with issues represent 10% of total players.
or it could be the other way around. we don't know. so let's not use made up statistics.
(let's not forget that people will complaim a lot more than praise, because no one feels the need to go online and say "this is working". so getting more criticism is always the norm)
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Please no MMR is not gonana be fun
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I personally might end up leaving the game when it comes into practice. During the test period I was at(what I think) was a very high MMR for almost all killers (expiation of trapper and hag because I find them boring to play) my q times were extremal long and my games were so sweaty. In order to have a chance at a 1k I had to run nurse with her best addons and with meta perks(not slug nurse cus I hate facing that). I don't want to only be playing nurse and spirit. With survivor I was only going against nurse and spirit, and had to run DS UB DH in order to even have a "fun game". MMR made playing the game overall unenjoyable for me. I'm not asking for easy wins I just don't want sweat filled games. I would like to be paired with good, and before the MMR test was actually having fun games on both sides with a 2k average and a 1/3 escape rate.
I dont want to be forced to run the meta and have unfun games. LET ME USE DEVOUR UNDYING DAMMIT!
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Rank doesn't mean much, but ok. Also if you face a rainbow colored 4swf? I feel that's more common than anything else.
Personally 75% of my survivor match are in a swf and mostly 4 man. Most of the time there are 3 color in the team but I'd rather play with regular people on coms than complete random.
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they cant, they have tried 2 times already and it dosent seem to work.
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Also, how do you know that wasn't working as intended.
"Taste the rainbow" here is clearly referring to ranks, not skill, and we were specifically told to ignore ranks, because they're virtually meaningless. The whole point of MMR is to judge skill independent of rank, because ranks aren't accurate. So to verify your matchmaking by comparing it to ranks at the end of the game, completely defeats the point.
I'm a rank 5 killer, technically. I am NOT a "rank 5 killer" in terms of skill. It's far to easy to rank up through a few decent matches, and very difficult to rank down even if you play badly. I've only been playing for a few months, and only play well with a couple of killers, but I'm regularly going against red rank survivors because I'm rank 5, and the rank based match making obviously pulls them down to me because they don't have enough red rank killers to face. During the MMR test, I went against green and yellow ranks mostly, but ultimately it was a "rainbow", and the quality of the games was far better. Much closer results, sometimes 4ks but only after most or all gens were done and usually after a lot of chases, basically no extremes.
You say you were put against lower rank survivors despite being a "red rank killer" but what if you're NOT a "red rank killer" in terms of skill?
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I don't "know" for a fact; you are correct there. My assertion is based on the evidence, some of which is anecdotal.
- I saw what happened in my matches. It was Taste the Rainbow the entire day.
- I talked to other people and did an informal poll. The results were about 50/50.
- I took note of the fact that it didn't drop. If it was working for better than 50% you can bet it would have.
There are lots of troubling things about the new MMR system, not the least of which is they won't tell us how it works. Officially, that is because they don't want people to manipulate it. That is hogwash. No matter how it works, I'm sure tanking games will let people drop in rating; that is a no-brainer. I don't approve of this behavior, but their system will have no way of knowing when someone is throwing matches, and thus that problem isn't changing. Keeping secrets from the rest of us (who don't do that) is sketchy at best. The only reason not to tell us how it works is so that we can't do the math ourselves and point out that the system isn't working.
That is the long and the short of it. If they don't tell us how it works, we can't call them on it. We just have to trust that the people we are pulling are the right matchup. For all we know, once Rank is supposedly out of the formula altogether we have no way of measuring anything. That is ideal for BEhavior, but not so good for us. It could, in fact, be exactly what I suggest, first in and first out, and we would just have to accept their word that there is a system. I submit the system is "the spice must flow" which is a geeky way of saying the Que can't bog down. The current system sets priority on the Que, and I expect the new one will too. The opponents you get will have more to do with your region and the time of day you play. So for many people, the new system will appear to do nothing at all.
But let's play Devil's Advocate and assume this secret system works perfectly. Every match will be a hard fought, bloody battle. I will absolutely LOVE it. I hope they manage it. That is my ideal game environment. I like the hard fought games, the ones that are in contention to the very end. Victories don't mean anything to me unless I feel like I had a real chance of losing. However, I'm well aware that I am in the minority. Most people don't like that notion, and call people like me "tryhards" or "sweaty" or "toxic" or whatever. So, I'm of mixed opinion. In spirit, I want their promised system to work. In application, I don't think it will work as intended, matching some people poorly, and frustrating those people (and there are a fair number of them) who don't really want hard fought, so-called sweaty games. To me it seems like BEhavior has placed itself in a damned if you do and damned if you don't situation, an unforced error. I think the only winning condition for them at this point is the Wild West, i.e. "first in is first out."
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Careful what you wish for.........
Based on what we see each time they turn it on, you'd have a higher chance of getting a good match-up by drawing names out of a hat.
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What I'm saying is I'm a pretty good judge of skill in the matches I play. Who knows the Survivors better than the Killer hunting them? The Yellows, Browns, Greens that got thrown at me were NOT at a level making it appropriate for them to be up against me. They might as well have been Potatoes; and for all I know, they were. During the test, the Ranks still corresponded, in general, with their skill level. To be fair, Rank and MMR should (since Rank has been a factor in matchup so far) shouldn't be too far off. It would take awhile for those to diverge.
I played both my main, Myers and lots of the Killers I don't play at all. This gave me a good comparison between my Killers who were being used for the first time versus my best Killer. I had a test group and a control group for my experiment. You want to know what I learned after play a lot of matches? There was no difference whatsoever in the quality of the Taste the Rainbow groups I pulled against my best Killer and the ones I pulled against Killers I was terrible at. And I'm not exaggerating here. I picked the Killers I'm dreadful with, i.e. Huntress, Deathslinger, and Oni. I can't hit the broadside of a barn with the ranged attacks, and I can't steer a juiced up Oni well enough to hit anyone. The quality of the Survivors, however, was the same.
I want to stress that I'd love for MMR to work as they promise. It isn't there yet, and I have my doubts it ever will be.
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it did sort of work the second time, it was just experiments so they could receive some feedback after all
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