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What do you think huntress's new iri addon will do?
Huntress will get an addon pass soon, so what do you think the effect her new ultra rare will have, and do you think it will be ultra rare worthy? I am somewhat excited to see it.
btw I mean she's getting another iri addon. Although I am pretty sure iri head will get a distance requirement and lose the hatchet penalty.
Comments
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i really hope its one that is based on a timer that slowly regenerated Hatchets one by one.
that'd be cool to have and imo be Ultra Rare worthy.
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New or replacing iri head? If the latter; probably just put a distance requirement on it, or make it override extra hatchet addons or add some huge wind up timer or something.
If entirely new, no idea, all I know is there are gonna be a lot of iri hatchets being used over the next couple weeks.
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Agreed. It is probably going to be a distance requirement.
And I hope your last sentence doesn't curse me... I really don't want to get a lot of Iri Heads in a row.
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For each hatchet you lose you gain 1% movement speed. Only works for 5 hatchets (You can't gain an extra 2% with infantry.)
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Most likely will have a range requirement like deathslingers addon but farther since her's is unlimited
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It'd be nice if she had an addon that let her passively get hatchets back
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probably just only 1 shot from a certain distance probably like 20-meters then take off the only 1 hatchet or maybe decrease it by 1
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Flint Hatchets - One health level to point of impact, 15 second broken status to those w/in 8m radius
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Serrated Heads - Hindered effect for 5 seconds after hit
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People went nuts with mori's before the mori nerf.
People started going nuts with keys but stopped after it became apparent key nerf was a while down the road still.
Hell, people in the DBD discord are all like "I am using ____ before it's nerfed" every time so.....as soon as people get the idea that iri heads are being nerfed next hotfix or such, they'll start bringing them constantly.
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Yeah, unfortunately I remember that thing with mori's all too well. Same goes for keys.
To be honest, I don't blame people for doing that, but I can't say I like it.
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#########, it will be #########. remember what happen with billy add ons and nurses one. and almost all the add ons of new killers. well..
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well that's pretty pessimistic, I think it will be a great addon
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Iri Handle - If you hit a survivor with a hatchet, you don't lose that hatchet. Increased reloading time.
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I think they'll do something with the lullaby
Maybe disabling it entirely and giving the huntress a 24m terror radius or something
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just wait and see. i am not pessimistic when they have prove it.
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Knowing Behavior, probably something next to useless.
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Iri Satchel - 2 hatchets will be replenished into your inventory if you down a survivor with a hatchet. This does not increase the maximum amount of hatchets you carry.
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That's not a bad idea actually
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Yes, they got carried away and nerfed their power. And their addons become more useless than before.
Huntress only need an addon pass. As Huntress myself I play without addons, so I will be mad and probably quit the game if they touch her power. It's probably last thing that keeps me playing.
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I had few ideas for new addons.
Beginner brown addon could show the spot where hatchet will land.
We could use an addon that breaks walls and pallets with fully charged hatchet.
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i think iri head is good, just don't make it compatible with the belt. simple fix
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Removes the wind up sound for the hatchet
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I follow range requirement theory. It's more likely be a 20 m distance to down srvivor.
We also have status effects that could be implemented to addons. Like deep wound or broken.
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I wish they would rework it so that only hit past 16m away would insta down, anything closer would act just like normal hatchets.
But most likely they will turn it into something lame that noone will ever use anyway, who knows
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seems kinda weird she only has 1 iri add on that's why people have so many iri heads
adding another iri add on reduces the chance of iri head
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Why the ######### are they nerfing iri head, they trying to get killers to quit though?
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I probably would make iri head work of the first hatchet thrown the rest injure as normal and maintain the reduced hatchets clause. Distance requirement with the handicap less hatcjets would suck.
Id rather they did something different then recycle deathslingers. Maybe make it a fully charged hatchet.
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I want it to affect her Lullaby in some way. I don't know exactly what it could be, but perhaps two effects:
- Your Lullaby is now the same distance as your Terror Radius.
- When Undetectable, your Lullaby is silent as well.
This gives her more perk synergy.
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If they don't touch her base kit, they're surely gonna destroy her add-ons with new rank 20 tier garbage.
The thing in common with the Nurse and Billy nerf is that now you have to use the cooldown reduction add-ons just to make them similar to their old base kit versions.
Huntress is a free killer killer and extremely popular, and BHVR doesn't really like things that don't make them more money.
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1 hatchet but its like a boomerang.
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A poisoned hatchet that slows down a survivor by 5%?
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My ideas:
- Hatchets regenerate over time
- Hatchets go through the first object they collide with, reduced amount of hatchets
- Instadown if the she hits from a certain distance (25+ m?)
- you see the Aura of another survivor if they are near the survivor who got hit/downed with a hatchet
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Survivor is not injured by your hatchet but offers 100% bp gains in the devious category.
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Throw through walls, that would be absolutely carnage
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after a hatchet has travelled X amount of meters, it can pass through objects. Imagine the long range map shots.
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just give her super hatchets that penetrate walls
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Ideally it should not stack with infantry belt, or she can only insta down with hits further than 20 meters away so only truly skilled Huntress players can get an insta down.
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Passive hatchet reload.
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It will be a meme addon / thread
All these reworks have changed anything decent into memes.
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Let it ricochet 😈
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Idk but I hope there is an addon that when holding a fully charged hatchet all survivors between 20- 42m have their aura revealed sniper huntress
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Sorry but I dont like the range requirement because that would make that addon completely useless on 80%of the maps I would rather have a complete different effect like if you hit a surivor all survivors within 16m of that surivor have their aura revealed
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I do like this sounds promising
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Was talking about Iri Heads with a friend the other day.
We came up with a few interesting things.
- Hatchet gets refunded after a hit
- "Regenerating" Hatchets over time
- Oneshot down at long ranges (32+ meters)
We were mostly talking about how Huntress should be more of a "long range sniper" and be rewarded for that, where Trickster is more of a "short range machine gunner".
Tbh... I'm a bit scared how the add-on pass will turn out. I don't like Billy's and Nurse's new add-ons. That's why I'm usually running only a few selected browns, yellows that improve cooldowns/charge rate or none.
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