Breakable Walls are a Terrible addition to the Game
And I don't just mean the map The Game, though it does fall under this. The idea that they somehow are a "tactical" choice is a massive fallacy and misunderstanding of what they are. They are pre thrown down pallets that create infinites if they are not brokean. You need to destroy them as soon as possible as killer for the most part, as they are haphazardly placed with no thought to how they affect the flow of the game. They need to be removed and just go back to open doorways nearby to the vault.
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And water is wet we all know tbh
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Sure, but if it dosen't get repeated then the Devs will continue to think they are fine and continue to add them to older maps, making the entire game a horrible frustration for killers...again.
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It was a good idea in theory. The problem being is the devs made this new mechanic and though "why don't we put this literally everywhere" when it was completely unnecessary. Now the devs only know how to make infinites that can be destroyed by breakable walls, they don't know how to place them so that there are major pros and cons to destroying them that the killer has to weigh to determine whether not it's worth breaking.
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Well they only have 4 maps left so it looks like they are here to stay
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i feel the same.
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Exactly. Its an interesting mechanic that is being HORRIBLY implemented.
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Breakable walls would be much better if they were Killer-Only doorways, instead of pre-dropped pallets.
On a map like the Game, I can't afford to break any walls, because it gives the survivors mobility I don't want them to have. Often times, leaving the walls up creates deadends that help my catch survivors.
Would be much nicer if I could walk through it as a killer, but the survivors had to go around.
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