Risky Repairs - So Frustrating
I am so frustrated with the Risky Repairs challenge. Why do they keep including challenges that are based on far too many variables outside of the player's control?
So the challenge reads "Finish repairing 2 generators while in the Killer's Terror Radius. Must be in the Terror Radius when the generator is completed. Complete this challenge in a single trial."
Take off the single trial requirement and it would be fine, even if the number of generators was increased to 3 or 5. A solo player trying to do this in one trial is a source for extreme frustration and unhealthy gameplay.
I find myself standing next to generators I've repaired to 99% just waiting for the killer to come near. In one game, another survivor came by and finished the generator while I was looking for the killer. In another, it was a Myers who stayed in tier 1 with no terror radius until 3 gens were done. In another, I was able to finish one while in the terror radius, but by then 3 others had been repaired and someone completed the 5th generator before I could finish another.
There are so many ways this challenge can go wrong that it can't really be called a challenge. It should read "See if you can get the stars and planets to align. Good luck, chump."
Sorry for the rant. Time to try again.
Comments
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Yeah these sorts of challenges are mind bogglingly stupid concepts.
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Some of these challenges are like that.
Grabs are another. But at least you don't have to do them in the same match.
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Bring Mary's letter. This challenge is the one thing Midwich's good for
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Maybe it's just me, but I find most of the "complete this in one trial" challenges to just be annoying and extremely frustrating to do.
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A lot of survivor trials are just low-key 'throw the match' too.
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That one took me almost 2 weeks to do and had to take 2 hooks to finally finish it. It was excruciatingly unfun to do.
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Most games I only ever finish a single generator--even if all 5 generators get complete.
I prioritize the mid-gens, so I either work on a single gen that gets popped 7 times, or I get pushed off my generator and someone else finishes it while I am in chase.
...so yeah, I don't expect to finish this challenge for a while.
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i've just accepted I'll probalby never finish any of the tomes and do the easy challenges for extra bloodpoints.
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I did it by running Stake Out and Red Herring with a fast toolbox.
Use Red Herring to attract the Killer and then pop the 90%~ish gen using the speedy toolbox once Stake Out starts showing you're in the TR.
Wraith, Myers, Ghostface, and Tinkerer (among other things) make this challenge really annoying, but it is doable. You just have to devote your build and game strategy to it.
It's sill a really stupidly designed challenge, just like it was last Tome.
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I got lucky on this one and had a match against Spirit where my entire team dc'd so they asked to farm
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This is one of the reasons I wish you could have more than one challenge on the go at once. A lot of them depend on stuff you can't control, and it's more like, "If you get lucky and have a chance to do this..." so, having a few on the go at once would be less oppressive.
Last time this particular challenge came up, the only way I did it was a lucky farming match where the killer just stood beside me while I did gens.
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I agree, this was one of the top 3 most frustrating challenges in the current Tome (the other being Heroic Cause and for me, Jailbreak which I have tried for hours to get and just can't, I don't have any of the items or perks that help with my Yui so it's one I've given up on - having completed the Tome overall anyway).
I managed to complete it in the least favourable circumstances in the end, by some fluke - it was vs Ghostface, somehow I managed to get the first one done in the TR and then escaped him - I then was on a second gen with another survivor and he downed them right next to it and then hit me - he had the perk which blocks the generator (can't remember the name of it) when the survivor is picked up and he picked my teammate up, as soon as it became unblocked I finished it off. He got me, but I completed the challenge.
I would love to see some of these challenges that are very dependent on sheer chance not appear in future.
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I skipped this one last time it was here and haven't even tried the latest version. How ever I did get the "Repair Four Gens while running Dark Sense" and the key factor on how I got that is the same for this one.
Preamble: I've heard some people on console talk about how they can chat with other console people but I'm a PC player so I don't know about that. But my suggestion is turn off cross-play for a bit, if you normally have it on, so if your platform has it you can chat with all the other Survivors and tell them you are running that challenge and "If they will please 99 gens if Ruin is no active". Most people will probably agree and ask for help with their own challenges or dailies
Getting every else in your solo queue to agree to help is only one factor though, the other of course being the Killer and if they even have a terror radius most of the time. Maybe you'll get lucky and get No Heal Doctor or even luckier, a farmer. Maybe it'll be a Jump Scare Meyers. If you get the other players to agree to just 99 the gens instead of finishing them then all you really need to do is follow the Killer around as best you can until you can pop some gens around them.
@TheRockstarKnight has a really good suggestion of running Red Herring alongside Stakeout though. Red Herring will probably only work once, maybe twice, I know I tend to ignore the loud noise notices on gens after the first two times I go to one to find no scratch marks at all. But with you being there they may think you're just bad at skill checks.
I don't think any of the challenges should ever be one trial, unless it is something you have full control over and is a low number. But we're stuck with what they give us and there are so many other things to get changed first we have to prioritize because it takes so long to get even simple things.
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